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  • kthx
    replied
    Im sorry.. but daily quests.. achievements.. all this.. its fucking stupid.

    Log into TW for 8 more days and receive a diamond warbird!!!!

    Play one match of twdd/twbd/twjd today to receive 5 FREE diamond greens!!!


    This game is not a fucking pay to win cell phone game and trying to add stupid fucking shit to try to make this game into something other than what it is is fucking stupid as well.

    ADVERTISE THE FUCKING GAME FOR WHAT IT IS TO A CROWD THAT IS 25-35

    Leave a comment:


  • olde
    replied
    personally I think everything should be built around Twd too produce activity and getting more people hooked, or even just playing new ships like a dder playing bds or vice versa.

    I mentioned one idea about a year ago, that alot of people didn't like, but with our dying/slow population since the ddos, it probably seems more reasonable now.

    Now The Idea!!

    Instead of having 10/12 small sqds during off season, WHERE MOST ARE ONE LEAGUE SQDS. Lets have 6 BIG sqds, that play ALL 3 leagues, built strictly for activity.

    The #1 plus about this is you're gonna have players step up and play different ships, because you're not stuck on a 1 league sqd, that alone will boost activity. BAM, #2 it takes zero coding, since thats always the problem we run into no? WAMO #3 the getting HOOKED factor comes in too play, if I log on and sqds are active people are twding, I tend to stay for hours (if I have the free time =]) I'm sure a lot of players feel the same way ,and when I say players, I don't mean the thunder/Pandora nerds who will sit on here 24/7 Even when its dead, I mean REAL people who have lifes but still enjoy SS! A lot of the tw community thinks like "NoLifers" stop that! Instead be realistic, think like a normal busy person, I mean if nothing is going on you don't have time to waste sitting in spec waiting hours for a game. Right?

    And the main objective 6 small SQDS all 3 league SQDS, active all day, getting people hooked again , people stepping up in new ships.

    Please don't let anything I said offend you, it's all truth, think like a busy person, please be realistic. And remember it takes ZERO coding.

    -Old Motha Fukn E

    Leave a comment:


  • Turban
    replied
    NOTE: This should not take priority over the restructuring of TWD and TWL leagues, and is something that can be worked on after it has been completed.

    Leave a comment:


  • Turban
    replied
    There is a need for player and squad achievements, daily quests and milestones to give the players and squads clear goals to accomplish while giving them ways to track their current progress. Daily quests would be done on a league-by-league basis, meaning they could be achieved in all five leagues once a day / month / season. There could be daily quests in public for players and squads to complete as well for public cash rewards or something similar to that.

    These achievements would include things from the public arena, elimination, weekend events, tourny, TWD, TWL, TWEL and so on, and the list below is merely a fast example. We would utilize the TWPD website to keep track of all the achievement progress of the players, and have leaderboards in each category along with statistics (percentage of players who have gained the achievement et cetera) and other fancy things.

    Code:
    [B]DAILY QUEST (resets every 24 hours at 11:59PM EST)
    WIN OF THE DAY - Grants a small rating bonus (5) to the squad for winning a ranked match.
    
    MONTHLY QUEST (starts on 1st of each month at 12:01 AM EST and ends on last day of the month at 11:59 PM EST)
    50 GAMES PLAYED - Grants a medium rating bonus (30) to the squad upon completion in the league where it was completed.
    30 GAMES WON - Grants a medium rating bonus (30) to the squad upon completion in the league where it was completed.
    
    SEASON QUEST (starts when the season starts, and ends when the final playoff matches end in TWL)
    150 GAMES PLAYED - Grants a large rating bonus (60) to the squad upon completion in the league where it was completed.
    
    
    [PLAYER - TWD]
    PLAY A TOTAL OF 5/10/15/20/30/50/75/100/150/200 GAMES IN ONE LEAGUE
    PLAY A TOTAL OF 10/20/30/50/75/100/150/200/300/500 GAMES ACROSS ALL LEAGUES
    [B][B]PLAY FOR A TOTAL OF 2/5/10/20/30/50/75/100/150/200/300/500 HOURS IN TWD[/B][/B]
    
