Originally posted by pv=nrt dont put the lag limits until the server is fixed. my ploss is still sitting at 7% since the last 2 weeks. i used to only have .3%. makes playing base a little more difficult
This has nothing to do with the topic, but yeah I've got the exact same thing, up from .1% to 6.5% in the last 2 weeks. Anyone got any idea on why it happened or if it might be fixed?
This has nothing to do with the topic, but yeah I've got the exact same thing, up from .1% to 6.5% in the last 2 weeks. Anyone got any idea on why it happened or if it might be fixed?
you cna't put a lag limit in too low or you are losing all players except euros.
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Originally posted by pv=nrt dont put the lag limits until the server is fixed. my ploss is still sitting at 7% since the last 2 weeks. i used to only have .3%. makes playing base a little more difficult
a high ping is much worse than a high packetloss.
Currently, players with pings of 1000ms and higher are allowed in, and you can't play with higher than 13% ploss.
I'm even considering having a laglimit on a per-ship basis, depending on the speed of the bullets/bombs the ship shoots.
A spider with 400ms ping is doable, a warbird with 400ms is horrible.
this is not including spikes right? sometimes i spike into the 3000+ ms during a basing game. which is usually followed by a wtf someone die please.
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Originally posted by bloodzombie 1000 and 13% is just crazy, try cutting them in half and see how that works, 500 and 6.5 is more reasonable. Try that for awhile.
That's still quite high...ping 500 is insane...
The laglimit per ship thingie would be cool though.
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Originally posted by pv=nrt this is not including spikes right? sometimes i spike into the 3000+ ms during a basing game. which is usually followed by a wtf someone die please.
no, people who cheat and create spikes can just keep playing, they usually lag out more than 3 times tho i think. thats why i say LAGOUTLIMIT = 3 LAGOUTS.
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