It seems like most people are concerned that the integrity of the basic aspect of pubbing (basing) is suffering. Here are a couple of ideas that could be implemented to increase the competition and organization of pub:
1) Limit javs per team (3), warbirds per team (2), lancs per team (2), terrs per team (2) and sharks per team (4) - Rest of the players are automatically added as spiders upon leaving spec, unless they choose to be a jav or warbird (see second point). Not only will this relieve the clutter in flagroom, it will enable pubbers to experience what basing is supposed to be. Rather than pub being a really unorganized shell of competitive basing, this could add some organization to the fundamentals of the team dynamics for teams that are too new to the zone to organize themselves. It will limit TK'ing, limit terr deaths (so flagroom battles can last longer), and in theory should increase how long players stay alive to actually see the game being played without dying and having to re-attach (it's easier to stay alive with less specials).
2) Split the arena into: one area that has the base and a spawn area (a smaller spawn area than the current pub); one area that is a javs base; and one area that is an open, spawn-like area. Using the structure mentioned in my first point, let’s say a player wants to warbird. However, both basing freqs have 2 warbirds. If the player tries to enter the game from spec, they would be automatically warped to the open spawn-like area, where they can play in a ‘free for all.’ Sort of like what the average pubber does anyway when they don’t know that there’s even a base on the map. The player may have to wait for a spot to open up to actually play the basing match, but the time that this player spends in the dueling areas can give him or her a chance to fend for themselves, and get a feel for the ship before entering a real match. The bot can even be programmed to PM a player who had tried to enter as a warbird that a spot has opened up and they can take it. Maybe the player can even automate this, by typing !play to the bot when they are in warbird, programming the bot to instantly put them onto the pub basing freq once a spot opens up. Players should also be taught (through an automated message upon entering the game) that they are able to PM the bot a command that enables them to enter one of the respective dueling areas indefinitely, and allow them to switch back and forth (!switchgames).
3) Limit LevTerr hours during the day. Perhaps a 2 hour window, every day, during the hours that basing is beginning to die down. That way players will still be actively pursuing the base, but the game won’t be “serious” enough for them to care that a lev is bombing them over and over.
There have been some great ideas in this thread, staff really should take them seriously.
1) Limit javs per team (3), warbirds per team (2), lancs per team (2), terrs per team (2) and sharks per team (4) - Rest of the players are automatically added as spiders upon leaving spec, unless they choose to be a jav or warbird (see second point). Not only will this relieve the clutter in flagroom, it will enable pubbers to experience what basing is supposed to be. Rather than pub being a really unorganized shell of competitive basing, this could add some organization to the fundamentals of the team dynamics for teams that are too new to the zone to organize themselves. It will limit TK'ing, limit terr deaths (so flagroom battles can last longer), and in theory should increase how long players stay alive to actually see the game being played without dying and having to re-attach (it's easier to stay alive with less specials).
2) Split the arena into: one area that has the base and a spawn area (a smaller spawn area than the current pub); one area that is a javs base; and one area that is an open, spawn-like area. Using the structure mentioned in my first point, let’s say a player wants to warbird. However, both basing freqs have 2 warbirds. If the player tries to enter the game from spec, they would be automatically warped to the open spawn-like area, where they can play in a ‘free for all.’ Sort of like what the average pubber does anyway when they don’t know that there’s even a base on the map. The player may have to wait for a spot to open up to actually play the basing match, but the time that this player spends in the dueling areas can give him or her a chance to fend for themselves, and get a feel for the ship before entering a real match. The bot can even be programmed to PM a player who had tried to enter as a warbird that a spot has opened up and they can take it. Maybe the player can even automate this, by typing !play to the bot when they are in warbird, programming the bot to instantly put them onto the pub basing freq once a spot opens up. Players should also be taught (through an automated message upon entering the game) that they are able to PM the bot a command that enables them to enter one of the respective dueling areas indefinitely, and allow them to switch back and forth (!switchgames).
3) Limit LevTerr hours during the day. Perhaps a 2 hour window, every day, during the hours that basing is beginning to die down. That way players will still be actively pursuing the base, but the game won’t be “serious” enough for them to care that a lev is bombing them over and over.
There have been some great ideas in this thread, staff really should take them seriously.
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