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-IDEA: Buy REAL MONEY with Spacebux!-

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  • -IDEA: Buy REAL MONEY with Spacebux!-

    Instead of having these quick real cash events for $20 or w/e. I suggest we try something new that could really increase the population of pub (or activity anyway).

    I suggest that we should have a limited real cash fund (i can donate $20 to start it) so basically players can buy real cash using spacebux. My suggestion would be something like: Every 300k spacebux can buy you $1. Players can type a command to buy this: a request would be made to staff who will look into it and contact player. If everything is legal in their country/ they gained the spacebux fair + the player has paypal- the $1 would be funded to them and then the 300k spacebux will be removed from game. Players can also type a command to see how much real cash is left in the kitty.

    Advantages:

    -The pub population/ activity should increase dramatically
    -There is a purpose to collect spacebux
    -Real cash is given out slowly (rather than instantly to the winner from real cash events)
    -If successful... people may be willing to chip in and donate for this to happen again (as they want to see an increase of population). Perhaps real cash can be added into the fund if someone donates into it to stop this from running out.
    -even during inactive times (less than 10)- players will stay with this purpose in mind to earn 300k spacebux.
    -The idea is should b very easy to implement.


    The problems:

    -spacebux will prob have to reset prior to prevent the money being bought out instantly from players who already have alot of spacebux (unless you can save everyones bank balance prior to resetting it to 0 and when the fund runs out: everyones previous bank balance is restored.

    -?duel spacebux be temp disabled. Some players could earn spacebux super fast from dueling... the idea is to make players earn spacebux from pub (to increase pub activity).

    -Players will prob stay playing pub and refuse to come to events
    1:Hece> iv done good A (amphetamine) many times and ppl say u cant get your dick up on it..my dick works on every chemical i have tried so far

  • #2
    The big problem is what we evolve into. We would go from being a game to something else entirely which can open us up to a lot of legal problems (particularly in the area of Tax Law). As a result, it's been discussed before but decided against due to the aforementioned problems. Life needs to be kept simple on SubSpace, not complicated, especially by the IRS.

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    • #3
      Solution: small prizes for top scoring players every month or quarter. (ebay/amazon gift cards are easy, and effective)
      Former TW Staff

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      • #4
        Would be interesting if someone could check how many pubbux are currently in circulation throughout EVERY TWars player since the pubbux system started, because do the maths with the suggested $1 per 300,000, and find the potential losses you face.

        I think you put effort into the idea which I like, and the idea isn't terrible, but I also think that it wouldn't work. I don't see many with 300,000, and players like Dutch Baser who have the most pubbux I believe, would make like $5 or something thereabouts.

        If the richest players only makes $5 what's the point?

        THEN do we consider inflation? $5 to me is about £2.85.
        Is it really worth it? I have more in my pocket right now and if I dropped it running for a bus I wouldn't even stop to pick it up.

        Like I said the idea is not bad, but I don't believe Trench Wars has the funds to do it, as it'd have to be bigger in scale to make people interested and attract new players, because this (if implemented) would be TWars' new selling point in terms of advertising itself.

        Combined with the aforementioned legal issues, it's dead in the water.
        Trench Wars Staff
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        • #5
          Ofc we have the funds for it... i just give you the $20 now and that's all you need to last you a couple of months... until its topped up again by another generous player. Obviously the price can vary to attract the most people. Perhaps 50k-100k could get you 1$. Legal issues? Wouldn't it be the same as giving cash out to winners in events?

          Would someone try and get $1 for 50k-300k spacebux.... i would think so but who knows until you implement this... at least spacebux will be worth collecting for and thats a huge issue atm. It would be even nicer if you can see how much real cash is left in the kitty on the screen along with the conversion rate.
          1:Hece> iv done good A (amphetamine) many times and ppl say u cant get your dick up on it..my dick works on every chemical i have tried so far

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          • #6
            By funds I mean it's not enough.

