So krynetix has added wormhole surfer's map to trenchwars pub as a mini trial to get people opinions of what they think of it and ?could this appeal to new players more than the old map. Ideally we want these players to stick to this game to increase the TW population and to create even more fun.
Why try out a new map now while zone is down?
-Provides some interest (keeps people entertained) to existing players while zone is down (even if they don't like the map)- people will be chatting/having discussion about the map/ maybe shocked about change + could actually make them stay in pub longer to check out the features of the map instead of logging in and finding twd/ elim/ javduel isn't up and logging out.
-Nothing to lose (zone is already down and old map can be easily be put back)
-Shows that we are trialling out new things to try and make this game more appealing and that staff are not prepared to give up while zone is down.
-Could possibly prevent existing players from quitting because they can see change is happening and they are curious about what staff do next and keep logging in to find out.
-To interest players from other zones to play Trench Wars (while twd/ elim/ javduel isn't up). Players from other zones may compare each zone based on the appearance of the pub map (and not gameplay)... they could think that extreme games is a better zone because their pub map looks alot better but they could change their mind when they see this new pub map.
... while extreme games server is down- nows the time to show off our zone and grab those regular existing players.
Go check it out and post your thoughts? Any problems/ errors? Things you would like to see added/ removed. Post here.
I know the lev/ lanc has been mentioned a few times already in pub. Things can be altered.
Problems i've encountered: (will update)
1) When a new round starts- some players that should get warped to flagroom end up getting warped to spawn area/ or outside flagroom.
2)There are walls that look like you cant fly through but you do:
-The base entended parts outside flagroom
-Mid section- the enterance wall of those circles at co-ords: j6 and k6
3)Mid base- when in them circles at co-ords: j6 and k6, there is a secret hole u can shoot through. The hole is at the bottom corner, next to the wall that goes down from that circle.
4)Outside base- looking at the tunnel sections, there is a small seperate strip on its own that should look more like an individual rock.
5)The 2 blocks in midbase doesnt appear correct... would be better if it the angle was from a birds-eye view (not a view from the side) to match the rest of the blocks.
Views by players in pub chat (will update this):
1)AceHac]{er> maps fine... i would rather have the old ships back cuz it messes up my shiplits (the mod where a red dot is above the ship). When a map includes ship graphics they override the ships.bm2 file so i see whatever map wants
2)TheInternetDictator> map is ok. They style is good but needs some tweaking. Some parts i cant tell are walls or entrances and the flag area is covered which sucks.
3)fukc> its cool. The base is a little tight. The meteors are off too (bumping into air). Its just pretty.
4)SHUTUP> all these bridges are a bad idea (flagroom). You dont know where the actual edges are. You cant use cover when half the map isnt even actually there and theres no way to even tell. Nothing with overhangs that obscure the actual angle is going to work. Jav all bases on angles and you cant even see where it is half the time.
-Fork> Do you prefer this map or the old one? Shutup> the old one. This zone is too dependant on angles and overhangs obscure angles
5)Drosophila> nice who made it?
6)Alextron> wow this is neat
7)Cheese> this looks good
8)Sun**Burst> omg new map. Its like a dream
9)olde> looks like eg map
10)PrettyMadness> wtf. RED ON RADAR? industrial background for base. Looks like crash bandicoot near the end. Is a bit too distracting
11)zidane> new ppl dont play this game. Its all bout making our existing players happy. It looks alright. Kinda looks like EG but i don't hate it. i dont like the crap inside the tiles like at k8. That stuff inside the circle.
12)Nasty Pasty> I'm all for trying different things but you can't rely on the screen or the radar to tell what's solid and what's not for sure. I think it will annoy the hell out of people. Particurarly those who fear change 8|. Think the little ship spawning big ships could be a laugh tho.
13) Fart In The Wind> Yeah, I think I would prefer the old map. This is too distracting.
14)Oblivioustofun> problems: 1. People warp outside map on roof
2. Invisible walls
3. Shading that means u cant see the actual wall
4. No other entrances to fr
15)wAZ.> yeah its good to try things out, its not like weve had a full base running the last couple of days
Fork> Do you prefer this map compared to the old?:
16)Envithyx> this works well, just have to adapt
17) *NEW PLAYER* (started 2 weeks ago: claims)* AsiAsi> i like this map looks real nice. flag room might be tweeked a little is all. AsiAsi> well i guess it's a good thing main went down. this server gets to do things like this.
18)YojimbO^> Def (prefer old map). I say keep the graphics simple. Those walls u can hide behind (in flagroom) are terrible. and its distracting...but maybe just a matter of habit
19)vfx> yep i like the old map. Fork> Why? Vfx> i dont like walls u can see but still fly through. I DONT LIKE SMALL SHIPS. it adds no real extra interest.
20)Shortwood> yes (prefers old map), I don't like some parts of the base. Don't like anything overlaying my ship at all. I love the rim around the side of the base though. It's what I've always known, but I could get used to this. You can stealth under this entrance. Nobody can see shit
21)Celtic~Dragon> could get used to it am sure
22)Darkgriz> nope. This one is cool. I like the retro but more up to date graphics. It has a brand new look. the walls are smoother and not rocky. The asteroids i dont like. A change is a must if this is to survive
23)AlphaWing@work> this one seems more fun in the center base, keeps the action going, seems wider. So as a fighter, i like anything that promotes people fighting. Gfx wise seems warmer, more inviting with the browns ect. Easier on the eyes
24)Radikal> love the new map....old one sucked. I would rotate a lot of different maps if i were you guys... change and diversity is good.
