Ok so i'll give many ideas on what we could spend spacebux money on. Most of them will encourage basing in pub/ others are just there to tempt players to play more pub + fun stuff that only we can dream about.
Now before i start, Lets add "Base kill points" + make it visable on the screen (if not from a command) for players to see what their current base kill count is. The kill count will start at 0. Depending on what ship you use and location (flagroom, mid base, lower base) each kill in flagroom will give you some many points. Killing in flagroom will give you more points than kills made in mid base/ lower base. Outside base 0 points. The base kill points resets each year (Jan 1st).
For example a warbird should get lower amount of points for kills than sharks (because its harder to get kills in a shark). A wb would prob get 1 kill point where a shark should prob get 3-4 etc. They would need to figure out what ships get how many basing kill points to make everything equal + prevent players playing only warbirds.
With a Base kill count system, its not that easy to simply get rich in a matter of duels and buy what you want:
Idea One: Buyable upgrades (will reset each year). KP= Kill points. (Note the prices is rough guide)
-Hold an extra: Rep slot (Choose Shark/ Weasle/ Lev): Cost $100,000 + 2k base KP (Need 3k base kills to upgrade 2 ships, 4k for 3 ships)
.....................Burst slot (Terr):............................: Cost $200,000 + 4k base KP
.....................Decoy slot.....................................: Cost $50,000 + 1k base KP (base kills required goes up if buying for more than 1 ship).
.....................Add 100 extra energy (pick one ship)..:Cost $500,000 + 8k base KP/ Upgrade for 100 extra energy (same price but 15k KP)
.....................Upgrade Lev bomb (lev)...................: Cost $800,000 + 12k base KP.
Super item (SI):
....................Double Recharge (one ship)...............: Cost $2mill + 20k kill points (NOTE: KP required goes up 5k if buying more than 1 SI)
....................Double Speed (one ship)...............: Cost $5mill + 20 kill points
....................Double Energy (one ship)...............: Cost $5 mill + 20 kill points
Party Mode: (affects everyone playin in pub)
....................Douple money gained from each kill/ end of round win (for everyone in pub) for 1 hour: COST $150K
....................Each kill in base will now double the KP (kill in flagroom will be 4 points instead of 2). 1 HR: COST $200K
....................Each kill in base will now quadruple the KP for 1 hour.............................................. ....: COST $350k
....................(If jackpot was added) Jackpot rises faster from each kill in base for 1 hour...................: COST $150K
IDEA TWO: PUB Duel alteration.
ATM pro players can gain money really fast from dueling people for any amount. This devalues gaining money from pub basing.
This idea suggests that: You can only challenge anyone for a duel for a max of $5,000 spacebux at the start, but you can buy upgrades so you challenge for more:
.................................Upgrade: To challenge for up to 10,000 max.............. Cost $20k + 100 KP
.................................Upgrade: To challenge for up to 20,000 max...............Cost $100k + 500 KP
.................................Upgrade: To challenge for up to 50,000 max...............Cost $250k + 1500 KP
.................................Upgrade: To challenge for up to 150,000 max..............Cost $400k + 3000 kp
.................................Upgrae: To challenge Any amount............................Cost $1mill + 6000 kp
Note players don't need to upgrade for them to be able to accept a challenge for high amounts.
IDEA THREE: Another Gamble mode (100 sided dice).
So you can type a command + amount of spacebux and a dice will be rolled and a number will be displayed from 1-100. If it lands on a number over 65, you win your money back + 33% extra. Lose and you don't get anything back (players might enter all their money in a lose it all).
IDEA FOUR: WEEKEND TOURNAMENT:
A tournament where you can only enter if you pay so much spacebux. The winning player will get all the money funded by the entry fee from players that entered the competition. For instance if it costs 10k to enter (for each player) and 10 players entered. The prize will be 100k. Perhaps a tournament where more luck is required rather than actual skill.
IDEA FIVE: Double squad
(one player only). Perhaps a player is allowed to double squad for a cost: $1mill + 10k KPs. (one season only ticket)
IDEA SIX: Various player/ staff funded items are up for sale on the TW website "items for sale" section. These can be bought from spacebux + Kill points required. Someone could make 10 TW t-shirts and put that up for sale/ tw related items etc and a cost of each would be shown on the website. Players that want to buy any of these items will have to play alot of pub and speak to staff to make a purchase.
IDEA SEVEN: NEW game mode:
There is a hidden door in the circle of asteroids (that go around pub). To play this game mode, a player would need to ride to the door, type in a command and pay $50,000 spacebux to get warped to the otherside of the door (to prevent other players from joining). Once completely outside all of pub, you have around 60 seconds to drive into as many prize box's as you can find. These box's will be spaced out everywhere in the freedom of black space. ?perhaps add mini maze's. Locations will change every time a player decides to play this. When the 60 seconds are up, the player gets warped back to the other side of the door (in the pub territory again) and a list of prizes will show up what they have won. This can include money from $1-100k (rare to get more than 20k per prize box)/ Base kill points 1-300 (rare to get over 50)/ Ticket to enter again/ prizes with nothing in it (common)/ You can buy an item from the Party mode list for free (see IDEA ONE).
Well if i think of anything else i'll add to this list.
