Hey, Magi, can you repost whatever info you had about that circular jav baseelim map idea?
Here are the question I wanted to ask you about the map itself:
1) Is your goal for it to replace TWLJ map? Or make it into a separate event map?
2) I have sorta thought about the idea and mapped out some stuff ... you tell me how many entrances should there be in order to get INTO the base? ... from what I've drawn out ... it looks like a minimum of 8 entrances and maybe a max of 16?
3) I looked at the diagram you drew ... you basically have only a left and right spawn area ... was this done on purpose to sorta have 2 teams spawn in diff areas? You'll prob hafta answer question #1 first ... wouldn't it be better suited for baseelim or jav events to have a square arena with a circlular base right in the middle so you can spawn anywhere OUTSIDE the circular base? <-- is this possible to do?
4) I assume the whole circular base will be radially symmetrical? Or does it matter? Bc if you use your diagrammed map ... i only has to have 1 plane of symmetry vertically cutting through the middle.
I actually have more questions to ask you after you answer the above.
Also to anyone who's interested in helping me out with creating this jav map ... I'm looking into creating some innovative 'JAV BLOCK PATTERNS' ... when I mean innovative, I mean I want something fresh and new and perhaps never done before. But if you have any interesting jav block patterns ... diagram it up here and post it with perhaps some notes (give a name to it and perhaps specify how many ship lengths or block lengths everything is)
... also give in some interesting ideas you have.
Here's an example I have: Use warp doors in order to create "temporary walls" for jav shots. I dunno if this would be a good idea bc u might be warped ... but like I said I'd like some discussion. The warp doors could be a block or two wide to prevent javs from being warped or something.
Here are the question I wanted to ask you about the map itself:
1) Is your goal for it to replace TWLJ map? Or make it into a separate event map?
2) I have sorta thought about the idea and mapped out some stuff ... you tell me how many entrances should there be in order to get INTO the base? ... from what I've drawn out ... it looks like a minimum of 8 entrances and maybe a max of 16?
3) I looked at the diagram you drew ... you basically have only a left and right spawn area ... was this done on purpose to sorta have 2 teams spawn in diff areas? You'll prob hafta answer question #1 first ... wouldn't it be better suited for baseelim or jav events to have a square arena with a circlular base right in the middle so you can spawn anywhere OUTSIDE the circular base? <-- is this possible to do?
4) I assume the whole circular base will be radially symmetrical? Or does it matter? Bc if you use your diagrammed map ... i only has to have 1 plane of symmetry vertically cutting through the middle.
I actually have more questions to ask you after you answer the above.
Also to anyone who's interested in helping me out with creating this jav map ... I'm looking into creating some innovative 'JAV BLOCK PATTERNS' ... when I mean innovative, I mean I want something fresh and new and perhaps never done before. But if you have any interesting jav block patterns ... diagram it up here and post it with perhaps some notes (give a name to it and perhaps specify how many ship lengths or block lengths everything is)
... also give in some interesting ideas you have.
Here's an example I have: Use warp doors in order to create "temporary walls" for jav shots. I dunno if this would be a good idea bc u might be warped ... but like I said I'd like some discussion. The warp doors could be a block or two wide to prevent javs from being warped or something.
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