25)Dwopple>oh shit... new tileset $. Gonna take some getting used to, but i like it. I think something like this is what we probably need to bring the game/zone back tbh
26)diakka> Dont rly like this stuff over the flag. Fr needs to be clean and free of surprises, easy to navigate. Fork> so u would prefer this over old map? if things got altered? Diakka> yeh.
27)tumbleweed> not a fan of graphics that obscure but aren't solid. I dont mind this map i guess, looks cool enough. The lev and terr look cool.
28)Peru> yes (prefers old map). Fond memories. Very biased unfortunately
29)Eddard Stark> (prefers old map) Only cause its what im used to. I like this tho
30)moose> this one is sweet, but ive always been a minimalist, so the less background clutter the better but i like it. Make the ships normal by default and if players want they can choose the option to use optional shipset. I do like the layout though
31)Tesco> 1) The middle is off:
2) not all ships looks like transformers, only terr on lev. 3) Not all ships can go through sides, only x's. 4) If you put enemy team showing red dots on radar, their names should be highlighted in red too. 5) The flags turns blue when after while of claiming it...a bit misleading. If all ships looks like tranformers like terr n lev and fixed the other points i mentioned, then would (prefer new map) yes
32) POiD> this is a great map. Does block some of the 'lt' shots .. which should help that issue too. Tho opens up the top ones to easy attack from multiple angles. Flag is smaller so a normal lev could do quite some damage to flag room (attacking from top) .. maybe a slightly larger (taller) flag would protect those closer to the entrance / flag itself. That way an LT couldn't just ruin an entire basing game during peak playing hours. just that flag room too small.
33)Commodo> kinda like it, yeah. (a min later) Think I prefer it. I think it's easy on the eye. perhaps the FR entrance is a little tight. These two top tiles could go:
34)Residue <ZH> tbh, im just old school, i like the old map, i dont like the change. I like how there are 3 bars before you enter mid base. I dont like the fake walls. I dont like the background in base. I like the sold black. I dont like the red dots..
35)Jones> i think sweet is the best squad in tw
36)Shark tits> I like this one, it looks cool as shit. I like the tunnels
37)Reel> I like this better, though it needs a few tweaks:
-on new flag game, some ships start above the base walls, outside
(What he likes: big asteroids, base being "enclosed" properly, and ship models)
38)kman> i don't mind this map but I can't tell where the walls actually are. Its hard to predict how ill bounce. Needs more holes in flag room though...lol Fork> but u prefer the other map? kman> probably like the old map better.
39)Dethdefire> hmm not quite sure.. a few annoying things in this one:
-dont like the thing over the flag
-i like the gfx.. the duel area is annoying with those big ass rocks.
40)bwp> the old map is a classic, perhaps an almagamtion of the two, the old style layout with these graphics
-the flag isnt quite right its slightly obscured
-well the radar not matching the map is quite a big one lol
-i'm led to believe diagonals don't work well with javs
-there is no obvious jav shot to mid
41)Gambler.> old map. This map would be ok for an event but not for pub. Cuz it doesnt feel like tw... Feels like im in eg. I like the classic feel of ss, its what makes ss.
42)SpaceHiker> I haven't played it yet but it looks pretty sweet. Me likey
43) Slum> instead of .?buy their should be weapon shops in the alleyways in here that you have to fly to, to upgrade weapons. Could be developed into something real fun but keep typical ship gfx.
44)Zizzo> terrier looks ugly, just doesnt feel like terrier :P but it looks good on this map. Stuff under my ship (base floor)... it looks like i couldnt fly down there. (later)...it's not really clear what this box is, can i fly over it or whatever? looks pretty cool overall
45)goofie jav> old map. Fork> why? goofie jav> This looks like metalgear. Fork> that it? lol. (no reply)
46)bone wagon> its too early to call. First impressions are i like old one better
47)xx-vash-xx> yeh (prefers old map).
-Doesnt feel spacey.
-Things you can bump into compared to not. Need to be more clear
48)Executed> Hmmm i dont mind this one, but still prefer original. Just like what i started playing on really. This seems more eg or metal gear to me. Its not that i hate it, just prefer the old one. nice graphics on this one
49)Blue Sky> Prefer this. Looks nicer. Feels like star war themed. More space like. First time I've played for more than 2 hours here. If they keep this map I might consider staying. Fork> which zone you normally play? Blue sky>I used to play RS, EG, DSB, DS, chaos. Now perhaps tw.
50)Pavlov's dog> at the moment, I prefer the old one, but that might be because I'm more used to the old one
-it's hard to tell what is actually there, graphically. the entire base looks walled off, for example, but the gaps on the radar do allow you to fly through.
51)Twilight wolf> i like it. It is detailed and it is vary big and yes i think it is more interesting then the old one. The other one was boring a bit
52)TABARNAK!!> dont know dont care, but i hate it when there are fake walls or invisi walls.
53)Spock!> I think the map has a nice retro-modern feel to it
-It might have some "map too big for population" issues
-but I like the little channels/paths on the edge
Fork>u prefer this map compared to the old one? Spock!> will require more play testing, but so-far maybe, sure
.....(later) the bottom base wall could use a change. The entrance is kinda terrible, since it can be easy to hide in there. Just the entrance could be changed, the rest if fine
54)Herbz> fork> u prefer the old map? Herbz> not really. Dont care. i like the new terr look
55)Gina Marie> i dont like the change. Fork> why? Gina Marie> the background, it's not pure black. ITS NOT REALLY ENJOYABLE TO PLAY WITH <6 PLAYERS
56)The New Guy> i loved it when it had cracks between blocks for my angles. Fork> o on the flagroom bar? The New Guy> well everywhere... i mean blocks delimiters.
