Just like my post about the javelin, i will post hre my sharking tactics, how i play and maybe some tips. By the way, I'm writing these posts impulsively, I'm writing what comes to my mind. Again, I am NOT the best basing shark, but I do have some experience at flying this ship. You may or may not agree with what I'll say, post comments, ideas you may have, etc.
The shark is a weak ship that deserves to die when it's not useful anymore. The shark starts with three repels and you can green some if you're lucky. I'll divide this text in three parts: attacking, defending and flag room battles.
Attacking:
By attacking i mean trying to get into flag room. I know, people say: "Never ever mine while attacking" but I don't agree, sometimes, the best way to break cram is to lay a mine right at the good place in the top of entrance so that an ennemy shark simply ram it because he will never have thought about you doing this. Then you simply use your repels to rep remaining spider's bullets to help your terrier getting into flag room. If the ennemy team is lining it's mainly the same thing but you do not have to mine, only rep. A little notice about the reps: use them carefully, don't use them for nothing, learn to time them. A repel is effective during approximatively half a second (verify for yourself), so don't bother using two repels one after the other.
Defending:
Defending will be divided in two parts: cramming and lining. If your team is cramming, do not mine entrance, ennemy sharks will use your own mines and rep them into your spiders. But I found a way to mine properly; simply mine right under a wall so that if they're repped, they explode right away and kill the ennemy team instead of your own team, and if you're lucky, your mines may produce a shrap fest. For the reps, simply take turns with your sharking partner to rep ennemy spider's bullets and try to go as low as possible and try laying some mines at some specific points that I mentionned above, and if you go really low, your spiders will have the opportunity to invade lower base which is a good thing, giving more points. If your team is lining, you can mine entrance but be careful to not kill your sharking partner. I use repels for two things, repping bullets and disturb the ennemy while they're aiming (mostly warbird and javelin, but spiders sometimes.) You can also go on sides of entrance (from the inside of base) and rep the ennemy aside the wall and stuff to gain more flag time. You can also try to rep the ennemy team into a jav bomb, which is pretty amazing and giving lots of points.
Flag room battles:
As a shark, in a flag room battle, your job is to protect your terrier, your team, AND the flag. (These are in order of which I think are more important), because think about it, if your terrier is dead, no team, and if you don't have team, no flag, and no flag = losing the game. So i personnaly like to sit on flag until I have no reps because when I'm on flag, I protect the flag, and my repels are effective on all or mostly a lot of the height of the flag room, if the other team is sitting on the flag, simply go under the flag and rep them up so they get killed by your spider's bullets. Also, try NOT mining on the side of where your terrier is, try mining on the side of where the ennemy terrier is flying, try mining on the back of the wall where the spiders sits for lining so he can't move easily from lower of base to the upper ear and also mine the side of entrance (from inside the base) since this is a good burst spot, also mine the upper ear since the terrier mostly set warp point there.
That's all I can think of for the moment, hope it's useful for someone.
The shark is a weak ship that deserves to die when it's not useful anymore. The shark starts with three repels and you can green some if you're lucky. I'll divide this text in three parts: attacking, defending and flag room battles.
Attacking:
By attacking i mean trying to get into flag room. I know, people say: "Never ever mine while attacking" but I don't agree, sometimes, the best way to break cram is to lay a mine right at the good place in the top of entrance so that an ennemy shark simply ram it because he will never have thought about you doing this. Then you simply use your repels to rep remaining spider's bullets to help your terrier getting into flag room. If the ennemy team is lining it's mainly the same thing but you do not have to mine, only rep. A little notice about the reps: use them carefully, don't use them for nothing, learn to time them. A repel is effective during approximatively half a second (verify for yourself), so don't bother using two repels one after the other.
Defending:
Defending will be divided in two parts: cramming and lining. If your team is cramming, do not mine entrance, ennemy sharks will use your own mines and rep them into your spiders. But I found a way to mine properly; simply mine right under a wall so that if they're repped, they explode right away and kill the ennemy team instead of your own team, and if you're lucky, your mines may produce a shrap fest. For the reps, simply take turns with your sharking partner to rep ennemy spider's bullets and try to go as low as possible and try laying some mines at some specific points that I mentionned above, and if you go really low, your spiders will have the opportunity to invade lower base which is a good thing, giving more points. If your team is lining, you can mine entrance but be careful to not kill your sharking partner. I use repels for two things, repping bullets and disturb the ennemy while they're aiming (mostly warbird and javelin, but spiders sometimes.) You can also go on sides of entrance (from the inside of base) and rep the ennemy aside the wall and stuff to gain more flag time. You can also try to rep the ennemy team into a jav bomb, which is pretty amazing and giving lots of points.
Flag room battles:
As a shark, in a flag room battle, your job is to protect your terrier, your team, AND the flag. (These are in order of which I think are more important), because think about it, if your terrier is dead, no team, and if you don't have team, no flag, and no flag = losing the game. So i personnaly like to sit on flag until I have no reps because when I'm on flag, I protect the flag, and my repels are effective on all or mostly a lot of the height of the flag room, if the other team is sitting on the flag, simply go under the flag and rep them up so they get killed by your spider's bullets. Also, try NOT mining on the side of where your terrier is, try mining on the side of where the ennemy terrier is flying, try mining on the back of the wall where the spiders sits for lining so he can't move easily from lower of base to the upper ear and also mine the side of entrance (from inside the base) since this is a good burst spot, also mine the upper ear since the terrier mostly set warp point there.
That's all I can think of for the moment, hope it's useful for someone.
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