I would suggest implementing a feature (may require bot work) that calculates and represents every movement and keystroke Fludd does, in game, so noobs can learn how to be a pro like me.
You could implement the movement trajectory path on a visual map of the arena so we can visualize where I was, at what time, why, and what noobs i blew up. Below this graph, we could have something like this:
Time Keystroke Purpose
0:01 shift thrust
0:02 tab bomb
you could then also plot a graph (time vs skill) for Fludd, and then the "Average" of the game, just to show how much better I am than everyone.
This bot should follow me around from arena to arena - not specifically just for twd or something. do we all agree on this?
O.K. I hope I've wasted 2 mins of your time reading this.
In all seriousness, Ara's graph thing is not bad - just more eyecandy though. Sure it shows the progression of the game, but who is gonna really use this.
If possible, what if you have a similar graph, however, split the graph into individual players (different coloured lines), that way you can see at what point which players were carrying the load, who choked, etc.
You could implement the movement trajectory path on a visual map of the arena so we can visualize where I was, at what time, why, and what noobs i blew up. Below this graph, we could have something like this:
Time Keystroke Purpose
0:01 shift thrust
0:02 tab bomb
you could then also plot a graph (time vs skill) for Fludd, and then the "Average" of the game, just to show how much better I am than everyone.
This bot should follow me around from arena to arena - not specifically just for twd or something. do we all agree on this?
O.K. I hope I've wasted 2 mins of your time reading this.
In all seriousness, Ara's graph thing is not bad - just more eyecandy though. Sure it shows the progression of the game, but who is gonna really use this.
If possible, what if you have a similar graph, however, split the graph into individual players (different coloured lines), that way you can see at what point which players were carrying the load, who choked, etc.
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