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Comprehensive Javelin Guide

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  • Comprehensive Javelin Guide

    Javelin has gained traction in our community recently but remains one of the most complex and challenging ships in the game. My primary goal in writing this guide is to break down all the fundamental skills required and to get you to be able to play at a higher level.

    It's a lot of information to take in and process in one sitting so I recommend reading a couple sections at a time, implementing what you learned in a few JD's, and then coming back to this guide to rinse and repeat.

    If you have any questions regarding the knowledge presented in this guide or would like me to go over additional topics, feel free to pm me.

    With that being said, most of the information in this guide comes from observing and playing against top tier javelins in peak form.

    I hope that this guide helps you. Good luck!




    Edit: Guide is live on TWD Website at https://twd.trenchwars.org/guides
    Attached Files
    Last edited by Steadman; 11-07-2021, 11:56 AM.
    Mythril> when i met ease in 2001 he was a gameboy

    Shaw> it was sad steadman. ppl were saying morph was the best jav and stuff. sad times without you here

    mcvicar> the last time ease spoke to me is when he said fart and then claus said "Fart it is."

    Mythril> stead was wishing covid 14 on ppl back in the day

  • #2
    Fantastic read whilst on the shitter, I must say

    Thanks for this!
    4:cripple> everyone DOWNLOAD my cheat engine it removes .5 sec off ur respawn and adds a 3rd into regen energy link is here: www.pornhub.com/man.kills.fly.during.anal.html

    Comment


    • #3
      This is really good stuff, I learned a few things and I think my jav game is gonna get stronger from here.

      Thanks for all the effort and knowledge you shared.
      pokebong> you never had a bad round b4?

      ~

      1:Steadman> u turned that game and ur a god of subspace

      Comment


      • #4
        Phenomenal work, and far and away the best WB or Jav guide ever made. Should be mandatory reading for everyone who wants to become a good jav.

        Thanks!
        Basing Cup runs Nov. 14 until Dec. 12. Playoffs all 1 day: Sunday, December 12. Sunday games worth 3 points, Tue/Thur 1 point. 5 of 6 teams make playoffs.

        TSL runs Nov. 14 until Dec. 19 on Tue/Wed/Thur/Sun, with 5v5 WB/Jav games where you solo queue and rank up the ladder individually.

        top 100 basers
        spider/terr records
        basing guide

        Comment


        • #5
          a few other technical pointers could include:
          • bombs last a very long time and work differently than bullets in terms of being registered to your client. generally speaking your client does not register any enemy or team bullets fired too far away from your screen which is why you can't be killed in TWLD by off radar shots when using maximum allowed resolution. bombs on the other hand have a special rule in arena settings which means that any bomb fired ​​towards your current position will register to your client. the combination of bombs lingering for a long time while being extremely long range makes it possible to shoot tactical strays towards the spawn area and more importantly inside the base. there are several useful shot angles you can use when shooting towards spawn as most players tend to cross the horizontal block as near as possible. assuming you paid attention to enemy positions and can somewhat predict the tide of battle, to shoot inside base after respawning which can catch unsuspecting players off guard.
          • it is very useful to know how much damage you will take from a bomb exploding close to you. generally speaking you want to avoid being close to walls, but that is obviously not always possible as you don't want too much wasted movement when repositioning, chasing a player or running away from someone. you often see bewildered comments from players with less experience wondering how they died to an explosion which overkilled them by 500 damage. below is explosion radius of bombs while also showing the drop-off in damage.

          Click image for larger version

Name:	vEGvihD.png
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          - bombs deal a massive 2650 damage with a direct hit.

          - bombs have a damage radius of 150 pixels.

          - every pixel away from the point of impact lowers the amount of damage taken by 17.667.

          - damage from explosions is calculated based on point of impact of the bomb relative to the middle point of your ship. this damage can be mitigated further if the player who fired the bomb is also affected by the explosion.

          close bomb distance is much bigger than what most expect it to be. below is an image to show the absolute maximum distance you can be from a player to not be killed by a close bomb while at full energy.

          Click image for larger version

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ID:	1355970








          other minor technical details that you might want to fix or add are:

          - you need to recharge energy for 0.8 seconds after firing in order to be able to tank a set of bullets. javelin recharges 150 energy per second which is same rate as shark energy recharge.
          - you can fire a bullet with multifire enabled every 1.5 seconds and single fire bullets every 0.6 seconds. this means single bullets have a fire rate 2.5 times greater than multifire bullets.
          - afterburner (shift) is very expensive to use. it costs a staggering 500 energy per second.

          anyway it's a good comprehensive guide. there's few things that could still be added such as how to go around picking your escape routes, more emphasis on how important it is to have mastery of your ship (flying ability, energy usage, positional knowledge), how to aggressively position near other players to bait shots without being in danger yourself due to limited shot angles, and so forth.

          Comment


          • #6
            btw docx is a super unfriendly format for sharing, don't even have the microsoft shit installed anymore, use google docs or pdf or whatever instead.

            Comment


            • #7
              Good stuff. Converted it to a webpage on the TWD site. Just waiting on images that aren't ruined by Word. Might add the other guides that are roaming around too at some point. Feel free to send me a link/files to guides you want added.

