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  • #16
    I will say, however - being in an abandoned ship without a manual forced the community to invent and develop pretty awesome things.
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    • #17
      Originally posted by KrynetiX View Post

      Despite the very valid fact you pointed out about the ridiculous, power tripping, elitist operators that exist and have held the game back for decades - there is a group of awesome devs who don't play politics, don't care about "powers" and are just continuing to supply the software and tools we all rely on today (even if you don't know you do).

      The points above about "actually, the new game should really just..." is exactly what I said, I just didn't go into more detail like a quick server wizard built-in (and much more). We're mostly in agreement but probably differ when it comes to things that are barely even the point.

      There will be a 1:1 clone that is upgradeable by the community of devs who have created everything else around here. The only real "problematic" things that slowed and limited development of tooling/software has been SSC and Priit - and sometimes sysops that shouldn't be king and don't understand dev. In any case much of the grief all stemmed from SSC reliance, unwillingness to move away from SSC and Priit himself, who abandoned ship and never left the manual.
      I can definitely agree with you on most of this. And I probably don't know the 1/16th of it. But from what i've seen and heard, there still seems to be this connection to the old ways of doing things, i.e., fragmented and still certain aspects controlled by certain people. I'd absolutely love to be surprised and WOWED by something coming out that is exactly how I described, but still subspace. Then that way, the game can function on its own. Not holding my breath, but also really excited at the proposition of that actually happening.

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