Just thought of this pro-ist idea ever, not sure if this was ever proposed as well. What if teams were allowed timeout(s) during twd matches?!? What I would purpose is each team has 1 timeout that can be used during a TWD match. It would be a bot command such as '!timeout' or whatnot. When a timeout is taken by a team, all players can either be specced or warped to safes by bot for 25-45 seconds.
Few reasons why timeouts would be nice:
- Timeouts would allow a team to recuperate and regain composure if/when that team seems to be out of sync and getting anus'd by the other team.
- During timeouts, x amount of players may be subbed in to try and create some kind of momentum and bring the team back into a game. Unlike !sub rules implemented now, the players that are being subbed in will be placed in safe with their team instead of a random spawn coord and get owned either by being spawned by enemy team or by searching for their own team and getting gang banged in the process and being useless.
- Once timeouts are up, players are warped by bot to the same spot they are warped at the beginning of the game.
Only problem that I found was that:
- Teams would take advantage of timeouts during a crucial game play and call a !timeout during a 4vs2, 3vs1, or 2vs1 to get the player that is being teamed or cornered into safe/spec without losing a death. This could be countered by delaying the !timeout command such as the !sub command now, or not allow a !timeout when a team reaches 40-45 deaths.
That's the only problem that I see so far or that I remembered. Was a bit lazy of thinking of more pros and cons. Help me think of more.
Please do not be this basher, for this is the 1st and last time I even think of a brilliant idea, ty4this.
Few reasons why timeouts would be nice:
- Timeouts would allow a team to recuperate and regain composure if/when that team seems to be out of sync and getting anus'd by the other team.
- During timeouts, x amount of players may be subbed in to try and create some kind of momentum and bring the team back into a game. Unlike !sub rules implemented now, the players that are being subbed in will be placed in safe with their team instead of a random spawn coord and get owned either by being spawned by enemy team or by searching for their own team and getting gang banged in the process and being useless.
- Once timeouts are up, players are warped by bot to the same spot they are warped at the beginning of the game.
Only problem that I found was that:
- Teams would take advantage of timeouts during a crucial game play and call a !timeout during a 4vs2, 3vs1, or 2vs1 to get the player that is being teamed or cornered into safe/spec without losing a death. This could be countered by delaying the !timeout command such as the !sub command now, or not allow a !timeout when a team reaches 40-45 deaths.
That's the only problem that I see so far or that I remembered. Was a bit lazy of thinking of more pros and cons. Help me think of more.
Please do not be this basher, for this is the 1st and last time I even think of a brilliant idea, ty4this.
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