              Comment


              • #8
                Appreciate it guys!!

                Originally posted by BIET View Post
                Might add the other guides that are roaming around too at some point. Feel free to send me a link/files to guides you want added.
                Claushouse
                Mythril> when i met ease in 2001 he was a gameboy

                Shaw> it was sad steadman. ppl were saying morph was the best jav and stuff. sad times without you here

                mcvicar> the last time ease spoke to me is when he said fart and then claus said "Fart it is."

                Mythril> stead was wishing covid 14 on ppl back in the day

                Comment


                • #9
                  Nice work Stead, great read!
                  7:Amnesti <TW>> racka is nestled in Candlekeep. hes nestled atop the cliffs that rise from the sword-coast.
                  Amnesti> but i guess i havent tried so much yet, im only 19. when im 20+ i will on purpose make myself look as good as i can, and go to places where girls are
                  1:Sika> "ezor" is #1

                  Comment


                  • #10
                    not even a thank u in the footnotes i see well good job anyway

                    Comment


                    • #11
                      Good job on this and thank you!

                      Comment


                      • #12
                        I came into this thread all cynical-like and thought it was just a troll post. It's not. It's actually really good information in there.

                        Thank you, Steadman!
                        TWDTJ & TWDTB FINALIST 2019

                        Comment


                        • #13
                          Seeing how in love you are with this ship puts a smile on my face

                          Comment


                          • #14
                            BIET The spider guide claushouse wrote up should probably be added there as well.

                            https://forums.trenchwars.com/main/1...pidering-guide
                            If you're going to do a thing you should to it to the best of your ability or don't do it at all.

                            Siaxis> yo it was way harder to kill Rage then beam in that dtd

                            ogron> u need permission from otehr team to borrow a 9* (rage)
                            Dwopple> denied
                            Dwopple> too gud

                            Comment


                            • #15
                              Originally posted by Turban View Post
                              a few other technical pointers could include:
                              • bombs last a very long time and work differently than bullets in terms of being registered to your client. generally speaking your client does not register any enemy or team bullets fired too far away from your screen which is why you can't be killed in TWLD by off radar shots when using maximum allowed resolution. bombs on the other hand have a special rule in arena settings which means that any bomb fired ​​towards your current position will register to your client. the combination of bombs lingering for a long time while being extremely long range makes it possible to shoot tactical strays towards the spawn area and more importantly inside the base. there are several useful shot angles you can use when shooting towards spawn as most players tend to cross the horizontal block as near as possible. assuming you paid attention to enemy positions and can somewhat predict the tide of battle, to shoot inside base after respawning which can catch unsuspecting players off guard.
                              • it is very useful to know how much damage you will take from a bomb exploding close to you. generally speaking you want to avoid being close to walls, but that is obviously not always possible as you don't want too much wasted movement when repositioning, chasing a player or running away from someone. you often see bewildered comments from players with less experience wondering how they died to an explosion which overkilled them by 500 damage. below is explosion radius of bombs while also showing the drop-off in damage.

                              Click image for larger version

Name:	vEGvihD.png
Views:	265
Size:	25.7 KB
ID:	1355969
                              - bombs deal a massive 2650 damage with a direct hit.

                              - bombs have a damage radius of 150 pixels.

                              - every pixel away from the point of impact lowers the amount of damage taken by 17.667.

                              - damage from explosions is calculated based on point of impact of the bomb relative to the middle point of your ship. this damage can be mitigated further if the player who fired the bomb is also affected by the explosion.

                              close bomb distance is much bigger than what most expect it to be. below is an image to show the absolute maximum distance you can be from a player to not be killed by a close bomb while at full energy.

                              Click image for larger version

Name:	8d81795bc6e00fa04a8678efa97d16c6.png
Views:	251
Size:	1.6 KB
ID:	1355970








                              other minor technical details that you might want to fix or add are:

                              - you need to recharge energy for 0.8 seconds after firing in order to be able to tank a set of bullets. javelin recharges 150 energy per second which is same rate as shark energy recharge.
                              - you can fire a bullet with multifire enabled every 1.5 seconds and single fire bullets every 0.6 seconds. this means single bullets have a fire rate 2.5 times greater than multifire bullets.
                              - afterburner (shift) is very expensive to use. it costs a staggering 500 energy per second.

                              anyway it's a good comprehensive guide. there's few things that could still be added such as how to go around picking your escape routes, more emphasis on how important it is to have mastery of your ship (flying ability, energy usage, positional knowledge), how to aggressively position near other players to bait shots without being in danger yourself due to limited shot angles, and so forth.
                              I’ve been playing so long on autopilot, just pew pewing away in every ship. I didn’t even know some of this information was available lol thanks for some insight there, Turb 👍
                              1:Rough> if we even make playoffs, if the squad gets covid we could be missing key players.. gotta think of twl as sports right now, we all need to stay indoors for the next 3 months

                              [Jan 27 23:30] fLaReD: ACROMANIA Challenge #10: G A G S W - fLaReD 0 pts (0 votes): grab aarons gabagool stupid wiseguy [NOVOTE/NOSCORE]

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