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DISTENSION Ship-Balance Proposal
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My thoughts..
Terr: emp needs to be limited in Long rounds.
Jav: give it fixed position shrap instead of random, decrease bomb radius a tad.
Lev: Maybe reduce the shrap/Lev emp radius?
Spider: Same with terr emp, super needs to be reduced.
Shark: Give sharks the same colour/level shrap as javs, i've noticed for me personally, buying shrap is useless with a shark, shark gets very little shrap and it's the red version (level 3.) So if shark gets so little shrap, you might aswell increase the damage the shrap does.
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Too many prizes in short times is the problem. Rearm rate was already slowed once or twice to handle so many high lvl players to help mitigate the problem.
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My understanding is that Qan has limited Distension to prevent it from crashing the server. I read this as if you try to expand Distension on the current server it will cause problems. In other words, growing/promoting Distension is a waste of time unless we get a new server. Enjoy it for what it is now, I assume that small tweaks could be done but you aren’t going to see a second arena or a big expansion in its current form. I also assume that if TW went to a new as3 server then Distension might be able to be re-written and the limits removed.
In many ways this is a lot like hockey. For various reasons hockey can’t be grown or expanded and it too is also a waste of time to promote it beyond what it currently is. I guess if TW and HZ could ever work out their difference that might change but for now it too is really in limbo.
eph
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Increasing the player limit, and I guess the eventual removing of the limit will probably raise the question of ship balance once again as we will have more things happening in such a confined space (flag room). Will something like the current pub base system have to be implemented (doors open, revealing a larger base), or maybe even a third base? The current 2-base map works well for the player cap we have now, just some future thought.
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super spids ezier to kill than regular spids, because theyre not trying to dodge
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I play Distension, but ?go base hasn't interested me enough to become a regular baser. That may give a hint as to my persuasion on the matter.Originally posted by Claushouse View PostI can definitely see the counterpoint that if you remove these things Distension becomes less unique and more like ?go base. I guess that's a question of whether or not that's a bad thing?
In general I view the goal of "balance" of Distension being less about defining each ship's influence on the game, and more about making sure that each ship feels increasingly OP as it ranks up. In many ways it is a stat-based game, where bad performance can be made up for by a strong ship. At the same time, not everyone uses their ship to its full potential.
Wbs are OP for their mobility and tankiness. Javs are OP for their rockets, splash, and shrap. Spiders are OP for their supers (to say the least). Levs are OP for their tankiness and emp. Terrs are OP for their supply of ports and bursts. Weasels are OP cause they are difficult to hunt. Lancs... eh
Lancs are actually pretty underwhelming. Buff lancs!
The point here is, the source of most of my frustration is usually in the incompetence of my teammates - they who are using their very capable ships in a less-than-capable manner. Many ships seem to have at least some ridiculous aspect to them, but I don't believe there is a single ship that can simply win games, at least not with a sufficiently large group of players.
As a terr, the ridiculous abilities people use to [try to] kill me are really just hiding the limitations (note i didn't say weakness) of the ship itself. As an example, just about every new terr that I talk to complains that OGRON's spider is really scary because of super. However, since I also have a yellow spider, I understand OGRON's limits better than most, and I don't have to freak out when my side of the base fills with yellows.
I would go as far as to chalk up a lot of what people think is "too OP" as just distension-naivety. It's understandable, though; to intimately know how a ship will perform, you pretty much have to play it or talk to someone who does. No one has ranked every ship to 50, and so it's safe to say that most people don't -really- know how each ship performs. That creates many frustrating moments as people aren't prepared to deal with what is thrown at them.
Keep in mind, this makes no comment on the claim that battles are filled with too much spam for a proper playing experience. I don't have much of an opinion on that.
And to think... people want qan to raise the player limit?
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I have the most powerful spider in the game, so accomplishing that in 5 minutes is a really impressive feat.Originally posted by Cheese
p.s. first post
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