Note to forum staff, I am posting this here but would rather this be posted in the Council area.
As we all know the zone has taken several steps in the right direction in removing the previous ‘monarchy’ that the staff organization had become. It previously had an archaic system where a person had to move up through the ranks via a ladder which included more and more empowerment as the player accomplished each step. There is now an elected Council which is still untested but has the opportunity to evolve into a more successful organization.
But there are still key pieces to this transformation that are missing and if not implemented will bring a quick halt to the current progress. Staff is currently organized (more so in the last 6 months ) into ‘departments’. But there is a major malfunction in its current form; people are still not held strictly responsible each of their departments. Why? Answer is simple, we still have vestiges of the old system in which control decisions are made by people outside of the department. These responsibly undermining decisions can come from ‘above’ or even from other departments.
When will each department have total control of their features? When will other people stop making decisions and dicking around with departments that they don’t have to answer for? When will upper staff stop making decisions for these departments? If we don’t have the right people in running the departments than they should be removed and new people hired.
Contrary to popular opinion, running this zone is not about getting ‘productivity’ out of staff. When you build an organization that strictly hires/promotes/fires based upon productivity you end up with a pile of shit. Less informed people will point out things that are getting done as evidence that progress is being made but this is a smoke screen. The truth is that you cannot build a great organization by hiring people to be productive, you build a great organization by hiring people for their judgments.
TW staff has for too long been built and rewarded for only being productive. It has gotten us tons of new ideas, features, arenas, leagues, configurations. And where has it gotten us in terms of keeping the zone sustainable?
IMO the Council really needs to address the inability to hold each department responsible for their specific areas. Each department should have objectives and be evaluated on those objectives periodically. No one, and I mean NO one, should be allowed to make decisions that are not a direct part of their department. Upper staff (Deans) should only drive the zone’s highest level objectives and ensure that the evaluations are done correctly. Some decisions might need to be made in cooperation with other departments, upper staff is also responsible to coordinating (and mediating) those type meetings.
eph
As we all know the zone has taken several steps in the right direction in removing the previous ‘monarchy’ that the staff organization had become. It previously had an archaic system where a person had to move up through the ranks via a ladder which included more and more empowerment as the player accomplished each step. There is now an elected Council which is still untested but has the opportunity to evolve into a more successful organization.
But there are still key pieces to this transformation that are missing and if not implemented will bring a quick halt to the current progress. Staff is currently organized (more so in the last 6 months ) into ‘departments’. But there is a major malfunction in its current form; people are still not held strictly responsible each of their departments. Why? Answer is simple, we still have vestiges of the old system in which control decisions are made by people outside of the department. These responsibly undermining decisions can come from ‘above’ or even from other departments.
When will each department have total control of their features? When will other people stop making decisions and dicking around with departments that they don’t have to answer for? When will upper staff stop making decisions for these departments? If we don’t have the right people in running the departments than they should be removed and new people hired.
Contrary to popular opinion, running this zone is not about getting ‘productivity’ out of staff. When you build an organization that strictly hires/promotes/fires based upon productivity you end up with a pile of shit. Less informed people will point out things that are getting done as evidence that progress is being made but this is a smoke screen. The truth is that you cannot build a great organization by hiring people to be productive, you build a great organization by hiring people for their judgments.
TW staff has for too long been built and rewarded for only being productive. It has gotten us tons of new ideas, features, arenas, leagues, configurations. And where has it gotten us in terms of keeping the zone sustainable?
IMO the Council really needs to address the inability to hold each department responsible for their specific areas. Each department should have objectives and be evaluated on those objectives periodically. No one, and I mean NO one, should be allowed to make decisions that are not a direct part of their department. Upper staff (Deans) should only drive the zone’s highest level objectives and ensure that the evaluations are done correctly. Some decisions might need to be made in cooperation with other departments, upper staff is also responsible to coordinating (and mediating) those type meetings.
eph
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