    KILL A TOTAL OF 25/50/100/200/300/400/500/750/1000/1500/2000 PLAYERS IN A DUELING LEAGUE
    DIE A TOTAL OF [B]25/50/100/200/300/400/500/750/1000/1500/2000 TIMES IN A DUELING LEAGUE
    [B][B]ACHIEVE AN ACE IN A MATCH WITH OVER 5/7/9/11/13/15/17 KILLS IN A DUELING LEAGUE
    [B][B]GET A KILL COUNT OF 8/10/12/14/16/18/20/22/24/26 IN ONE ROUND IN A DUELING LEAGUE
    [B][B]ELIMINATE 10/20/30/40/50/60/70/80/90/100/150/200 PLAYERS FROM THE GAME IN A DUELING LEAGUE[/B][/B][/B][/B]
    [B][B]KILL A TOTAL OF 10/25/50/75/100/150/200/250/300/400/500/750 PLAYERS USING BULLETS IN TWLJ
    WIN A TOTAL OF 5/10/15/20/30/50/75/100/150/200/250 GAMES IN A DUELING LEAGUE[/B][/B][/B][/B]
    
    KILL A TOTAL OF 100/200/500/1000/1500/2000/3000/4000/5000/7500 PLAYERS WITH A FIGHTING SHIP IN TWBD
    KILL A TOTAL OF 10/25/50/75/100/150/200/250/300/400/500/750 PLAYERS WITH A SHARK IN TWBD
    KILL A TOTAL OF 10/25/50/75/100/150/200/250/300/400/500/750 PLAYERS WITH BURST IN TWBD
    USE 75/150/300/500/750/1000/1500/2000/2500/3000 REPELS AS A SHARK IN TWBD
    GET 5/10/20/30/50/75/100/150/200/300/400/500 FLAG CLAIMS AS ANY SHIP IN TWBD
    EAT A TOTAL OF 100/200/300/500/1000/1500/2000/3000/5000 GREENS IN A BASING MATCH
    [B][B]ACHIEVE A 10/12/14/16/18/20/22 KILL PERCENTAGE AS SPIDER IN A FULL MATCH (TWBD)
    WIN A TOTAL OF 3/5/7/10/15/20/25/30/50/75/100/150 GAMES IN A BASING LEAGUE
    
    STAY ON THE SAME SQUAD FOR 5/10/20/50/75/100/150/200/300/500/750/1000 DAYS
    BE A CAPTAIN OR ASSISTANT FOR A CONSECUTIVE 5/15/30/50/100/150/200/300/500 DAYS
    REMAIN TWD REGISTERED FOR 10/25/50/75/100/150/200/300/500/1000/1500/2000/2500 DAYS
    [B][B][B][B]COMPLETE 1/3/5/10/15/30/50/75/100/150/200 DAILY QUESTS IN TWD[/B][/B][/B][/B]
    
    [PLAYER - TWL]
    PLAY A TOTAL OF 2/4/8/16/32/64/100/150 GAMES IN A TWL LEAGUE
    PLAY A TOTAL OF 2/4/6/8/10/12/16/24/42/50 FULL GAMES IN A TWL FINAL
    
    [PLAYER - PUBLIC]
    PLAY A TOTAL OF 5/10/20/30/50/75/100/150/200/250/300 HOURS IN PUBLIC
    GET 50/100/150/200/300/500/750/1000/1500/2000/3000/5000/10000/20000/30000 KILLS IN PUBLIC
    COMPLETE 5/10/20/30/50/75/100/125/150/200/250 BASING ROUNDS IN PUBLIC
    ASSIST ENEMY TEAM (!SWITCH) 5/10/20/30/50/75/100/150/200 TIMES IN PUBLIC
    COMPLETE 1/3/5/10/15/30/50/75/100/150/200 DAILY QUESTS IN PUBLIC
    
    [PLAYER - EVENTS]
    WIN A WEEKEND EVENT 1/2/3/4/5/7/10/15/20/25 TIMES
    
    [PLAYER - ELIMINATION]
    OBTAIN RANK 1/2/3/4/5/6-8/9-12/13-17/18-25 IN ELIM (WARBIRD / JAVELIN / SPIDER)[/B] AFTER A RESET
    GET A TOTAL OF 10/20/30/50/75/100/150/200/300/500/750/1000/1500 KILLS IN ELIMINATION
    WIN A TOTAL OF 3/5/7/10/15/25/50/75/100/150 ROUNDS IN ELIMINATION
    
