How about, instead of warping, you learn to dodge the bullet/bomb?
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Poll: TWJD warp rule unfair?
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The whole point of the rule is because of Double/Triple/Quad kills.
If the rule only gave one death for what would have been a double/triple kill then it is more worthwhile for the player about to be hit to warp. Therefore saving up to a possible 4 deaths for 1..
With the current rule this is impossible. Keep it.
I have warp on the "A" key and i never accidentally hit it...
I agree with Rab though.. get rid of the rule altogether and just disable warping in those arenasSTARKITTY
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I don't think it should be disabled, people dumb enough to warp out of base while fighting inside should be spectated anyways. The team playing in opposition of said player doesn't want this player in the game, and certainly said player's squadmates don't want such a wuss on the line.♪♫♪♫♪♫♪♫♪♫♪♫
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The player could just hit F11 instead to spec and only get +1 death how is it any different?Originally posted by StarKittyThe whole point of the rule is because of Double/Triple/Quad kills.
If the rule only gave one death for what would have been a double/triple kill then it is more worthwhile for the player about to be hit to warp. Therefore saving up to a possible 4 deaths for 1..
With the current rule this is impossible. Keep it.
I have warp on the "A" key and i never accidentally hit it...
I agree with Rab though.. get rid of the rule altogether and just disable warping in those arenas
My issue is that u can spec and be less penalized then by warping.
warping is more risky tho as wen u appear u have low energy (makeing u easy to spawn) yet when u spec and do !lagout u have full energyLast edited by Doc Flabby; 10-06-2005, 05:43 PM.Rediscover online gaming. Get Subspace
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Wouldn't it be easier to just dodge the bomb in the first place B)Originally posted by Doc FlabbyThe player could just hit F11 instead to spec and only get +1 death how is it any different?
My issue is that u can spec and be less penalized then by warping.
warping is more risky tho as wen u appear u have low energy (makeing u easy to spawn) yet when u spec and do !lagout u have full energy
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i think the only way u could be allowed to warp is if u warp to somewhere in the base, ie make the jd all in the base with no outside area like the maps in Tourny maybe. I thought it was strange that u can warp in all other twdd things but not jd.
my 2 cents as they sayomg u called me a newb............
....... oh yeah i am lol
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If anti warp is provided, and your opponent warps out, would you be more of a douche for forgetting to hit anti warp? I mean, if you are gonna have a game mechanic, why not use it? It just doesnt make sense to provide the ability to warp, then provide the ability to stop warp, THEN also make a rule that forbids the one in the first place. There really is no good reason why it should cause negative points at all. Think about it this way, you shoot at someone, and some of their teammates are near them, and they are too "noob" as someone put it to just dodge out of the way, so they hit warp. Then suddenly they realize, omg, I can't warp cause my opponent has anti on! Well, guess what, now they just got 3 of their team wiped out! See, it almost makes its own penalty, as long as YOU remember to hit your antiwarps B)Originally posted by LaG KiLLeRAnyone who warps on "accident" should be given the 10 deaths for being a douche. There's no excuses, you can make the changes so you don't do the accidental warps.
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If you put anti-warp on, your teammates can still warp out if i am correct... So at the moment it is of no use to put anti-warp on cause if an opponent warps that is only good for you.Originally posted by Dameon AngellYeah, in JD, I always thought the anti-warp was sorta counter productive. If you turn it on, sure youre teammates can't warp out, but you're protecting your enemies from warping out on accident as well.TWLM-J Champion Season 8 :wub:
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