Lately there's been a baffling amount of negative public feedback on certain issues with TWD.
Some are taking things out of context and blindly blaming a cause for a certain item or change that is recent.
So here's some thoughts from my head; facts, issues we have to tackle, things to consider and what I wish to happen.
First off, none of the TWD changes I make out of the blue, solo, without long and thorough consideration.
TWD Roster Limit was in my mind since December when I came back. The longer I held it off, the more I had players asking me for it. A few captains and TWD Staff to name some.
I made some calculations back then with a very strict (original idea for the limit) cap of 20 players for each squad:
With the current cap of 30 players, and even before, some expressed the need for an "inactive roster". I upped the original 20 to 30 with that in mind...
I'm not opposed to, if we absolutely feel it neccessary, to up the limit to 35.
However - here's a little ball to you players - with the amount of people saying how there's just not enough good captains to run squads, why aren't you supporting that cause? A couple of you have said how you're starting new squads and then left them after 2 days. Have some patience and will to see things through.
With the few "inactives" that come online once a week and want to play a game, create a junior squad for them and the ones who can't fit your primary team. Play it like a junior and primary league of sports. Those inactives do not after all affect your squad's total activity.
I know for a fact Lego has 3 active captains and a couple more in their ranks capable and willing to captain that squad. Especially when Lego has announced a legit concern of not being able to fit out-of-zone players (EGers) to their roster with the cap.
Now you can call it pride or whatever, but a 3 week testing with other distractions like TWL being announced isn't enough to see if things work out.
There is now finally a squad coming again who is picking the "rejects" and other free players. With TWL squads dropping those who don't fit in, it just might bring some more TWD squads around.
TWD resolution limit was tested for 2-3 weeks in the years past, and was reversed due to the loud minority. But as things stand now with the change, it hasn't affected player scores, and while it's not a 100 more players playing TWDD, it is a few who didn't before.
Yes, it might change the gameplay, and that was something noted in the poll itself. We're still following closely what all the changes result in.
I've bounced the idea of double squadding back and forth for a long time now. But it's something that if we go for, we'll never be able to come back from without massive issues.
It's next to impossible to modify the current system to allow 1 player name on 2 rosters. That would be the optimal.
And if we allow 1 player to register 2 names, if we were to ever come back from that, it'd require tens of hours of work from TWD staff to reset the doubles.
Or another choice which would make things even worse was that we'd completely reset TWD registrations. Which meant we'd most likely never get most of the players back to TWD at all.
BUT -- The idea of player borrowing, which I agreed was a good idea on April 3rd is being looked at. Unfortunately there's only 2 people who can make it happen, and they're also concentrating on about 127 other projects in Trench Wars.
Player borrowing has none of double squadding's downsides, nor not nearly as many.
Regarding what I considered the priority since the start of the year, TWD Ratings, I've been waiting just as you all have. It needs to be tested, and the only good time for that is once TWL starts. With the uncertainty of TWL throughout the last few months, we've been able to do nothing.
Once it's in and working right, asap, we'll work towards incentive for active playing.
Whatever "zone squads" some fantasize about, no one's stopping you from making that happen. But staff changing the current TWD (the squads) for such an ultimate end-of-times desperation move isn't in the radar yet. Not with the effort we've been putting to other things that aren't out yet.
At the end of the day, there's a massive amount of things players can do themselves, that have a huge impact on how things will look in the future.
Some are taking things out of context and blindly blaming a cause for a certain item or change that is recent.
So here's some thoughts from my head; facts, issues we have to tackle, things to consider and what I wish to happen.
First off, none of the TWD changes I make out of the blue, solo, without long and thorough consideration.
TWD Roster Limit was in my mind since December when I came back. The longer I held it off, the more I had players asking me for it. A few captains and TWD Staff to name some.
I made some calculations back then with a very strict (original idea for the limit) cap of 20 players for each squad:
With the current cap of 30 players, and even before, some expressed the need for an "inactive roster". I upped the original 20 to 30 with that in mind...
I'm not opposed to, if we absolutely feel it neccessary, to up the limit to 35.
However - here's a little ball to you players - with the amount of people saying how there's just not enough good captains to run squads, why aren't you supporting that cause? A couple of you have said how you're starting new squads and then left them after 2 days. Have some patience and will to see things through.
With the few "inactives" that come online once a week and want to play a game, create a junior squad for them and the ones who can't fit your primary team. Play it like a junior and primary league of sports. Those inactives do not after all affect your squad's total activity.
I know for a fact Lego has 3 active captains and a couple more in their ranks capable and willing to captain that squad. Especially when Lego has announced a legit concern of not being able to fit out-of-zone players (EGers) to their roster with the cap.
Now you can call it pride or whatever, but a 3 week testing with other distractions like TWL being announced isn't enough to see if things work out.
There is now finally a squad coming again who is picking the "rejects" and other free players. With TWL squads dropping those who don't fit in, it just might bring some more TWD squads around.
TWD resolution limit was tested for 2-3 weeks in the years past, and was reversed due to the loud minority. But as things stand now with the change, it hasn't affected player scores, and while it's not a 100 more players playing TWDD, it is a few who didn't before.
Yes, it might change the gameplay, and that was something noted in the poll itself. We're still following closely what all the changes result in.
I've bounced the idea of double squadding back and forth for a long time now. But it's something that if we go for, we'll never be able to come back from without massive issues.
It's next to impossible to modify the current system to allow 1 player name on 2 rosters. That would be the optimal.
And if we allow 1 player to register 2 names, if we were to ever come back from that, it'd require tens of hours of work from TWD staff to reset the doubles.
Or another choice which would make things even worse was that we'd completely reset TWD registrations. Which meant we'd most likely never get most of the players back to TWD at all.
BUT -- The idea of player borrowing, which I agreed was a good idea on April 3rd is being looked at. Unfortunately there's only 2 people who can make it happen, and they're also concentrating on about 127 other projects in Trench Wars.
Player borrowing has none of double squadding's downsides, nor not nearly as many.
Regarding what I considered the priority since the start of the year, TWD Ratings, I've been waiting just as you all have. It needs to be tested, and the only good time for that is once TWL starts. With the uncertainty of TWL throughout the last few months, we've been able to do nothing.
Once it's in and working right, asap, we'll work towards incentive for active playing.
Whatever "zone squads" some fantasize about, no one's stopping you from making that happen. But staff changing the current TWD (the squads) for such an ultimate end-of-times desperation move isn't in the radar yet. Not with the effort we've been putting to other things that aren't out yet.
At the end of the day, there's a massive amount of things players can do themselves, that have a huge impact on how things will look in the future.
Comment