    [PLAYER - TWEL]
    PLAY A TOTAL OF 5/10/25/50/75/100/150/200/300/400/500 DUELS IN TWEL
    DUEL AGAINST 5/7/10/15/20/30/40/50/75/100/125/150 DIFFERENT PLAYERS IN TWEL
    [/B][/B]
    [SQUAD - TWD]
    COMPLETE DAILY QUESTS  (1/3/5/10/25/50/100/200/500/1000)
    COMPLETE MONTHLY QUESTS (1/2/3/5/10/15/20/30/40/50)
    COMPLETE SEASON QUESTS (1/2/3/4/5/6)
    PLAY A TOTAL OF 10/20/30/50/100/150/200/250/300/400/500/750/1000 GAMES IN A LEAGUE
    WIN A TOTAL OF 5/10/20/30/50/75/100/150/200/250/300/350/400/500 GAMES IN A LEAGUE
    PLAY A TOTAL OF 10/25/50/100/150/200/300/400/500/750/1000/1500/2000 GAMES ACROSS ALL LEAGUES
    HAVE WIN RATE ABOVE 40%/50%/60%/70%/80%/90% OVER THE COURSE OF A MONTH WHILE MAINTAINING THE MINIMUM ACTIVITY REQUIREMENT
    
    [SQUAD - PUBLIC]
    GET A TOTAL OF 100/250/500/750/1000/1500/2000/3000/5000/10000/25000/50000 KILLS IN PUBLIC
    WIN A TOTAL OF 3/5/7/10/15/20/30/40/50/75/100 BASING ROUNDS WITH AT LEAST 3 MEMBERS OF THE SQUAD ON THE SAME TEAM
    [/B]
    There is a small list, a mere example, of achievements that already could be implemented, but it would be a big project nonetheless.

    Leave a comment:


  • kthx
    replied
    Whats up Summa, staff sucks so bad though man.

    Leave a comment:


  • mtine
    replied
    This thread isn't meant to stip of controversy for TW Staff, so please keep that out of this. All I wanted to do was start a conversation for improving TWD in general, adding more ideas to make it more appealing for pro/new players and changing some stuff that currently don't work/aren't appealing to the majority of players.

    I like turb's and summa's ideas, but I need to know what exactly are we talking about here. Where to start? How is this gonna improve things? What should we (the players) do to help achieve it? And I'm definitely for adding rewards to this league such as achievements, maybe some pubbux, medals etc. and maybe even change the gameplay a little to make it more fun, for example adding new leagues (bear in mind this is just a suggestion), encouraging more squad-based events for achievements/prizes (like deathmatch, zombies) and in generally playing more together with your squadmates.

    I know my idea is far-fetched, but I just wanted to show you guys that if we had something else to do then just qualify for TWL using TWD, this league is useless atm. There's no appeasing of playing a dd or jd match anymore because you can get the same feeling while playing wbduel/javduel while having better players on your team/more diverse teams. Plus more people play those arenas.

    The main point is adding something to it, without the need of many coders (maybe 1 or 2) while adding stuff we (the normal players) can do (like changing maps, adding prizes, twitching settings etc.) to improve the experience while also encouraging new players to participate with like making pubsquads, adding ideas for achievements, helping maintain the website and so on.

    Oh, and one last thing. I think it would be better if only 1 or 2 staffers worked on this that are really devoted to it and have an idea of what they are talking, and let players cooperate with them, because honestly, TW staff won't do zip about it (this discussion started before I even started playing and still nothing has changed), so yes, leave them out of the loop and concentrate only on people that wanna help.

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  • Fork
    replied
    I just have a feeling that turning twd into a league might not be the right approach.

    Disadvantages:

    1) If you make TWD into a league- would that make TWL less competitive???

    2) There won't be any squad practice anymore if each game means something.

    3) Lower squads are just gonna feel more depressed knowing: not only do they have any chance competing in TWL but now TWD league too. Might be less newb squads because of this and more stacked squads.

    4) Could be less games played because squads may not want to risk playing top squads to lose points (when it comes near the end of the competition)

    5) With no roster limit- squads could be even more stacked to the point we already know which squads going to win a month before competition ends.

    Yes there might be more competition for those 3-4 squads that are decent but this certainly doesn't do any favors for those rubbish squads/ chill out squads that just want to have fun.

    I mean instead of adding a new competition for those top 3-4 squads to have fun with. You could add fun + competition by just given some kind of reward for playing x number of games/ squads being able to challenge the world for a twd game...