57)Johnno <ZH> -well the area above base to large... be a LT heaven up there.
-Then there fact i can fire into base from where i am now... Need to close that hole (he was shooting in spawn area upwards- bomb travels thro the tube and into the mid section wall).
-i like the flagroom gives terrs more space to move around in should leave more battles in there
-although it does mean javs can hide at top and bomb down off wall easier
-also dont like the blocks in midbase
58)fiS> i dont like these super fat n huge rocks. They turn so fast, too, give me sezuressss. Jabs were fine, these are a little too much..... but actually, they do fit into the whole theme. When i've seen this map a while ago the only concern i had was the overlaying lvzs decreasing player's fpw. Other than that, it's just spacy.
59)DiskDevil> Fork> so what dont u like about this map? DiskDevil> Whatoverhangs...some glitching...i guess i am hard to change...base is a little awkward. I like the industrial look..wish it were more simplified. The bridges and overhangs need to go too confusing...protected flag not so good..only one way i see into base. I give credit to the map maker though it takes alot of effort to put one of these together.
60)Swiss Cheese> Well to start, i would say that change is always welcome in my book. I especially like how the roof is broken up to channels to fly through, as well as the sides of the map. To me, this allows for more fun for people not looking to base.
-As far as the basing portion of the map... I really don't see to much different besides niceer looking tileset as far as basing goes
61)Shaddowknight>too many fly over/under tiles, you never know which corners are real, levi shots are way too numerous.
-the corners arent even consistant, as well as some of the gradients in places
-it looks nice, but plays horribly
-its so easy for lt's to kill ppl chasing them in tunnels
-roofing is way too easy on this map
62)Gripe> no one plays this game for it's graphics, it's retro and sentimental. It's like a comfortable blanket you've had since you were a kid. Then suddenly someone snags your blanket away from you and gives you a snuggie instead. It's just not something that needs to be changed, and actually may do more harm than good. Indie game studios are making retro looking 2d games and people are downloading them like crazy... because retro is cool. Changing it now is a terrible idea... the game is so old now that it's not a good idea to change it.
63)Disturbulance> in general invisible walls suck. That shit in fr really annoying. Looking at minimap to see where you can go is just big nono.
64)T T> I prefer the old one. This is hard to see + invisible walls. I dont mind the layout, but the graphics are hard on the eyes ...the old "space" background was perfect. The superstructure looks cool, but thats about it. It looks like something to be walking on, not flying ships on. Sometimes a wall is there, but I cant see it, other times I see a wall but I can fly right through it.
65)Field> I think having a different tileset is better than this new one + one of my main critiques: invisible walls (flyover/flyunder etc)
66)Jabjabjab> map's ok. I prefer vet shots though. old is gold. (prefers old map)
?Server issues more than map related:--------------------------------------------------------------------------------------
67)miercoles_es_sabado> i think it looks great really. of course it gives me more lag. i mean the more graphics the more lag, for me. Playable though.
68)Best Player of asss> idk why bot keeps speccing me. Theres already less and less people playing. We want more players, not less... im on wifi, i cant help it.
-Fork> Comments on the map? Best Player of asss> prefer old (map). Fork> why? (no reply)
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69)Tyrion Lannister> I liked the old one. This is ...different. Colours a little dull/ dark for my liking and it seems a bit of a mess somehow. Too much junk on the screen, minimal is better. I guess it looks nice other than the stuff I said. Suggestions:
-well the pathways into fr from base sides should be open
-should put a little green in the wall tiles as well, and some trees :P
-well when people spawn inside those circles they might get confused and think they cant fly out.
-it should look like it has an opening
-maybe letters in the middle like 'launch zone' or something
-well the grid wasnt even visible on my screen but i was wondering what was blocking the background & stars. Had to lean forward to see it. I guess you could change the colour to make it more visible a little? or just remove it... IDK.
70)T3>The flagroom principle is the same which is good, the fly through tiles and invisible ones is annoying. It occupies my time and serves its purpose. I can't complain too much.
71)AL SHARPTON>This (prefers new map). Just looks new, more contrast between things. Looks more like infantry and i used to play that. Fork> what zone do you normally play? AL SHARPTO> i play svs
72)Sunset> 50/50 (likes old and new map equally) they should both stay lol. I'm not sure about forums comments but i can say here that this map is great but just as great as the other. The new base is good but just as good as the other one. The roof is good here. This map is great but it loses the charm of the other map with it's clear backgrounds and minimalist walls.
73)Steep> the tileset is awesome, just remove all those walls that you can fly under. Also the background of base (blocking stars) is strangely outiside of the base, too. Old map with these tiles would be great, but this map might work too. (cant say a thing about the outsides yet, as theres no games going to test them).
74)ViralRiot> yeah I prefer the old map. It was more minimalistic... allowed you to focus on shots. well I can see you guys are trying to modernize it. Hmmm I don't know how I feel about this outside area. It's cool adding a positioning factor to the outside base to keep from lev nukes being too easy
75)Magica> The looks of this one, and the out of base is much cooler. Definitely an upgrade from the old map.
-Personally I dislike tiles where I have to fly under since I never know which tiles that are if I dont look at minimap.
-I dont like the changed looks of some ships though but thats just cause im used to the standard one... also had that complaint in EG when they changed them.
-If I had to pick something to get changed id go for the color of the new stuff outside base... same with minimap, but thats cause I use transparent minimap.
76)JoWie> i like it so far although the lvz obscure what is solid or not in some places.... hah warp locations are wrong. Fork> do u normally play tws? Jowie>i ocassionally do pub or that boat arena. Should hook them up with A/B testing.