Please post on this thread about what you think you should be able to buy with your spacebux/ or thoughts regarding the ideas above.
Now before i start, Lets add "Base kill points" + make it visable on the screen (if not from a command) for players to see what their current base kill count is. The kill count will start at 0. Depending on what ship you use and location (flagroom, mid base, lower base) each kill in flagroom will give you some many points. Killing in flagroom will give you more points than kills made in mid base/ lower base. Outside base 0 points. The base kill points resets each year (Jan 1st).
For example a warbird should get lower amount of points for kills than sharks (because its harder to get kills in a shark). A wb would prob get 1 kill point where a shark should prob get 3-4 etc. They would need to figure out what ships get how many basing kill points to make everything equal + prevent players playing only warbirds.
With a Base kill count system, its not that easy to simply get rich in a matter of duels and buy what you want:
Idea One: Buyable upgrades (will reset each year). KP= Kill points. (Note the prices is rough guide)
-Hold an extra: Rep slot (Choose Shark/ Weasle/ Lev): Cost $100,000 + 2k base KP (Need 3k base kills to upgrade 2 ships, 4k for 3 ships)
.....................Burst slot (Terr):............................: Cost $200,000 + 4k base KP
.....................Decoy slot.....................................: Cost $50,000 + 1k base KP (base kills required goes up if buying for more than 1 ship).
.....................Add 100 extra energy (pick one ship)..:Cost $500,000 + 8k base KP/ Upgrade for 100 extra energy (same price but 15k KP)
.....................Upgrade Lev bomb (lev)...................: Cost $800,000 + 12k base KP.
Super item (SI):
....................Double Recharge (one ship)...............: Cost $2mill + 20k kill points (NOTE: KP required goes up 5k if buying more than 1 SI)
....................Double Speed (one ship)...............: Cost $5mill + 20 kill points
....................Double Energy (one ship)...............: Cost $5 mill + 20 kill points
Party Mode: (affects everyone playin in pub)
....................Douple money gained from each kill/ end of round win (for everyone in pub) for 1 hour: COST $150K
....................Each kill in base will now double the KP (kill in flagroom will be 4 points instead of 2). 1 HR: COST $200K
....................Each kill in base will now quadruple the KP for 1 hour.............................................. ....: COST $350k
....................(If jackpot was added) Jackpot rises faster from each kill in base for 1 hour...................: COST $150K
IDEA TWO: PUB Duel alteration.
ATM pro players can gain money really fast from dueling people for any amount. This devalues gaining money from pub basing.
This idea suggests that: You can only challenge anyone for a duel for a max of $5,000 spacebux at the start, but you can buy upgrades so you challenge for more:
.................................Upgrade: To challenge for up to 10,000 max.............. Cost $20k + 100 KP
.................................Upgrade: To challenge for up to 20,000 max...............Cost $100k + 500 KP
.................................Upgrade: To challenge for up to 50,000 max...............Cost $250k + 1500 KP
.................................Upgrade: To challenge for up to 150,000 max..............Cost $400k + 3000 kp
.................................Upgrae: To challenge Any amount............................Cost $1mill + 6000 kp
Note players don't need to upgrade for them to be able to accept a challenge for high amounts.
IDEA THREE: Another Gamble mode (100 sided dice).
So you can type a command + amount of spacebux and a dice will be rolled and a number will be displayed from 1-100. If it lands on a number over 65, you win your money back + 33% extra. Lose and you don't get anything back (players might enter all their money in a lose it all).
IDEA FOUR: WEEKEND TOURNAMENT:
A tournament where you can only enter if you pay so much spacebux. The winning player will get all the money funded by the entry fee from players that entered the competition. For instance if it costs 10k to enter (for each player) and 10 players entered. The prize will be 100k. Perhaps a tournament where more luck is required rather than actual skill.
IDEA FIVE: Double squad
(one player only). Perhaps a player is allowed to double squad for a cost: $1mill + 10k KPs. (one season only ticket)
IDEA SIX: Various player/ staff funded items are up for sale on the TW website "items for sale" section. These can be bought from spacebux + Kill points required. Someone could make 10 TW t-shirts and put that up for sale/ tw related items etc and a cost of each would be shown on the website. Players that want to buy any of these items will have to play alot of pub and speak to staff to make a purchase.
IDEA SEVEN: NEW game mode:
There is a hidden door in the circle of asteroids (that go around pub). To play this game mode, a player would need to ride to the door, type in a command and pay $50,000 spacebux to get warped to the otherside of the door (to prevent other players from joining). Once completely outside all of pub, you have around 60 seconds to drive into as many prize box's as you can find. These box's will be spaced out everywhere in the freedom of black space. ?perhaps add mini maze's. Locations will change every time a player decides to play this. When the 60 seconds are up, the player gets warped back to the other side of the door (in the pub territory again) and a list of prizes will show up what they have won. This can include money from $1-100k (rare to get more than 20k per prize box)/ Base kill points 1-300 (rare to get over 50)/ Ticket to enter again/ prizes with nothing in it (common)/ You can buy an item from the Party mode list for free (see IDEA ONE).
Well if i think of anything else i'll add to this list.
Please post on this thread about what you think you should be able to buy with your spacebux/ or thoughts regarding the ideas above.
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