    --IDEA: TWD Events competition--:

    Once a week- squads are invited to play many events in that day. (squads would be informed in advance) Inorder to play- 3 registered TWD players on each squad have to show up. Could be combination of events:

    The events are random and could be Javufc/ Zombies/ twisted/ bigsealjavs/ wb events/ other events for basing. If only 2 players show up for each squad- could host tourny. (players not on a squad are not allowed to play- tricky part is doing a check on each player beforehand). If a squad looks very weak- the host could give them a slight advantage.

    Could have ladders for this and a point system in place so the squad gets 3 points for winning the event/ 2 for 2nd place and 1 for the rest of the teams for playing.

    Trial this out for a month or so (4 event days) to see how effective this is.

    Another method is to invite squads for this competiton... and to have a knockout competition. There could be 6 squads who enter and after each event- the bottom squad is knocked out until there is a winning squad.

    Advantages:

    1) Something different + could be fun!

    2) Encourages new players to be on a twd squad... then hook them in twd games mwhahah

    3) New competition


    Disadvantages

    1) People might whine who aren't on a squad but still want to play the event- well too bad- join up to a squad!

    2) Checking who's on a squad before event starts might be a pain in the arse.



    I'll make a thread about this idea for the fun of it.
    Last edited by Fork; 10-30-2014, 02:57 PM.

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  • olde
    replied
    +1 Turban,

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  • Turban
    replied
    note to self: don't rush your text.

    That was one of the many suggestions, in its simplest form, to make the leagues more active. No details, and I could easily come up with alternate ways of doing it if looking from a competitive perspective. There could of course be some added features, like achievements and graphs, more statistics and squad options, but nothing that breaks the game.

    Leave a comment:


  • Turban
    replied
    I have thought about this topic numerous times in the recent years and feel that I have a fairly good idea about what needs to be done in the near future if we want to attempt recovering the squad activity in TWD and increase its competition to a higher level. I would go on for longer, but have a limited 30 minute break.

    There is a need for more features that would further enhance the gaming experience to provide more entertainment to our players and squads, however as stated above we are lacking both in terms of motivation and useful personnel which is preventing anything from improving at this point in time. We already have a plethora of projects that will never be completed due to the shortage of skilled manpower in our zone and we are not helping the situation by adding more unrealistic suggestions to an already long list of things, and it seems like our only real option would be outsourcing some of the projects to another body of developers. Thankfully, our situation is not hopeless as we can come up with a battle plan to tackle this ongoing problem in ways that do not require as much work from the developer side of things, although in return it will force the non-developers to work harder until a better solution has been thought of.

    We have a fork in the road with two different paths to walk with the first one is shifting focus away from the competitive parts of TWD, and attempt to make it more fun while sacrificing other parts of the league. This, however, does not seem that appealing to me and it would require far more work and effort to actually accomplish. I would rather attempt to increase the competitiveness, to make TWD and TWL more relevant and competitive.

    As it stands, TWD is an irrelevant place only used for random bursts of practice and there is absolutely no incentive to keep playing it from a players' perspective when there is a TWL season is running or when the qualification period to has ended. There has to be a reason to for players continue playing and competing in TWD. It is in a dire need of something to make it more relevant, as there is currently no milestones or objectives for squads to accomplish and no clear goals to strive for. It is obvious that we are currently struggling to even stay afloat, which could be attributed to the existence of TWL seasons in both its good and bad ways, despite several players thinking that TWD is self-sufficient and not in a need of any help. In my opinion, we should attempt to integrate TWL with TWD to provide a meaning to the latter one, and to hopefully increase the competition and activity in both leagues. This can be done in a multitude of ways, but keep in mind that several suggestions are implausible because of the reasons stated above.

    I would start by abolishing the way TWL seasons have been ran for the past 18 seasons and take some drastic measures to rejuvenate the leagues by forcing more squad activity and have a new structure for both of the leagues. This would likely be taken with a lot of negative criticism from the players as our community is not too fond about any major changes.

