It's now 1 month and 10 days since the roster cap was put into place.
Several squads have suffered by having to remove players that unfortunately did not find the time or will to join other squads.
Unfortunately, while a squad or two has appeared, one or two have also given up.
The reason for TWD roster cap in the first place was to prevent certain squads from stacking, "stealing all the best players", and leaving all the other squads to bite their nails.
These complaints came from a lot of TWD players, including captains and TWD staff members.
We wanted players to be able to test these new waters, see how they play in a new environment, teach new players, and learn from the old. We wanted people to try out being a captain and starting their own squads. I had hoped this reinvisioned TWD would bring new life to the league.
While the roster cap did result in some players trying out new teams, a lot of them didn't bother and many that were removed still haven't rejoined a team - any team.
As I've said before, the initial thought was to set the roster cap in at 20 players. It would have been stricter than TWL limits are now, and the consideration behind that was that at least half of the players who had to let go of their team were going to step up and make a new one which would be able to compete.
Some ideas are still being thought out. Implementable ideas that should further aid captains, squad members and players to more easily form competitive squads.
One example of such an idea would be activity markers for each squad, showing what types of games the squad tends to play and when (Week/weekend/both). This would help determine what type of squad they are and the percentage of games played in each division out of their total games.
While staff continues to focus on improving the system to the best of their abilities, mistakes do happen and your help is needed to make this league as successful as possible. The community is small, and most of us talk to eachother regularly (if not directly, indirectly through a third party).
There are plenty of ways to you can get active in making a change in the league. While most of us are busy with our adult lives, when you're here, try to take part in contributing towards a better TWD.
Several squads have suffered by having to remove players that unfortunately did not find the time or will to join other squads.
Unfortunately, while a squad or two has appeared, one or two have also given up.
The reason for TWD roster cap in the first place was to prevent certain squads from stacking, "stealing all the best players", and leaving all the other squads to bite their nails.
These complaints came from a lot of TWD players, including captains and TWD staff members.
We wanted players to be able to test these new waters, see how they play in a new environment, teach new players, and learn from the old. We wanted people to try out being a captain and starting their own squads. I had hoped this reinvisioned TWD would bring new life to the league.
While the roster cap did result in some players trying out new teams, a lot of them didn't bother and many that were removed still haven't rejoined a team - any team.
As I've said before, the initial thought was to set the roster cap in at 20 players. It would have been stricter than TWL limits are now, and the consideration behind that was that at least half of the players who had to let go of their team were going to step up and make a new one which would be able to compete.
Some ideas are still being thought out. Implementable ideas that should further aid captains, squad members and players to more easily form competitive squads.
One example of such an idea would be activity markers for each squad, showing what types of games the squad tends to play and when (Week/weekend/both). This would help determine what type of squad they are and the percentage of games played in each division out of their total games.
While staff continues to focus on improving the system to the best of their abilities, mistakes do happen and your help is needed to make this league as successful as possible. The community is small, and most of us talk to eachother regularly (if not directly, indirectly through a third party).
There are plenty of ways to you can get active in making a change in the league. While most of us are busy with our adult lives, when you're here, try to take part in contributing towards a better TWD.
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