Ok so it might not work as well for twbd or maybe twdd (twdd people could get spawned to death- unless squads want this anyway for chaos fun)... but for twjd theres potential for it to work:
Points to consider:
1) So as you can see... each squad is playing in a different coloured ship so its easy to recognise who is on what squad. This is done simply by having ships 1-8 in a dif coloured jav like in ?go firejavs. Now they could even keep ships 4-8 locked until the squad has player so many games (25 for ship colour 5/ 50 games for ship colour 6/ 100 for ship 7 250 for ship 8).
2) The arena could be make slightly bigger but not too much bigger as u dont want a squad to hide to avoid being killed out.
3) The starting point for the 3rd squad could be at the top middle (so if u connected each starting point with a line- it would form a perfect triangle).
4) Have this in twjd4/ twdd4 arena only
5) ?one round only to conclude the match.
6) 30 minutes to complete the round instead of 20
7) Twd points rewarded for 1st and 2nd positioned squads after game is over OR ?spacebux instead
8) If spawning was too much to handle in twjd4 (have an rectangle arena in spawn to stop bombs from being fired like in ?go bigsealjavs).
9) To get a game started: squad would enter twjd4- challenge squads. One squad accepts- they have 10 minutes to find another squad to accept before game is canceled.
10) Allow 3 vs 3 vs 3 ?make 2 vs 2 vs 2 aswell (due to the small population).
11) Any blatent teaming should be reported and staff can watch to see how fair the game is played.
Maybe they could test this in javduel or javduel2?
Points to consider:
1) So as you can see... each squad is playing in a different coloured ship so its easy to recognise who is on what squad. This is done simply by having ships 1-8 in a dif coloured jav like in ?go firejavs. Now they could even keep ships 4-8 locked until the squad has player so many games (25 for ship colour 5/ 50 games for ship colour 6/ 100 for ship 7 250 for ship 8).
2) The arena could be make slightly bigger but not too much bigger as u dont want a squad to hide to avoid being killed out.
3) The starting point for the 3rd squad could be at the top middle (so if u connected each starting point with a line- it would form a perfect triangle).
4) Have this in twjd4/ twdd4 arena only
5) ?one round only to conclude the match.
6) 30 minutes to complete the round instead of 20
7) Twd points rewarded for 1st and 2nd positioned squads after game is over OR ?spacebux instead
8) If spawning was too much to handle in twjd4 (have an rectangle arena in spawn to stop bombs from being fired like in ?go bigsealjavs).
9) To get a game started: squad would enter twjd4- challenge squads. One squad accepts- they have 10 minutes to find another squad to accept before game is canceled.
10) Allow 3 vs 3 vs 3 ?make 2 vs 2 vs 2 aswell (due to the small population).
11) Any blatent teaming should be reported and staff can watch to see how fair the game is played.
Maybe they could test this in javduel or javduel2?
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