    There would be a new thing called TWD seasons where every single squad would participating in. It would use the current TWD website and bots, and would as our secondary league even though, in theory, it would be the most active one. It would act both as an amateur league with a playoff format and as the main pathway to the primary league which would be a short TWL season. There would be a completely new rating system, which would factor things such as squad activity (total games played, recent activity, activity of the squad members), average rating of your opponents, amount of players playing in a match along with some other factors which would be calculated in the squad rating of a league. Yes, it would be a rather complex algorithm, but this would be easy to implement to our website. There would be a set date for the season to end and top four teams would be invited to a short TWL season where as the remaining TWD squads would continue to play in TWD for a chance to make it to the TWD playoffs which would be played during the same time as the TWL playoffs.

    I would shorten the TWL season down from 12 weeks to 4 weeks which could be done with an extreme schedule with regular season lasting three weeks with a four team league. Each team would play against each other once every week, meaning three games a week, with the regular season lasting a grand total of three weeks. Two of the games would be played on a Sunday, and last one would have to be played on a weekday, or Saturday. The TWL squads would also be required to play a certain amount of games in TWD to remain eligible, and would have the possibility of gaining slight advantages (such as extra points or an additional roster spot in TWL) through activity in TWD or when reaching a certain milestone in TWD after the TWL season has started. There would be a new point system based on the match results, something similar to what Summa proposed, and the top two squads in each league would get to the playoffs.

    After this, the top two squads would remain in the "premier league" for the next iteration of it if they wish to do that, but would have to maintain their eligibility through activity in TWD. The bottom two squads would have to go through a series of relegation matches or a tournament, and we would pick the winners to be the next participants in TWL.

    I would explain in greater detail, but I am running out of time. Ciao.
    Last edited by Turban; 10-30-2014, 08:36 AM.

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  • Summa
    replied
    I can tackle a couple of these now, maybe address a few later. The links got cut off in your post, but you can see them when you quote it....dunno what that's about.

    I would like to preface this with this: a lot of my comments are going to be based on realistic expectations of what I think can be accomplished in a 3-6 month period by staff as it was when I was last a part of it. To give you some context, during that time I would say that there were 2 fairly competent and active individuals working on dev/bots and 1 fairly active individual doing web work (another was doing some huge project that i am not sure if it ever amounted to anything). So essentially the legwork of most of the programming from a dev and web pov was being done by 3 people primarily, with some peripheral help.

    3 teams in TWD match: Would require a new arena and new bot module, as well as potentially changes to the TWD website interface. I don't know how extensive the bot/webwork would be. Depending on how extensive that work is, this may or may not be feasible. If it is a lot, then this is just nixed right away; if it isn't some consideration could be given. The other issue is 3 squads playing means you need 50% more people than before which is slightly easier now that 3v3 is enabled, but still. I don't see this in and of itself driving population up or making TWD more relevant, but more as a novelty thing.

    Add hockey to TWD: Again, I don't know the extent of the bot or web work this would require, let alone a separate ruleset (as I am sure we can't just plagiarize HZ's). However, I feel like HZ has a setup that is superior to ours in pretty much every single way if we started building right now simply by virtue of having been around and working on it longer. We would potentially only be splitting the population of players with HZ. I mean, I don't know how open they are to it or if there are system setting issues; but discussing merging HZ into TW and making Hockey into a league seems not terrible. Dunno if it would be included in TWD and there's probably a lot of big-wig talks, egos, and server hosting stuffz behind that which I have no idea about.

    Item unlocks in TWD: This one was unclear to me. I assume this is kinda like CoD style? Like killstreaks = prized something from the bot? It would depend on the prizes I suppose and how diminishing they are to the skill of the game. It also seems against past precedent for leagues in general: i.e. the removal of shrap from jds, the regulation of shrap angles in bds, etc. Seems to be forcing away from random stuff happening and more toward aim and skill. Perhaps shrap on killstreaks in jds could be okay? But something like a thor in a dd......stupid.

    Squads vs AI: Just straight up not possible without hiring someone to program and AI. If we wanted to invest that much money, I think it would be better served elsewhere.

    That's all I can get to for now. I think like the other guy, you operate on a premise that TWD is fine as it is now and simply needs spicing up and novelty added to it. I disagree with that premise, I think TWD activity has gone down because TWD has 0 relevant impact on the game. It's not necessarily that it's not fun (although it has diminished) it is that TWD is inconsequential in almost every way. I think a change in overall league structure needs to make it more consequential. Hence the make TWD impact TWL more directly or separate the two entirely suggestion.