77)unreal_> (likes it slightly) Slightly, but mostly not. It reminds me of Hyperspace which I hated.
-(doesnt like the blocks in midbase): Makes you misfire because the wall is square not a diagonal.
-And the walls that you can just fly through (the walls of the circles at co-ord: j6 and k6).
-don't like the big asteroids even though they look nice
-I don't mind the bit in fr
-I don't actually like the two side holes on either side of the fr...It's REALLY easy to shoot through them
78)Romeo> personally im annoyed by the map right now.. either line up the walls with the lvz or change map back til its finished
79) LMAO!> ok first of all I am a strict traditionalist so I would like to see map return to 2002 map. I do not like the current map that well, and I believe that this could be more fun for me if a few changes were done.
-I prefer a more traditional flagroom look
-I like the outside pretty well, good enough to try it out for a while in pub
-I like this top though (top part in flagroom above bridge)
-i think it should be basic (flagroom)
-I like levi terring and I think that there is some potential for that at top
-I dunno about that block (large blocks in mid base)
-the part of this map i like best is the outside on the sides and the top
-personally I prefer a black background (no background in base)
80)NumbFeet> it does look pretty nice.
-roof is still exposed as well
-well at least the mid is protected (from lt attacks)
-i like this outer space bunker design
-its pretty tight to the actual safe tiles.
overall id say its an upgrade to the old base.
81)Jessup> it was a little tight near flag and dead blind spots where sharks can lay hidden mines
-shading in base messes with my transparent radar, should have a more holes on mid ears too, other then that i dont mind it
-and id like to see new ships if we use it too , was fun using the new lev and terr
-i like the "newness" of the look tho
-also these hangers or w/e it is in mid base are deceiving, i miss being able to shoot thru holes
New player comments regarding current pub on Trenchwars SSCU + if they prefer Worms map:
1)Lukeusername> Its pretty basic, has a retro charm I guess... well the ships themselves don't seem to be retro, they're almost trying to be 3d.
Fork> Can i ask u.. anything u don't like or like?
lukeusername>its hard to say, but I guess I would say the walls are kind of ugly. So the ships are kinda 3d and the background is trying to feel 3d yet the walls are just absolutely basic. retro is fine but I wouldn't say everything is cohesively retro.
Fork> Would you prefer this map? (shows him wormhole's pub pictures). lukeusername> I like these better (wormholes pub).
Fork> lukeusername def a new player? Shaddowknight> seems like it.
2)Fork> hey u are new? Played before?
Markus1123> Couple of times
Markus1123> I played for about four months in 2008.
Fork> Could i ask you what u feel about this arena? u like it/dont?
Markus1123> It looks the same last I left it. Ships the same. Mechanics of the game the same.
Fork> Anything u would like changing?
Markus1123> New ships/gameplay I guess?
Fork> would u prefer this: (shows him wormhole's pub pics)
Markus1123> Like the decals on this map
Fork> would u prefer a retro map like this... or one that looks good?
Markus1123> The one that looks good
(staff unavailable to tell me if hes truely new- will keep asking.)
Fork> Anyone new?
Znet1982> 4 days ago, ishFork> ok and what do u think about this pub map? like/ don't like?
Znet1982> I played that alternate map the other day.. Hated it.
Znet1982> seemed to cluttered.. This seems more simplistic + prefer the layout more.
Znet1982> My only issue is my sound doesn't work in game.. No a big concern, but the only issue I've come across.
Fork> Is there anything u would like to see added or changes on this map/ pub?
Znet1982> I played this for a few weeks when the game first game out.. Just picked it back up. From what I remember, it's almost identical to what it use to be, which is extremely pleasureable.. The only thing to get me to play more would be more time.
Znet1982> I'm a simple person.. Perhaps someone who's played this same zone for years may get tired of the looks.
Znet1982> for the type of game it is and the graphics, I don't see a lot of room for enhancement.
Fork> Znet1982 new? (Dezmond)>he has no aliases
Old players thoughts of the current pub:
1)UncleMatter> i like it (started in 2001)
UncleMatter> rocks are too big
UncleMatter> Dislike spawn near fr in low pop
Fork> did u play wormholes new pub?
UncleMatter> not yet will look into it...gotta run now sorry
2)Ballista> its fine (played for 9 years)
Ballista> i mean.. TW pub hasn't changed much over the years
Ballista> the other zones are great way for something different, but tw pub should remain somewhat static
Ballista> otherwise the remaining members may potentially stop playing
Ballista> i think it is fine for how this game is set up
Fork> and if they altered the looks of pub- but kept the same gameplay- u would prob quit?
Ballista> i doubt it, i've been off and on continuum forever, it would just take some getting used to
3)Lundqvist> have always liked it but could use some new changes (started around 2002/2003)
Lundqvist> i like the ship sets but there needs to be more things to do besides take base
Lundqvist> hate the dueling arenas in pub
Fork> Do u prefer this base: (shows pictures of wormhole surfers map)
Lundqvist> for me the map really doesnt matter
Fork> so u wouldnt quit if there was a change in appearance to pub? but still the same gameplay?
Lundqvist> i wouldnt stop playing bc of map, no:P
Lundqvist> im all for improving gameplay but not messing with ship settings
Dethdefire: why not spawn people playing the pub in accordance to their freqs position? Example: freq with flag gets randomly spawned in one of the ears while the attacking freq gets spawned in lower fr area?
Cheer> 15 years
Cheer> don't play. it's boring.
Cheer> i cant stand how they got rid of spawning during the killraces.
Cheer> havent played since.
Cheer> i want the old levi and the old weasel back.
Cheer> also what's the point of money? there's nothing good to buy.
