@KrynetiX
Don't you think automation has caused enough damage to the zone already? Try to keep at least some things human and use the bots as support. Could make them screenshot base the moment a tk happens for a proof picture, reenable the stream and save the last 10 mins or record packets to do something like the ASSS playback, which would be a rather extensive coding task though. But really all automation can and will be abused. If I wanted to piss off a bomber ship player I could just keep running into their explosives and have him banned/locked just like quite a few guys did with the tk tax already.
Also look at the knowledge in staff today. In the beginning a sysop without knowledge of networking was unthinkable, now we have one who can barely handle a config file for an arena. Same goes for most of the hosts. I'm not saying they are all stupid but since bots handled a lot of stuff the past years people forgot how it works (Wall-E effect). To catch double clienting they rely on bots while most ppl I report for spechunting turn out to be the same person when tested, and they are many. Could easily be caught with enough pub staffers with good instincts but the automation fails here. Same goes for aliased players. Also, how many map designers still know how to setup a server for testing or handle the sysops stuff to do the tests on dev or can even write a .lvz file with notepad? Then, you are old(play time) enough to probably still remember the days when you could ask any coding related question in pub and would get a bunch of serious answers. Gone are those days. Today most devs only know a little fraction of how things work and can handle one, maybe two areas like a little bot code and very simple SQL. This all isn't because people lost brain cells or something but because they do not need to handle things manually, so why ever learn them? And having some highly motivated guy with no php/MySQL experience try to fix forums with beginners tutorials is a pretty silly idea, no matter how motivated he is (just an example, no clue if someone is working on it at all, doesn't seems so). Besides quite a few other reasons this is a huge part of why we now have serious problems with the game, at least on the technical side. (No server control, chaos database, broken forums, no idea what to do when IPv6 comes out, no update for Win8+ to compensate incompatibilities, some upperstaffs not having a clue about tech and crushing dev work often enough based on nothing, some devs going wild and implementing pointless and even damaging stuff because some people in charge wouldn't even have a clue when to say no because they do not understand, just to name a few.)
Lots of talk short: more human with support by machines, less machines in full control please. That way you have a chance to raise tomorrows good staff and dev.
Don't you think automation has caused enough damage to the zone already? Try to keep at least some things human and use the bots as support. Could make them screenshot base the moment a tk happens for a proof picture, reenable the stream and save the last 10 mins or record packets to do something like the ASSS playback, which would be a rather extensive coding task though. But really all automation can and will be abused. If I wanted to piss off a bomber ship player I could just keep running into their explosives and have him banned/locked just like quite a few guys did with the tk tax already.
Also look at the knowledge in staff today. In the beginning a sysop without knowledge of networking was unthinkable, now we have one who can barely handle a config file for an arena. Same goes for most of the hosts. I'm not saying they are all stupid but since bots handled a lot of stuff the past years people forgot how it works (Wall-E effect). To catch double clienting they rely on bots while most ppl I report for spechunting turn out to be the same person when tested, and they are many. Could easily be caught with enough pub staffers with good instincts but the automation fails here. Same goes for aliased players. Also, how many map designers still know how to setup a server for testing or handle the sysops stuff to do the tests on dev or can even write a .lvz file with notepad? Then, you are old(play time) enough to probably still remember the days when you could ask any coding related question in pub and would get a bunch of serious answers. Gone are those days. Today most devs only know a little fraction of how things work and can handle one, maybe two areas like a little bot code and very simple SQL. This all isn't because people lost brain cells or something but because they do not need to handle things manually, so why ever learn them? And having some highly motivated guy with no php/MySQL experience try to fix forums with beginners tutorials is a pretty silly idea, no matter how motivated he is (just an example, no clue if someone is working on it at all, doesn't seems so). Besides quite a few other reasons this is a huge part of why we now have serious problems with the game, at least on the technical side. (No server control, chaos database, broken forums, no idea what to do when IPv6 comes out, no update for Win8+ to compensate incompatibilities, some upperstaffs not having a clue about tech and crushing dev work often enough based on nothing, some devs going wild and implementing pointless and even damaging stuff because some people in charge wouldn't even have a clue when to say no because they do not understand, just to name a few.)
Lots of talk short: more human with support by machines, less machines in full control please. That way you have a chance to raise tomorrows good staff and dev.
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