Yes ideas are great Weak, but the first thing that needs sorting is a mission statement or plan on what the zone wants to achieve and what the core focus will be.
Once this is established we will be able to ask ourselves if these ideas match up to that focus, otherwise we will just end up blindly implementing 'good' ideas without understanding their value or be able to assess if they are in the zones best interest.
For example part of the plan/statement may be to retain new players, so we could have various ideas: pub settings, create a tutorial, host events, promote TWL, have a new player squad, relax rule breaking/bans.
Not all of these would necessarily help keep new players, for instance: promoting TWL applies more to seasoned players; hosting events may reduce pub numbers making the game look inactive/dull (to a new player) and having new players join a squad together only to be defeated all time, may not be very effective, which is why we need to weigh up the impact of ideas on the zone before implementing them.
At any rate, once a mission plan is made the current zone should be stripped down of features that do not abide by it and any new features should be vetted against it with due consideration for the impact on the zone and whether it is feasible to implement or cost effective. i.e. Dev spends many hours creating a map or bot that is rarely used. Ideally good notice should be given to Dev and players in the event of major changes. Furthermore any advertising should only take place once the core issues have been resolved.
tl;dr version: Collecting ideas are ok but we need to have a system for choosing ideas and assessing their impact on the zone. Set realistic goals on what we want to achieve and importantly by when. Review implemented ideas -did you achieve what you set out? Could this be improved further? Etc
Once this is established we will be able to ask ourselves if these ideas match up to that focus, otherwise we will just end up blindly implementing 'good' ideas without understanding their value or be able to assess if they are in the zones best interest.
For example part of the plan/statement may be to retain new players, so we could have various ideas: pub settings, create a tutorial, host events, promote TWL, have a new player squad, relax rule breaking/bans.
Not all of these would necessarily help keep new players, for instance: promoting TWL applies more to seasoned players; hosting events may reduce pub numbers making the game look inactive/dull (to a new player) and having new players join a squad together only to be defeated all time, may not be very effective, which is why we need to weigh up the impact of ideas on the zone before implementing them.
At any rate, once a mission plan is made the current zone should be stripped down of features that do not abide by it and any new features should be vetted against it with due consideration for the impact on the zone and whether it is feasible to implement or cost effective. i.e. Dev spends many hours creating a map or bot that is rarely used. Ideally good notice should be given to Dev and players in the event of major changes. Furthermore any advertising should only take place once the core issues have been resolved.
tl;dr version: Collecting ideas are ok but we need to have a system for choosing ideas and assessing their impact on the zone. Set realistic goals on what we want to achieve and importantly by when. Review implemented ideas -did you achieve what you set out? Could this be improved further? Etc
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