Hello,
After taking a few years off from the game, I came back and was happy to see a lot of familiar names playing, as well as a lot of new features in the game. Pub bucks are a great addition, as well as the shifting map. Very cool.
After playing a few hours, a couple things struck me as very dramatic shifts to the game play, specifically lev terring. Back in the day I pretty much only lev terred, or hunted lev terrs, trying to bag the big bounties they would accumulate, all the way up to 1500+ bounty. There is nothing quite like it in the game, securing a basing win is impressive but can be achieved in just a few minutes, whereas a 1000+ bounty LT may have been playing for an hour or more to climb that high. Writing an end to their stories always felt like a significant achievement.
Antiwarp was always a dangerous ship upgrade to play against, the only thing a terrier can do when in range of it is run, and if it is attached to a terrier hunting you, escaping could become tremendously difficult. Many of my biggest LT kill streaks would fall victim to antiwarp.
Now however, terriers cannot even run to escape antiwarp. An engine shutdown purchase, coupled with antiwarp, leaves the terrier to the mercy of the hunters, with only a few repels and maybe a protecting ship such as a lanc or WB to try to save the bounty. It leads to much lower bounties on the LTs, and a nearly impossible climb to the bounties once reached playing this style. High bounty LTs, fun to play as and equally as fun to hunt, have become extremely rare. And forget trying to do just terrier and lev with no support, as the engine shutdown and antiwarp combo will almost certainly end your run.
I have much less of a problem with the roof turret concept, zoning out lev terrs from the roof for a duration is fine by me. It makes their play more predictable and they will have to stay on their toes when hunters know they cannot go to the roof.
I also miss the blinking bricks in the tubes on the sides of the mid map, this was one of the only methods of escaping the base when anti warped. Though even that is a small issue, I think, next to the engine shutdown + anti warp combo.
Does anyone else miss the potential of lev terring, and hunting high bounty lev terrs? Or has the game and attitude about lev terrs shifted so much that they need to have their potential capped. I think the potential should not have such a hard cap on it, the skill ceiling is lowered and players cannot excel and show their true skill at LT kill streaks. Likewise hunters lose the thrill of the chase, when someone can spend some pub bucks and shut down whatever is going on with an LT.
Anyway I'm having fun tooling around as the terrier and doing little blink/burst plays, game is still very fun in that regard. It's held up well over time. Thanks to the staff for their work on keeping trenchwars open for business.
Cheers,
Dr. Gene
After taking a few years off from the game, I came back and was happy to see a lot of familiar names playing, as well as a lot of new features in the game. Pub bucks are a great addition, as well as the shifting map. Very cool.
After playing a few hours, a couple things struck me as very dramatic shifts to the game play, specifically lev terring. Back in the day I pretty much only lev terred, or hunted lev terrs, trying to bag the big bounties they would accumulate, all the way up to 1500+ bounty. There is nothing quite like it in the game, securing a basing win is impressive but can be achieved in just a few minutes, whereas a 1000+ bounty LT may have been playing for an hour or more to climb that high. Writing an end to their stories always felt like a significant achievement.
Antiwarp was always a dangerous ship upgrade to play against, the only thing a terrier can do when in range of it is run, and if it is attached to a terrier hunting you, escaping could become tremendously difficult. Many of my biggest LT kill streaks would fall victim to antiwarp.
Now however, terriers cannot even run to escape antiwarp. An engine shutdown purchase, coupled with antiwarp, leaves the terrier to the mercy of the hunters, with only a few repels and maybe a protecting ship such as a lanc or WB to try to save the bounty. It leads to much lower bounties on the LTs, and a nearly impossible climb to the bounties once reached playing this style. High bounty LTs, fun to play as and equally as fun to hunt, have become extremely rare. And forget trying to do just terrier and lev with no support, as the engine shutdown and antiwarp combo will almost certainly end your run.
I have much less of a problem with the roof turret concept, zoning out lev terrs from the roof for a duration is fine by me. It makes their play more predictable and they will have to stay on their toes when hunters know they cannot go to the roof.
I also miss the blinking bricks in the tubes on the sides of the mid map, this was one of the only methods of escaping the base when anti warped. Though even that is a small issue, I think, next to the engine shutdown + anti warp combo.
Does anyone else miss the potential of lev terring, and hunting high bounty lev terrs? Or has the game and attitude about lev terrs shifted so much that they need to have their potential capped. I think the potential should not have such a hard cap on it, the skill ceiling is lowered and players cannot excel and show their true skill at LT kill streaks. Likewise hunters lose the thrill of the chase, when someone can spend some pub bucks and shut down whatever is going on with an LT.
Anyway I'm having fun tooling around as the terrier and doing little blink/burst plays, game is still very fun in that regard. It's held up well over time. Thanks to the staff for their work on keeping trenchwars open for business.
Cheers,
Dr. Gene
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