Hey there,
this weekend we will have a classic settings weekend along with a map 2pacZ waited to have uploaded and used for an eternity already. Those settings were in use more than 10 years ago. (Not the map, have to give players who contribute a chance as we want more of that.)
A short info on the changes for this weekend:
Lev: L3 bombs, upgrade on repels, no starting rocket, no radar, no anti
Terr: 3 turrets max (mainly to counter super-L3-bomb-LTs)
Weasel: Permacloak with slow recharge, more energy, slower bullets, more energy needed to fire.
Lanc: Slightly weaker, slower firing bullets. Especially Multi fire weaker. Speed reduced, less energy needed for thrusting.
Mines: Max 8, before 12.
Fake bomb color removed.
Before you come up with assumptions, none of those changes will go in permanently right now. Pub will be back to it's previous state after this weekend. However, it would be nice if you would give serious feedback on the different settings. Especially the Lanc settings might go in to the normal config as the Lanc currently is slightly OP with boni on lag rushing. This is a development of setting it more and more as an "easy ship for newbies" during the past years, but gives an advantage to veterans exploiting it's strengths, which mostly shows in combination with high lag or straying from distance.
We will have more of those special settings weekends to collect feedback and possibly add some of the ship configurations as options for !buy to create alternate ship setups (medium speed stunner Lev vs. slow and defenceless heavy artillery Lev, CombatTerr with L2 bullets vs. BaseTerr with faster energy recharge, ...) or as an upgrade players get on high kill streaks, highest score in pub or similar conditions (bouncing bullet for Warbird after 15 kills without death, free repels for every kill for Shark, full Shrap upgrade for Javs with 10 kills and no teamkill, ...).
Spam comments and nonsense will be considered a break of rules, deleted and if repeated, lead to a silence on forums and in the game. This is supposed to be a place for constructive on topic discussion.
Detailed info:
Leviathan:
- Bomb fire delay reduced by 75% (this is the time between firing a bomb and any other action like repel/rocket/bullet)
- Maximum Repels upgraded from 2 to 4, starting with 2 (before 2)
- Maximum Rockets upgraded from 1 to 3, starting with 0 (before 1)
- Can not have X-Radar any more (used to randomly start with or without, could green+buy)
- Can not have Anti-Warp any more (started without, could buy)
- Bomb Level 3 (before 2)
- Can see bombs L2+ on radar (used to be L3+)
Terrier:
- Maximum number of turrets reduced to 3 (from 7)
Weasel:
- Energy needed to fire Single/Multi increased by 44%
- Bullet speed halved
- Energy to cloak reduced by 6.25%
- Energy to stealth reduced by 20%
- Maximum Health upgraded to 1300 (from 1020)
- Rotation speed increased by 11.5%
- Thrust (shift key) reduced by 8.3%
- Speed increased by 25%
- Recharge rate increased by 27.5%
- Maximum number of decoys increase to 3 (from 1), starting with 0
- Maximum number of rockets increased to 3 (from 1), starting with 1
Lancester:
- Energy to fire Single decreased by 3.3%
- Energy to fire Multi increased by 3.4%
- Bullet speed decreased by 1.4%
- Single fire delay (time between shots) increased by 40%
- Multi fire delay increased by 60%
- Multi fire angle(bullet spread) reduced by 60%
- Maximum speed on thrusters (shift) reduced by 28.6%
- Maximum speed without thrusters reduced by 7.7%
- Maximum Health reduced to 1400 (from 1500)
- Recharge speed reduced by 2%
- Thruster energy use reduced by 5.9%
Shark:
- Can see bombs of all levels (used to be 3+)
Bullet Strength:
Bullet upgrade damage reduced to 500 (from 520). This is the damage added for each bullet level upgrade, to save you the math:
L1 520
L2 1020
L3 1520
With the current event settings this means a Lanc with Multi fire on can not destroy the strongest ships (1500 energy, Weasel/Lanc/Shark are weaker) with 2 quick hits due to the firing delay. With Single fire two quick hits can kill though.
Bomb Strength:
EMP bombs used to cause 5% less damage than normal ones, this is not the case any more.
Mines:
The maximum number of mines per team has been reduced to 8 (from 12)
Shrapnel:
Supposed to spread in a different pattern now.
Bounty:
The score added (points, not bux) for a kill consists of 25% of your bounty now (from 65%).
In other words: less score advantage for ships with naturally high bounty like Levs or campers. With that also less points to buy items.
Killing an enemy while having 100 bounty yourself will now give 25 bonus score, instead of the 65 from before.
Killing an enemy while having 3 bounty yourself will now give 0 bonus score, instead of the 1 from before.
There are other modifiers to it, this is not the final score. Check http://wiki.minegoboom.com for details.
Graphics:
All bombs will have the default color again. The mod changing L2 bombs to L3 and L3 to L4 visually has been removed.