Cheer> and besides even when i want to buy something i have to wait like 20 minutes because someone else bought it before me.
(Cheer)>I want the old map back.
Why try out a new map now while zone is down?
-Provides some interest (keeps people entertained) to existing players while zone is down (even if they don't like the map)- people will be chatting/having discussion about the map/ maybe shocked about change + could actually make them stay in pub longer to check out the features of the map instead of logging in and finding twd/ elim/ javduel isn't up and logging out.
-Nothing to lose (zone is already down and old map can be easily be put back)
-Shows that we are trialling out new things to try and make this game more appealing and that staff are not prepared to give up while zone is down.
-Could possibly prevent existing players from quitting because they can see change is happening and they are curious about what staff do next and keep logging in to find out.
-To interest players from other zones to play Trench Wars (while twd/ elim/ javduel isn't up). Players from other zones may compare each zone based on the appearance of the pub map (and not gameplay)... they could think that extreme games is a better zone because their pub map looks alot better but they could change their mind when they see this new pub map.
... while extreme games server is down- nows the time to show off our zone and grab those regular existing players.
Go check it out and post your thoughts? Any problems/ errors? Things you would like to see added/ removed. Post here.
I know the lev/ lanc has been mentioned a few times already in pub. Things can be altered.
Problems i've encountered: (will update)
1) When a new round starts- some players that should get warped to flagroom end up getting warped to spawn area/ or outside flagroom.
2)There are walls that look like you cant fly through but you do:
-The base entended parts outside flagroom
-Mid section- the enterance wall of those circles at co-ords: j6 and k6
3)Mid base- when in them circles at co-ords: j6 and k6, there is a secret hole u can shoot through. The hole is at the bottom corner, next to the wall that goes down from that circle.
4)Outside base- looking at the tunnel sections, there is a small seperate strip on its own that should look more like an individual rock.
5)The 2 blocks in midbase doesnt appear correct... would be better if it the angle was from a birds-eye view (not a view from the side) to match the rest of the blocks.
Views by players in pub chat (will update this):
1)AceHac]{er> maps fine... i would rather have the old ships back cuz it messes up my shiplits (the mod where a red dot is above the ship). When a map includes ship graphics they override the ships.bm2 file so i see whatever map wants
2)TheInternetDictator> map is ok. They style is good but needs some tweaking. Some parts i cant tell are walls or entrances and the flag area is covered which sucks.
3)fukc> its cool. The base is a little tight. The meteors are off too (bumping into air). Its just pretty.
4)SHUTUP> all these bridges are a bad idea (flagroom). You dont know where the actual edges are. You cant use cover when half the map isnt even actually there and theres no way to even tell. Nothing with overhangs that obscure the actual angle is going to work. Jav all bases on angles and you cant even see where it is half the time.
-Fork> Do you prefer this map or the old one? Shutup> the old one. This zone is too dependant on angles and overhangs obscure angles
5)Drosophila> nice who made it?
6)Alextron> wow this is neat
7)Cheese> this looks good
8)Sun**Burst> omg new map. Its like a dream
9)olde> looks like eg map
10)PrettyMadness> wtf. RED ON RADAR? industrial background for base. Looks like crash bandicoot near the end. Is a bit too distracting
11)zidane> new ppl dont play this game. Its all bout making our existing players happy. It looks alright. Kinda looks like EG but i don't hate it. i dont like the crap inside the tiles like at k8. That stuff inside the circle.
12)Nasty Pasty> I'm all for trying different things but you can't rely on the screen or the radar to tell what's solid and what's not for sure. I think it will annoy the hell out of people. Particurarly those who fear change 8|. Think the little ship spawning big ships could be a laugh tho.
13) Fart In The Wind> Yeah, I think I would prefer the old map. This is too distracting.
14)Oblivioustofun> problems: 1. People warp outside map on roof
2. Invisible walls
3. Shading that means u cant see the actual wall
4. No other entrances to fr
15)wAZ.> yeah its good to try things out, its not like weve had a full base running the last couple of days
Fork> Do you prefer this map compared to the old?:
16)Envithyx> this works well, just have to adapt
17) *NEW PLAYER* (started 2 weeks ago: claims)* AsiAsi> i like this map looks real nice. flag room might be tweeked a little is all. AsiAsi> well i guess it's a good thing main went down. this server gets to do things like this.
18)YojimbO^> Def (prefer old map). I say keep the graphics simple. Those walls u can hide behind (in flagroom) are terrible. and its distracting...but maybe just a matter of habit
19)vfx> yep i like the old map. Fork> Why? Vfx> i dont like walls u can see but still fly through. I DONT LIKE SMALL SHIPS. it adds no real extra interest.
20)Shortwood> yes (prefers old map), I don't like some parts of the base. Don't like anything overlaying my ship at all. I love the rim around the side of the base though. It's what I've always known, but I could get used to this. You can stealth under this entrance. Nobody can see shit
21)Celtic~Dragon> could get used to it am sure
22)Darkgriz> nope. This one is cool. I like the retro but more up to date graphics. It has a brand new look. the walls are smoother and not rocky. The asteroids i dont like. A change is a must if this is to survive
23)AlphaWing@work> this one seems more fun in the center base, keeps the action going, seems wider. So as a fighter, i like anything that promotes people fighting. Gfx wise seems warmer, more inviting with the browns ect. Easier on the eyes
24)Radikal> love the new map....old one sucked. I would rotate a lot of different maps if i were you guys... change and diversity is good.
25)Dwopple>oh shit... new tileset $. Gonna take some getting used to, but i like it. I think something like this is what we probably need to bring the game/zone back tbh
26)diakka> Dont rly like this stuff over the flag. Fr needs to be clean and free of surprises, easy to navigate. Fork> so u would prefer this over old map? if things got altered? Diakka> yeh.
