Originally posted by Stabwound
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Stuff ripped from LP's, original master records and some live recordings I have as FLAC files, lossless compression. Files are about 20-60 megs depending on the lenght of the song.
Rest of my songs are mp3 with 192 kbit usually. I had some with even higher, up to 320, but after being forced to sell my expensive gear I couldn't hear any difference between 192 and 320 anymore so I downgraded them all to 192.
On my mp3-player I have 128 kbit because the sound quality is so crappy anyway that I can't notice any difference.
edit: Looks nice Jerome, I bet you're gonna be really frustrated when you move out and realize that you can't afford buying things like that for another 10 yearsLast edited by Jeansi; 07-16-2005, 05:12 AM.5: Da1andonly> !ban epinephrine
5: RoboHelp> Are you nuts? You can't ban a staff member!
5: Da1andonly> =((
5: Epinephrine> !ban da1andonly
5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
5: Epinephrine> oh shit
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Originally posted by JeromePlaying low quality music on high-quality speakers is a bad idea. My laptop connects to my hifi system via some monster cables. As you can see, it's fairly nice equipment, so I gotta be careful.
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Kuukunen, the sound will "mess up". Like with a highly compressed picture file compared to the original. You'll hear these things called artifacts in the sound.
Ah well, let wiki explain to save us all some time
Originally posted by WikipediaOne technique is to use a lower bitrate by resampling the audio. By reducing the sample rate, higher frequencies must be removed to conform to the Nyquist-Shannon sampling theorem. If the anti-aliasing filter works imperfectly, digital distortion or aliasing will be heard in the form of inharmonic frequencies reflected around the Nyquist frequency. (e.g. a 22.85 kHz tone processed with a Nyquist frequency of 22.05 kHz will result in a tone of 22.05 - (22.85 - 22.05) = 21.25 kHz. This can be generalised to outputF = NF x 2 - inputF) This may be subtle, but more severe levels of distortion can sound similar to ring modulation. (see Aliasing#An_audio_example) Lowering the amount of data (bits) captured per sample can result in loss of detail and dynamic range in the audio. The loss of quality in both methods will be uniform across the recording.
Another technique is to attempt to remove sounds that typical human hearing cannot perceive. As a human being cannot perceive the difference, the resulting data will be simpler (and thus compress better using lossless techniques). For example, in general human beings are unable to perceive a quiet tone simultaneously with a similar, but louder tone. A lossy compression technique might identify this quiet tone and attempt to remove it. As no algorithm is perfect and tradeoffs can be made to throw away additional data to reduce data rate, this will occasionally lead to perceivable sounds being discarded. As these sounds are, ideally, hard to perceive anyway, the result will generally be of flattening complexity, or muddying the sound.
Many systems attempt to replace the series of samples of audio with other representations. Typically these representations make it easier to attempt to eliminate non-perceivable sounds and make it easier to compress the data using traditional lossless techniques. One common technique is to represent the audio as the sum of a series of sine waves. The representation may not be perfect; in exchange for a more easily compressed description, accuracy may be sacrificed.
Many audio compression systems endeavor to match a target data rate, typically expressed in bits of data per second of audio. When using a constant data rate, simple portions of the recording (a simple tone or silence) will be easily compressed to the target rate; the resulting playback will be highly similar to the source audio. As more complex sections are recorded, the system will be forced to seriously reduce quality to meet the target rate; the resulting playback will display more artifacts. Many audio compression systems support Variable Bit Rate encoding, varying the target rate in an attempt to maintain a constant quality of reproduction.
http://ff123.net/training/training.html
Here's a visual example of this if it makes it easier for you to understand:
See the difference with the origianl pic (upper left) and the compressed one (lower left)??Last edited by Jeansi; 07-16-2005, 05:42 AM.5: Da1andonly> !ban epinephrine
5: RoboHelp> Are you nuts? You can't ban a staff member!
5: Da1andonly> =((
5: Epinephrine> !ban da1andonly
5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
5: Epinephrine> oh shit
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I know Jeansi. What I said, it also removes the high-frequency sounds:
Originally posted by WikipediaOne technique is to use a lower bitrate by resampling the audio. By reducing the sample rate, higher frequencies must be removed to conform to the Nyquist-Shannon sampling theorem.Last edited by Kuukunen; 07-16-2005, 07:05 AM.
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Originally posted by MulkeroWith variable bitrate the bitrate can be zero when there's nothing to hear.
But the mp3 format doesn't allow CBR to be 0, there's bunch of bitrates, lowest is 8 and highest 320. I thought VBR only allowed those same bitrates, but they might've added 0 to it.Last edited by Kuukunen; 07-16-2005, 07:07 AM.
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Originally posted by KuukunenHmm, not really. Let's see... This CD I have in my hand says it has 700MB or 80 mins... That means about 1166kbps.
Short answer to the original question- a higher bit rate means more information is retained in encoding.
In general, the higher the bit rate, the more bits are used in encoding and more true in should be. So with the same encoder, 192 kbps will lose less of the original sound than 128 kbps.
However there are many types of encoders as well as quality of encoders. MP2->MP3->MP4 are different generations of standards with increasing quality. A 128 kbps MP3 may sound as good as a 192 kbps MP2 because it does a better job of encoding. In general (according to geekbot), ogg and aac are better than mp3. I rip MP3s at 192 and aac at 160 because I can generally not tell that it's ripped at those levels.
If you can't tell the difference, then use the lower bit rate and save disk space. However, if you get better equipment (headphones, sound card, portable) you might start to hear a difference.
0 kbps is meaningless, just some hiccup with the file or the decoder.
Lossy and lossless in compression refers to if decoding back to the original is possible. With lossy audio, higher frequencies are thrown away to decrease file size. Lossless means you can get everything back.
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Originally posted by geekbotThis is not right. 700MB is the amount of data that the CD can store. 80 minutes is the length of a music CD you can burn in CD audio format- which is not related to audio compression.
Originally posted by geekbot0 kbps is meaningless, just some hiccup with the file or the decoder.
Originally posted by geekbotLossy and lossless in compression refers to if decoding back to the original is possible. With lossy audio, higher frequencies are thrown away to decrease file size. Lossless means you can get everything back.
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