MegamanEXE said:
In order to improve this game reasonably, logically, and not-all-at-once, but in steps, the first thing to do is to see how a new player thinks, and what it looks like to a new player. If the game itself doesn't have a flow and a sense of organization to it, and some of its features don't make sense simply because it's not organized, or clear, then a new player would be less likely to stick around if it just doesn't make sense, or is difficult to understand. So rearranging arena names, reorganizing bots, adding bot scripts, clarifying things via auto-bot commands makes the game easier to understand, and it is a first and doable step that can be made in the right direction to lay a foundation for bigger improvements later. If the game itself could use flow and logic improvements, if those improvements get made now, it makes it that much easier for bigger overhauls because any improvements would need to integrate the structure of the game as it is to make it useful, otherwise, it will be of no use.
Start where it's doable, and it will be easier in the long run, basically.
So I agree with Ephemeral and MegamanEXE on this one, we need to be focusing on the NEW player experience.
And to Lefty_Eye and Shaddowknight, if there are game features that cannot be fixed by the people asking for suggestions, can we have a list of the things that cannot be edited at this time due to access to source code?
Because honestly, most of the issues that need to be fixed for a better new player experience would need to be fixed in the place that cannot be accessed yet. We need a new version of Continuum.
So can we get a list of parameters, please?
Shaddowknight said:
You, as staffers, may want to continue to "play with friends" but I imagine being a staffer comes with certain responsibilities and limitations when more game controls get handed to you. Just because you want to "play with friends" doesn't make it fair for everyone else. It is not unreasonable to ask that a staffer use a non-staffer name to play TWD games, and it is not "stupid" because TWD is an official gaming system, with official ranking and scoring. That is important to the fairness of the game. This is not about what is convenient for you, this is about what is best for the players and the game.
Honestly I think it's silly that people think that the way to move the zone forward is to set the zone back a decade. Yes, the playerbase has fallen to extremely low levels, but simply changing around arenas and bots and things doesn't address the root cause of the problem. The problem is, of course, no new players are sticking around after trying the game for the first time.
Start where it's doable, and it will be easier in the long run, basically.
So I agree with Ephemeral and MegamanEXE on this one, we need to be focusing on the NEW player experience.
And to Lefty_Eye and Shaddowknight, if there are game features that cannot be fixed by the people asking for suggestions, can we have a list of the things that cannot be edited at this time due to access to source code?
Because honestly, most of the issues that need to be fixed for a better new player experience would need to be fixed in the place that cannot be accessed yet. We need a new version of Continuum.
So can we get a list of parameters, please?
Shaddowknight said:
Most of your idead are thongs we can not control. As for 1. We staffers were players once, we still play with our friends, and want to continue playing with them. I am always on my staff name, and saying i need to pause my staffing duties to play with them is just stupid.
You, as staffers, may want to continue to "play with friends" but I imagine being a staffer comes with certain responsibilities and limitations when more game controls get handed to you. Just because you want to "play with friends" doesn't make it fair for everyone else. It is not unreasonable to ask that a staffer use a non-staffer name to play TWD games, and it is not "stupid" because TWD is an official gaming system, with official ranking and scoring. That is important to the fairness of the game. This is not about what is convenient for you, this is about what is best for the players and the game.
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