27)tumbleweed> not a fan of graphics that obscure but aren't solid. I dont mind this map i guess, looks cool enough. The lev and terr look cool.
28)Peru> yes (prefers old map). Fond memories. Very biased unfortunately
29)Eddard Stark> (prefers old map) Only cause its what im used to. I like this tho
30)moose> this one is sweet, but ive always been a minimalist, so the less background clutter the better but i like it. Make the ships normal by default and if players want they can choose the option to use optional shipset. I do like the layout though
31)Tesco> 1) The middle is off:
2) not all ships looks like transformers, only terr on lev. 3) Not all ships can go through sides, only x's. 4) If you put enemy team showing red dots on radar, their names should be highlighted in red too. 5) The flags turns blue when after while of claiming it...a bit misleading. If all ships looks like tranformers like terr n lev and fixed the other points i mentioned, then would (prefer new map) yes
32) POiD> this is a great map. Does block some of the 'lt' shots .. which should help that issue too. Tho opens up the top ones to easy attack from multiple angles. Flag is smaller so a normal lev could do quite some damage to flag room (attacking from top) .. maybe a slightly larger (taller) flag would protect those closer to the entrance / flag itself. That way an LT couldn't just ruin an entire basing game during peak playing hours. just that flag room too small.
33)Commodo> kinda like it, yeah. (a min later) Think I prefer it. I think it's easy on the eye. perhaps the FR entrance is a little tight. These two top tiles could go:
34)Residue <ZH> tbh, im just old school, i like the old map, i dont like the change. I like how there are 3 bars before you enter mid base. I dont like the fake walls. I dont like the background in base. I like the sold black. I dont like the red dots..
35)Jones> i think sweet is the best squad in tw
36)Shark tits> I like this one, it looks cool as shit. I like the tunnels
37)Reel> I like this better, though it needs a few tweaks:
-on new flag game, some ships start above the base walls, outside
(What he likes: big asteroids, base being "enclosed" properly, and ship models)
38)kman> i don't mind this map but I can't tell where the walls actually are. Its hard to predict how ill bounce. Needs more holes in flag room though...lol Fork> but u prefer the other map? kman> probably like the old map better.
39)Dethdefire> hmm not quite sure.. a few annoying things in this one:
-dont like the thing over the flag
-i like the gfx.. the duel area is annoying with those big ass rocks.
40)bwp> the old map is a classic, perhaps an almagamtion of the two, the old style layout with these graphics
-the flag isnt quite right its slightly obscured
-well the radar not matching the map is quite a big one lol
-i'm led to believe diagonals don't work well with javs
-there is no obvious jav shot to mid
41)Gambler.> old map. This map would be ok for an event but not for pub. Cuz it doesnt feel like tw... Feels like im in eg. I like the classic feel of ss, its what makes ss.
42)SpaceHiker> I haven't played it yet but it looks pretty sweet. Me likey
43) Slum> instead of .?buy their should be weapon shops in the alleyways in here that you have to fly to, to upgrade weapons. Could be developed into something real fun but keep typical ship gfx.
44)Zizzo> terrier looks ugly, just doesnt feel like terrier :P but it looks good on this map. Stuff under my ship (base floor)... it looks like i couldnt fly down there. (later)...it's not really clear what this box is, can i fly over it or whatever? looks pretty cool overall
45)goofie jav> old map. Fork> why? goofie jav> This looks like metalgear. Fork> that it? lol. (no reply)
46)bone wagon> its too early to call. First impressions are i like old one better
47)xx-vash-xx> yeh (prefers old map).
-Doesnt feel spacey.
-Things you can bump into compared to not. Need to be more clear
48)Executed> Hmmm i dont mind this one, but still prefer original. Just like what i started playing on really. This seems more eg or metal gear to me. Its not that i hate it, just prefer the old one. nice graphics on this one
49)Blue Sky> Prefer this. Looks nicer. Feels like star war themed. More space like. First time I've played for more than 2 hours here. If they keep this map I might consider staying. Fork> which zone you normally play? Blue sky>I used to play RS, EG, DSB, DS, chaos. Now perhaps tw.
50)Pavlov's dog> at the moment, I prefer the old one, but that might be because I'm more used to the old one
-it's hard to tell what is actually there, graphically. the entire base looks walled off, for example, but the gaps on the radar do allow you to fly through.
51)Twilight wolf> i like it. It is detailed and it is vary big and yes i think it is more interesting then the old one. The other one was boring a bit
52)TABARNAK!!> dont know dont care, but i hate it when there are fake walls or invisi walls.
53)Spock!> I think the map has a nice retro-modern feel to it
-It might have some "map too big for population" issues
-but I like the little channels/paths on the edge
Fork>u prefer this map compared to the old one? Spock!> will require more play testing, but so-far maybe, sure
.....(later) the bottom base wall could use a change. The entrance is kinda terrible, since it can be easy to hide in there. Just the entrance could be changed, the rest if fine
54)Herbz> fork> u prefer the old map? Herbz> not really. Dont care. i like the new terr look
55)Gina Marie> i dont like the change. Fork> why? Gina Marie> the background, it's not pure black. ITS NOT REALLY ENJOYABLE TO PLAY WITH <6 PLAYERS
56)The New Guy> i loved it when it had cracks between blocks for my angles. Fork> o on the flagroom bar? The New Guy> well everywhere... i mean blocks delimiters.
57)Johnno <ZH> -well the area above base to large... be a LT heaven up there.