The map can be found in ?go 2paczpub after this event.
this weekend we will have a classic settings weekend along with a map 2pacZ waited to have uploaded and used for an eternity already. Those settings were in use more than 10 years ago. (Not the map, have to give players who contribute a chance as we want more of that.)
A short info on the changes for this weekend:
Lev: L3 bombs, upgrade on repels, no starting rocket, no radar, no anti
Terr: 3 turrets max (mainly to counter super-L3-bomb-LTs)
Weasel: Permacloak with slow recharge, more energy, slower bullets, more energy needed to fire.
Lanc: Slightly weaker, slower firing bullets. Especially Multi fire weaker. Speed reduced, less energy needed for thrusting.
Mines: Max 8, before 12.
Fake bomb color removed.
Before you come up with assumptions, none of those changes will go in permanently right now. Pub will be back to it's previous state after this weekend. However, it would be nice if you would give serious feedback on the different settings. Especially the Lanc settings might go in to the normal config as the Lanc currently is slightly OP with boni on lag rushing. This is a development of setting it more and more as an "easy ship for newbies" during the past years, but gives an advantage to veterans exploiting it's strengths, which mostly shows in combination with high lag or straying from distance.
We will have more of those special settings weekends to collect feedback and possibly add some of the ship configurations as options for !buy to create alternate ship setups (medium speed stunner Lev vs. slow and defenceless heavy artillery Lev, CombatTerr with L2 bullets vs. BaseTerr with faster energy recharge, ...) or as an upgrade players get on high kill streaks, highest score in pub or similar conditions (bouncing bullet for Warbird after 15 kills without death, free repels for every kill for Shark, full Shrap upgrade for Javs with 10 kills and no teamkill, ...).
Spam comments and nonsense will be considered a break of rules, deleted and if repeated, lead to a silence on forums and in the game. This is supposed to be a place for constructive on topic discussion.
Detailed info:
Leviathan:
- Bomb fire delay reduced by 75% (this is the time between firing a bomb and any other action like repel/rocket/bullet)
- Maximum Repels upgraded from 2 to 4, starting with 2 (before 2)
- Maximum Rockets upgraded from 1 to 3, starting with 0 (before 1)
- Can not have X-Radar any more (used to randomly start with or without, could green+buy)
- Can not have Anti-Warp any more (started without, could buy)
- Bomb Level 3 (before 2)
- Can see bombs L2+ on radar (used to be L3+)
Terrier:
- Maximum number of turrets reduced to 3 (from 7)
Weasel:
- Energy needed to fire Single/Multi increased by 44%
- Bullet speed halved
- Energy to cloak reduced by 6.25%
- Energy to stealth reduced by 20%
- Maximum Health upgraded to 1300 (from 1020)
- Rotation speed increased by 11.5%
- Thrust (shift key) reduced by 8.3%
- Speed increased by 25%
- Recharge rate increased by 27.5%
- Maximum number of decoys increase to 3 (from 1), starting with 0
- Maximum number of rockets increased to 3 (from 1), starting with 1
Lancester:
- Energy to fire Single decreased by 3.3%
- Energy to fire Multi increased by 3.4%
- Bullet speed decreased by 1.4%
- Single fire delay (time between shots) increased by 40%
- Multi fire delay increased by 60%
- Multi fire angle(bullet spread) reduced by 60%
- Maximum speed on thrusters (shift) reduced by 28.6%
- Maximum speed without thrusters reduced by 7.7%
- Maximum Health reduced to 1400 (from 1500)
- Recharge speed reduced by 2%
- Thruster energy use reduced by 5.9%
Shark:
- Can see bombs of all levels (used to be 3+)
Bullet Strength:
Bullet upgrade damage reduced to 500 (from 520). This is the damage added for each bullet level upgrade, to save you the math:
L1 520
L2 1020
L3 1520
With the current event settings this means a Lanc with Multi fire on can not destroy the strongest ships (1500 energy, Weasel/Lanc/Shark are weaker) with 2 quick hits due to the firing delay. With Single fire two quick hits can kill though.
Bomb Strength:
EMP bombs used to cause 5% less damage than normal ones, this is not the case any more.
Mines:
The maximum number of mines per team has been reduced to 8 (from 12)
Shrapnel:
Supposed to spread in a different pattern now.
Bounty:
The score added (points, not bux) for a kill consists of 25% of your bounty now (from 65%).
In other words: less score advantage for ships with naturally high bounty like Levs or campers. With that also less points to buy items.
Killing an enemy while having 100 bounty yourself will now give 25 bonus score, instead of the 65 from before.
Killing an enemy while having 3 bounty yourself will now give 0 bonus score, instead of the 1 from before.
There are other modifiers to it, this is not the final score. Check http://wiki.minegoboom.com for details.
Graphics:
All bombs will have the default color again. The mod changing L2 bombs to L3 and L3 to L4 visually has been removed.
The map can be found in ?go 2paczpub after this event.
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