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  • #16
    Wow, I never thought this would get done this fast. Great job Arobas! Thank you.
    Da1andonly> man this youghurt only made me angry

    5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it

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    • #17
      Originally posted by Arobas+ View Post
      Edit: The lifetime option won't be possible because the way I fixed these bugs requires a fattier query for the database and I will just kill the server If I request each games since 2003 for a specific player. Too bad!
      lifetime stats would have been sweet Maybe you could have lifetime stats that start with games being played now instead of starting back in 2003?

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      • #18
        I'm still having a little problem with my stats. My jd stats say I've played 2 games with 5 rounds, but if you look at my recent games I've only played 1 game and 3 rounds. It's been like that for a while now (not that it's stuck at 2 games and 5 rounds but that every time I join a squad my stats are messed up in the same way).
        http://img151.imageshack.us/img151/2561/rasaq.png

        --|-- Question: What is the average male penis size in humans? (erect in inches)

        --|-- Ease got the correct answer, '5.3 inches', in 6.379 sec. and is tied for the lead with 2 pts.

        Comment


        • #19
          Few suggestions on furtherwork if Arobas+ finds it interesting and also finds time. Those are just an ideas to make TWD slighlty more advanced so that you extract more information from a single match.

          Globally:
          1) Change x wins, y losses into x kills, y deaths
          EXAMPLE: vt 3 wins, 10 losses => vt 1 kills, 10 deaths
          2) Fix the MVP formula, don't let it judge on who was more kills, but try to include factors such as k/d ratio. This is related to 3)
          3) Improve the rating calculation. Include factors such as:
          - last man standing winning the game by winning 1v1
          - extra rating given to a player who knocks out 1st target. Huge penalty given to a player who manages to die out 1st.
          - penalty for each death a team with people advantage (e.g. 4v2) gets for dying
          - many, many ideas for such. but probably too little time to figure them all out

          Importantly:

          TWDD

          1) implement accuracy stat (number of hits/number of total shots)%100


          TWJD

          1) implement damage dealt stat that would be based on whatever damage is done to enemies with bullets and bombs. May be hard to distinguish between hostile and friendly fire

          TWBD

          1) implement accuracy stat (relevant especially for spiders and such) to test player's shot efficiency
          2) implement damage dealt stat that could also measure the efficiency of both aformentioned ships as well as javs or shark



          One of few ideas. I am not pushing or requesting it to be done. I am just telling that I am curious about seeing it work in this zone and perhaps one day these ideas may see the daylight. TWD is still a solution I do enjoy the most.


          vt
          2:blood> i think vt is a terrible player to be honest
          2:vt> what makes you think i am terrible
          2:blood> irrefutable empirical evidence

          Comment


          • #20
            Good suggestions veetee, but most of them, excepted point 1 are bot-related and I'm just a web developer.. :/ You should open a ticket on twcore.org.

            Btw, I like your idea of damage dealt.
            TW Bot Developer
            TW Web Developer
            Friends> All I saw was arobas+
            Friends> It's like death

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            • #21
              Really good ideas vt, though I'm not sure about

              "- penalty for each death a team with people advantage (e.g. 4v2) gets for dying"

              It's not always a bad thing to die in a 4v2 if you're pushing the enemy at the end game just trying to get the game to finish. Deaths are rarely a good thing, but if you're pushing someone on 9 with 3 teammates and he kills you but dies out a second later because you rushing him put him into a poor position then the death shouldn't be a penalty.

              Though I would really like to have an accuracy stat.
              http://img151.imageshack.us/img151/2561/rasaq.png

              --|-- Question: What is the average male penis size in humans? (erect in inches)

              --|-- Ease got the correct answer, '5.3 inches', in 6.379 sec. and is tied for the lead with 2 pts.

              Comment


              • #22
                Oh, i forgot about few more:

                on the site:
                - please make it clear who subbed who. Not just (subbed out or something), but e.g. (vt subbed by jones), so i can see more or less what happened during the round if i missed it
                - i wish the bot would save the log of the rounds with ?kills displayed on chat, while teamchat is being recorded. That is especially useful feature for league matches. Because you would be able to retrieve the dynamics of the match and without the log, the moment is forever lost.
                - speaking of 1st out, it should be also added who was 1st out in the match. E.g. put on a red 'X' next to his name. It is a very useful information to captains that missed the match, since a guy who goes 3-10 and stays alive seems to be more useful that a 11-10, first out suicider

                Bot:
                - since we have MVP, why not add an LVP there as well? It would promote some funny drama, since the choker of the game would be displayed in green.


                vt
                2:blood> i think vt is a terrible player to be honest
                2:vt> what makes you think i am terrible
                2:blood> irrefutable empirical evidence

                Comment

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