    Leave a comment:


  • Fork
    replied
    Originally posted by Summa View Post
    I been around dis game longer than most anyone here, and I have seen many threads go from productive discussion into whining about staff. I have contributed to them as well. I am attempting to do some good and keep a discussion focused on concrete ideas and real discussion rather than whining. Is implementation an issue? Yes. Does implementation matter if you don't have a concrete idea that people can agree on and a vision of how to get there? No.

    Not gonna flip you any more shit if you wanna whine about staff, I will just vacate the premises and apologize for trying to be helpful to the game.
    Ok then discuss these ideas i suggested for twd.

    http://forums.trenchwars.org/showthr...ENGE-THE-WORLD!









    http://forums.trenchwars.org/showthr...Feature-please!



    Last edited by Fork; 10-30-2014, 06:37 AM.

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  • Summa
    replied
    Originally posted by Fork View Post
    Erm... after 10 years of pretty much 0 change- i think i'm allowed to whine as much as i want tyvm. I can share opinions however i want to share them- do i tell you what to type? This thread is about making ideas for twd... but i have mentioned in many threads a ton of ideas that should work/ would definitely increase the population/ would make things more addictive- why do i have to mention them all again? We all know the leaders will reject every idea anyway so actually what i'm saying is relevant to this thread: What ever idea you come up with/ you could literally have the best idea ever- won't make a difference with this staff. How i know this? I joined staff specifically to influence change/ discuss change and it was almost impossible to talk about anything- i don't think anyone was interested heh.

    I could copy and paste the threads i've made and ideas i've suggested to improve twd but someone will just troll me anyway because they are bored.
    I been around dis game longer than most anyone here, and I have seen many threads go from productive discussion into whining about staff. I have contributed to them as well. I am attempting to do some good and keep a discussion focused on concrete ideas and real discussion rather than whining. Is implementation an issue? Yes. Does implementation matter if you don't have a concrete idea that people can agree on and a vision of how to get there? No.

    Not gonna flip you any more shit if you wanna whine about staff, I will just vacate the premises and apologize for trying to be helpful to the game.

    Leave a comment:


  • Fork
    replied
    Originally posted by Summa View Post
    I don't mean to poo poo on you and discourage your posting, but I think your post is in the wrong location. This is the only relevant piece. Regardless of mismanagement of staff, regardless of lack of leadership, regardless of if the ideas will be implemented. The thread is expressly stated to be about coming up with ideas to save/make TWD relevant. You say make it more addictive. How do we make it thus in a feasible manner (assuming limited resources)? Like you're suggesting an idea with no substance, which is just hyperbole. How would TWD be more addictive for you or others? How can it be made that way? Concrete things.

    As for your opinions of staff, I share a lot of them, and a lot of high ups on staff have no love for me these days; but I would hope that you leave senseless whining to somewhere else and try to produce discussion of concrete ideas that could be implemented.
    Erm... after 10 years of pretty much 0 change- i think i'm allowed to whine as much as i want tyvm. I can share opinions however i want to share them- do i tell you what to type? This thread is about making ideas for twd... but i have mentioned in many threads a ton of ideas that should work/ would definitely increase the population/ would make things more addictive- why do i have to mention them all again? We all know the leaders will reject every idea anyway so actually what i'm saying is relevant to this thread: What ever idea you come up with/ you could literally have the best idea ever- won't make a difference with this staff. How i know this? I joined staff specifically to influence change/ discuss change and it was almost impossible to talk about anything- i don't think anyone was interested heh.
    Last edited by Fork; 10-30-2014, 06:24 AM.

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  • Summa
    replied
    Originally posted by Fork View Post
    if u made this more addictive: you will see an increase in population which automatically makes a better twl.
    I don't mean to poo poo on you and discourage your posting, but I think your post is in the wrong location. This is the only relevant piece. Regardless of mismanagement of staff, regardless of lack of leadership, regardless of if the ideas will be implemented. The thread is expressly stated to be about coming up with ideas to save/make TWD relevant. You say make it more addictive. How do we make it thus in a feasible manner (assuming limited resources)? Like you're suggesting an idea with no substance, which is just hyperbole. How would TWD be more addictive for you or others? How can it be made that way? Concrete things.

    As for your opinions of staff, I share a lot of them, and a lot of high ups on staff have no love for me these days; but I would hope that you leave senseless whining to somewhere else and try to produce discussion of concrete ideas that could be implemented.

    Leave a comment:

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