http://i.imgur.com/bNh0jpk.jpg
This is an event I used to do in EG that I think would work really well in TW pub.
Basically, you would have a dueling circle where players would pay a certain amount of $$ to enter the circle. Once 2 players enter the circle, they then duel of course (1 kill wins the duel) and the winner gets the amount of money the challenger paid to enter the circle. The winner then stays in the circle to duel the next challenger to hopefully win more money and keeps dueling challengers until he/she loses.
The way the reward system is set up, no new money is added to the game. Each time the winner receives money, the loser of the duel loses that same amount of money. In this way, people aren't tempted to cheat the system via double-clienting.
So the bot would have to place challengers in the dueling circle in the right order and take care of the money. The bot should also announce when someone has entered the LOTD circle and when someone is waiting for a challenger.
This is an event I used to do in EG that I think would work really well in TW pub.
Basically, you would have a dueling circle where players would pay a certain amount of $$ to enter the circle. Once 2 players enter the circle, they then duel of course (1 kill wins the duel) and the winner gets the amount of money the challenger paid to enter the circle. The winner then stays in the circle to duel the next challenger to hopefully win more money and keeps dueling challengers until he/she loses.
The way the reward system is set up, no new money is added to the game. Each time the winner receives money, the loser of the duel loses that same amount of money. In this way, people aren't tempted to cheat the system via double-clienting.
So the bot would have to place challengers in the dueling circle in the right order and take care of the money. The bot should also announce when someone has entered the LOTD circle and when someone is waiting for a challenger.
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