            It would have to be more per 100k
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            • #7
              Trading something for cash is not the same as rewarding a player for doing well with a gift.
              Former TW Staff

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              • #8
                You sure?... random example: You trade in your twl medal for cash. Getting a twl medal= you have to play well. Gift= cash.

                Coming back to my idea- your rewarding players for achieving certain amount of spacebux with cash: dif is they might not have played well but certainly they would have played a lot to earn this. Anyway... what point was you trying to make? its illegal?
                Last edited by Fork; 08-04-2014, 08:01 AM.
                1:Hece> iv done good A (amphetamine) many times and ppl say u cant get your dick up on it..my dick works on every chemical i have tried so far

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                • #9
                  Who wants $1 per 300k? Who will honestly give a glance at $1 per 300k? Do you understand how much you'd have to work to make 300k? For $1?

                  Ridiculous.

                  If I was offered $1 for my 300k I's say no, I'd rather have the pubbux to be perfectly honest.

                  $1 per 300k! So for 1,500,000 (which would be so much work and play) you'd offer a player $5? I can see some players getting insulted by this.

                  Realistically, you'd have to give out say $5-$10 per 100,000 to get people even remotely excited about it. This is what I mean about not having the funds for it.



                  A better option would be to make more items available to buy in pub.
                  -Bullet Upgrade for 10 detahs ($75,000)
                  -Private Freq Block for 1 three minute session ($100,000)
                  -Bomb Upgrade for 10 deaths (150,000)
                  -Hold Double Rockets/Decoy/Burst/Portal/Etc for 10 deaths ($125,000)

                  I dunno if they're plausible, but you get the idea.
                  Trench Wars Staff
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                  • #10
                    haha i understand... perhaps $5 for every 100k gained.... $40 budget... next pub reset- could easily apply this (even by myself) just to see if people play more (including during inactive times). Perhaps spacebux could be slightly increased during these inactive times. I like those ideas 9th but i know 10 deaths will last 1 min (unless your a lev attached to a terr). Any idea we do will cause someone to rage so i guess thats why nothing ever happens :P
                    1:Hece> iv done good A (amphetamine) many times and ppl say u cant get your dick up on it..my dick works on every chemical i have tried so far

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                    • #11
                      the only way this would ever work would be if the system would be reset prior to this going into effect, all staffers would have to be denied the ability to give money, and the system would have to be gone through to clean up pricing
                      The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                      SSCJ Distension Owner
                      SSCU Trench Wars Developer


                      Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

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                      • #12
                        This is a genius idea. Just need to notify some Chinese sweatshops about this to farm trench wars pub bux. Then hopefully these players/bots will become elite players and give us the sustainable population boost we've been hoping for.
                        PattheBat> steadman your name is literally "a mean std"
                        ogron> CM,OPN NMKAN

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                        • #13
                          Originally posted by Mythril View Post
                          This is a genius idea. Just need to notify some Chinese sweatshops about this to farm trench wars pub bux. Then hopefully these players/bots will become elite players and give us the sustainable population boost we've been hoping for.
                          At this moment, any way to increase population would be a bonus: this is a temp way to do so. Even if chinese bots (would love to see decent bots) arrived to steal the limited stock $20-40 cash... fuck at least 1-5 bots increases the population vs spending $1500 of our donated money on a website design which got 0 extra players.

                          Hell if this idea is easy to implement: why not give it a shot? Trail out new shit, study the effects- if the idea turns out well- tweek it till the ideas getting the maximum results. If the idea is a complete fail- what we lose? nothing + shows we are trying to make this game better/ more fun.

                          ...or we could do nothing + wait out a few more years and pray that the steadily declining population (thats been going on over a period of 10 yrs) will sudden reverse?
                          Last edited by Fork; 08-05-2014, 08:56 AM.
                          1:Hece> iv done good A (amphetamine) many times and ppl say u cant get your dick up on it..my dick works on every chemical i have tried so far

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                          • #14
                            Lacoste's idea...

                            Link: LACOSTE'S IDEA ON HOW TO INCREASE POPULATION

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