-Then there fact i can fire into base from where i am now... Need to close that hole (he was shooting in spawn area upwards- bomb travels thro the tube and into the mid section wall).
-i like the flagroom gives terrs more space to move around in should leave more battles in there
-although it does mean javs can hide at top and bomb down off wall easier
-also dont like the blocks in midbase
58)fiS> i dont like these super fat n huge rocks. They turn so fast, too, give me sezuressss. Jabs were fine, these are a little too much..... but actually, they do fit into the whole theme. When i've seen this map a while ago the only concern i had was the overlaying lvzs decreasing player's fpw. Other than that, it's just spacy.
59)DiskDevil> Fork> so what dont u like about this map? DiskDevil> Whatoverhangs...some glitching...i guess i am hard to change...base is a little awkward. I like the industrial look..wish it were more simplified. The bridges and overhangs need to go too confusing...protected flag not so good..only one way i see into base. I give credit to the map maker though it takes alot of effort to put one of these together.
60)Swiss Cheese> Well to start, i would say that change is always welcome in my book. I especially like how the roof is broken up to channels to fly through, as well as the sides of the map. To me, this allows for more fun for people not looking to base.
-As far as the basing portion of the map... I really don't see to much different besides niceer looking tileset as far as basing goes
61)Shaddowknight>too many fly over/under tiles, you never know which corners are real, levi shots are way too numerous.
-the corners arent even consistant, as well as some of the gradients in places
-it looks nice, but plays horribly
-its so easy for lt's to kill ppl chasing them in tunnels
-roofing is way too easy on this map
62)Gripe> no one plays this game for it's graphics, it's retro and sentimental. It's like a comfortable blanket you've had since you were a kid. Then suddenly someone snags your blanket away from you and gives you a snuggie instead. It's just not something that needs to be changed, and actually may do more harm than good. Indie game studios are making retro looking 2d games and people are downloading them like crazy... because retro is cool. Changing it now is a terrible idea... the game is so old now that it's not a good idea to change it.
63)Disturbulance> in general invisible walls suck. That shit in fr really annoying. Looking at minimap to see where you can go is just big nono.
64)T T> I prefer the old one. This is hard to see + invisible walls. I dont mind the layout, but the graphics are hard on the eyes ...the old "space" background was perfect. The superstructure looks cool, but thats about it. It looks like something to be walking on, not flying ships on. Sometimes a wall is there, but I cant see it, other times I see a wall but I can fly right through it.
65)Field> I think having a different tileset is better than this new one + one of my main critiques: invisible walls (flyover/flyunder etc)
66)Jabjabjab> map's ok. I prefer vet shots though. old is gold. (prefers old map)
?Server issues more than map related:--------------------------------------------------------------------------------------
67)miercoles_es_sabado> i think it looks great really. of course it gives me more lag. i mean the more graphics the more lag, for me. Playable though.
68)Best Player of asss> idk why bot keeps speccing me. Theres already less and less people playing. We want more players, not less... im on wifi, i cant help it.
-Fork> Comments on the map? Best Player of asss> prefer old (map). Fork> why? (no reply)
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69)Tyrion Lannister> I liked the old one. This is ...different. Colours a little dull/ dark for my liking and it seems a bit of a mess somehow. Too much junk on the screen, minimal is better. I guess it looks nice other than the stuff I said. Suggestions:
-well the pathways into fr from base sides should be open
-should put a little green in the wall tiles as well, and some trees :P
-well when people spawn inside those circles they might get confused and think they cant fly out.
-it should look like it has an opening
-maybe letters in the middle like 'launch zone' or something
-well the grid wasnt even visible on my screen but i was wondering what was blocking the background & stars. Had to lean forward to see it. I guess you could change the colour to make it more visible a little? or just remove it... IDK.
70)T3>The flagroom principle is the same which is good, the fly through tiles and invisible ones is annoying. It occupies my time and serves its purpose. I can't complain too much.
71)AL SHARPTON>This (prefers new map). Just looks new, more contrast between things. Looks more like infantry and i used to play that. Fork> what zone do you normally play? AL SHARPTO> i play svs
72)Sunset> 50/50 (likes old and new map equally) they should both stay lol. I'm not sure about forums comments but i can say here that this map is great but just as great as the other. The new base is good but just as good as the other one. The roof is good here. This map is great but it loses the charm of the other map with it's clear backgrounds and minimalist walls.
73)Steep> the tileset is awesome, just remove all those walls that you can fly under. Also the background of base (blocking stars) is strangely outiside of the base, too. Old map with these tiles would be great, but this map might work too. (cant say a thing about the outsides yet, as theres no games going to test them).
74)ViralRiot> yeah I prefer the old map. It was more minimalistic... allowed you to focus on shots. well I can see you guys are trying to modernize it. Hmmm I don't know how I feel about this outside area. It's cool adding a positioning factor to the outside base to keep from lev nukes being too easy
75)Magica> The looks of this one, and the out of base is much cooler. Definitely an upgrade from the old map.
-Personally I dislike tiles where I have to fly under since I never know which tiles that are if I dont look at minimap.
-I dont like the changed looks of some ships though but thats just cause im used to the standard one... also had that complaint in EG when they changed them.
-If I had to pick something to get changed id go for the color of the new stuff outside base... same with minimap, but thats cause I use transparent minimap.
76)JoWie> i like it so far although the lvz obscure what is solid or not in some places.... hah warp locations are wrong. Fork> do u normally play tws? Jowie>i ocassionally do pub or that boat arena. Should hook them up with A/B testing.
77)unreal_> (likes it slightly) Slightly, but mostly not. It reminds me of Hyperspace which I hated.
