?go base is the step between pub and twd. When a pubber played ?go base 3-4 times, he wanna join a twd squad to play more basing duels. Unfortunately, pubbers aren't interested in anything else than pub basing, they don't wanna try anything different, which is quite understandable.
To attract pubbers in ?go base, why aren't we using this pub bucks system? For example, give 5000 pub bucks to everyone who played a ?go base game. That is easy to code, doesn't cost a penny and make a good use of this (kinda) useless pub bucks system. ?go base will be popular and so will twd. We could implement this in twd too, as some sort of virtual pay check. Mellow will have even more players and will eventually split in half to maximize their chances to play a twd game. Also, fellow Acidbomber will play 50 ?go base/twd games a day, which would clearly boost twd activity.
We might have 6 or 7 active basing squads next year.
To attract pubbers in ?go base, why aren't we using this pub bucks system? For example, give 5000 pub bucks to everyone who played a ?go base game. That is easy to code, doesn't cost a penny and make a good use of this (kinda) useless pub bucks system. ?go base will be popular and so will twd. We could implement this in twd too, as some sort of virtual pay check. Mellow will have even more players and will eventually split in half to maximize their chances to play a twd game. Also, fellow Acidbomber will play 50 ?go base/twd games a day, which would clearly boost twd activity.
We might have 6 or 7 active basing squads next year.
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