Originally posted by Attacks
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There are two things with confidence: one is where it doesn't ladder you because confidence is so low (<5%) that it would kinda be meaningless, where you basically need your qualifying rounds. The other is full confidence, 100%, which is reached after 400 games. I think lowering the requirement for the first one is a good move, because people will get immediate feedback and see they are working their way up. The second one, if people reach 100% confidence sooner, it means it's a little easier to game the system, and you don't have as much room to keep getting higher on the ladder the more you play. 400 might not be the perfect number ... smaller or greater might work. Or, it might be something that could increase with time. Start of season, if you play 100 games you're at full confidence, that kind of thing. The new TWD ratings will work based on an average of how many rounds the top 25 most active players have played. So if they averaged 20 rounds, and you have 15, you'll have 75% confidence (your ladder rating will = rating * .75). If you have 20 or more you'll have 100% confidence, or your ladder rating will = your rating. This would be a nice way to do things in elim, though it would require some adjustment. Either way it can be done mid-season without wrecking anything, really. Have to think more about it.
The bot does give pubbux awards, but only for games of a certain size, I think over 12 players or similar. I can pretty easily adjust it so that it awards with smaller groups, if you think it might incentivize play.
As for adverts, it's a little tricky. The bot used to be extremely broken, and would advert any time 1 person got into the arena. This made for a lot of false alarms. After adding the ability to enter in late, I made it advert only after elim type has been decided, so that people would know that the advert meant something -- there really was a game going -- and the zone wouldn't get spammed with endless false ?go elim adverts. However, I think the bot has been crying wolf for too long, and people just expect elim adverts to be lies... it's unfortunate.
So here are some concrete changes I'm making at the moment:
150 kills/deaths combination needed to ladder -> 50 (On average you should be able to reach this after 3-10 games)
10 players in elim needed to earn pubbux reward -> 4
Adverts will include info about type of elim when possible (WB elim to 5 is starting now. ?go elim to play) to give more of a sense of what is being played and hopefully entice people.
Still looking at what's needed to split elims, and if that's an idea a lot of folks can get behind. If it's contentious I might need to run a vote.

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