-(doesnt like the blocks in midbase): Makes you misfire because the wall is square not a diagonal.
-And the walls that you can just fly through (the walls of the circles at co-ord: j6 and k6).
-don't like the big asteroids even though they look nice
-I don't mind the bit in fr
-I don't actually like the two side holes on either side of the fr...It's REALLY easy to shoot through them
78)Romeo> personally im annoyed by the map right now.. either line up the walls with the lvz or change map back til its finished
79) LMAO!> ok first of all I am a strict traditionalist so I would like to see map return to 2002 map. I do not like the current map that well, and I believe that this could be more fun for me if a few changes were done.
-I prefer a more traditional flagroom look
-I like the outside pretty well, good enough to try it out for a while in pub
-I like this top though (top part in flagroom above bridge)
-i think it should be basic (flagroom)
-I like levi terring and I think that there is some potential for that at top
-I dunno about that block (large blocks in mid base)
-the part of this map i like best is the outside on the sides and the top
-personally I prefer a black background (no background in base)
80)NumbFeet> it does look pretty nice.
-roof is still exposed as well
-well at least the mid is protected (from lt attacks)
-i like this outer space bunker design
-its pretty tight to the actual safe tiles.
overall id say its an upgrade to the old base.
81)Jessup> it was a little tight near flag and dead blind spots where sharks can lay hidden mines
-shading in base messes with my transparent radar, should have a more holes on mid ears too, other then that i dont mind it
-and id like to see new ships if we use it too , was fun using the new lev and terr
-i like the "newness" of the look tho
-also these hangers or w/e it is in mid base are deceiving, i miss being able to shoot thru holes
New player comments regarding current pub on Trenchwars SSCU + if they prefer Worms map:
1)Lukeusername> Its pretty basic, has a retro charm I guess... well the ships themselves don't seem to be retro, they're almost trying to be 3d.
Fork> Can i ask u.. anything u don't like or like?
lukeusername>its hard to say, but I guess I would say the walls are kind of ugly. So the ships are kinda 3d and the background is trying to feel 3d yet the walls are just absolutely basic. retro is fine but I wouldn't say everything is cohesively retro.
Fork> Would you prefer this map? (shows him wormhole's pub pictures). lukeusername> I like these better (wormholes pub).
Fork> lukeusername def a new player? Shaddowknight> seems like it.
2)Fork> hey u are new? Played before?
Markus1123> Couple of times
Markus1123> I played for about four months in 2008.
Fork> Could i ask you what u feel about this arena? u like it/dont?
Markus1123> It looks the same last I left it. Ships the same. Mechanics of the game the same.
Fork> Anything u would like changing?
Markus1123> New ships/gameplay I guess?
Fork> would u prefer this: (shows him wormhole's pub pics)
Markus1123> Like the decals on this map
Fork> would u prefer a retro map like this... or one that looks good?
Markus1123> The one that looks good
(staff unavailable to tell me if hes truely new- will keep asking.)
Fork> Anyone new?
Znet1982> 4 days ago, ishFork> ok and what do u think about this pub map? like/ don't like?
Znet1982> I played that alternate map the other day.. Hated it.
Znet1982> seemed to cluttered.. This seems more simplistic + prefer the layout more.
Znet1982> My only issue is my sound doesn't work in game.. No a big concern, but the only issue I've come across.
Fork> Is there anything u would like to see added or changes on this map/ pub?
Znet1982> I played this for a few weeks when the game first game out.. Just picked it back up. From what I remember, it's almost identical to what it use to be, which is extremely pleasureable.. The only thing to get me to play more would be more time.
Znet1982> I'm a simple person.. Perhaps someone who's played this same zone for years may get tired of the looks.
Znet1982> for the type of game it is and the graphics, I don't see a lot of room for enhancement.
Fork> Znet1982 new? (Dezmond)>he has no aliases
Old players thoughts of the current pub:
1)UncleMatter> i like it (started in 2001)
UncleMatter> rocks are too big
UncleMatter> Dislike spawn near fr in low pop
Fork> did u play wormholes new pub?
UncleMatter> not yet will look into it...gotta run now sorry
2)Ballista> its fine (played for 9 years)
Ballista> i mean.. TW pub hasn't changed much over the years
Ballista> the other zones are great way for something different, but tw pub should remain somewhat static
Ballista> otherwise the remaining members may potentially stop playing
Ballista> i think it is fine for how this game is set up
Fork> and if they altered the looks of pub- but kept the same gameplay- u would prob quit?
Ballista> i doubt it, i've been off and on continuum forever, it would just take some getting used to
3)Lundqvist> have always liked it but could use some new changes (started around 2002/2003)
Lundqvist> i like the ship sets but there needs to be more things to do besides take base
Lundqvist> hate the dueling arenas in pub
Fork> Do u prefer this base: (shows pictures of wormhole surfers map)
Lundqvist> for me the map really doesnt matter
Fork> so u wouldnt quit if there was a change in appearance to pub? but still the same gameplay?
Lundqvist> i wouldnt stop playing bc of map, no:P
Lundqvist> im all for improving gameplay but not messing with ship settings
Dethdefire: why not spawn people playing the pub in accordance to their freqs position? Example: freq with flag gets randomly spawned in one of the ears while the attacking freq gets spawned in lower fr area?
Cheer> 15 years
Cheer> don't play. it's boring.
Cheer> i cant stand how they got rid of spawning during the killraces.
Cheer> havent played since.
Cheer> i want the old levi and the old weasel back.
Cheer> also what's the point of money? there's nothing good to buy.
Cheer> and besides even when i want to buy something i have to wait like 20 minutes because someone else bought it before me.
(Cheer)>I want the old map back.
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