To answer your first question (But Nethervoid, why would I listen to your newbie ass?) answer:Because years ago I helped GS structures a lot of things urrounding pro league, I've also helped with proball league design and I've written about half of your league rules when crome made the changes.
First: basic rule changes
#1:Moderator, Super Moderator, and Sysop nicks are no longer allowed for use during league play.
(But Nethervoid that doesn't make sense, I like the refs why shouldn't they be able to use their nicks?)
answer: refs nicks have certain advantages, anything from allowing energy view to sysops not being specced for lag spikes, this is an unfair advantage and should be removed from all league play. It has been in most other leagues it should be so here. Not to say I don't trust the refs but it removes any and all possibility of corruption.
#2:No more than 1 nick is permitted per season for every player, that includes TWD. (But Nethervoid I like my nicknames, why can't I use more than 1?)
answer:Allowing multiple names just allows double squadding to occur more frequently, since the new bots don't show any signs of being done soon, we have to do the best we can. Also, double squadding shal result in a 1 month ban from the zone, and a one year ban from any and all leagues, if you want to double squad you must pay the price when you get caught.
Second, league format.
#1: A 6 week twd period should take place in order to determine league admission. Only the top 4 teams from the playoffs last season will receive an auto-bye into the league. (WTF Nether, my squad has been in league for 3 years, why should we have to qualify?)
answer: If your squad cannot maintain an activity level high enough to qualify in twd, you have no business being in league. In fact you're probably taking the spot of a team that works harder and will do better. Activity promotes more practice, which will in turn pay dividends in the overall skill level of the league, the talent disparity lowers and the games become closer, more fun is had by all.
#2: League structure will be as follows: 2 conferences (Alpha and Omega) with 2 divisions each (pick 2 random names) These divisions will be filled with balanced teams (teams ranked by twd ranking and general skill level, you can appoint a small commitee to oversee this. Each team plays every squad in his division twice, and each team in his conference once. There should be a 2-3 week set of interconfernece games in order to promote interest in the league. What determines who you play out of conference can be done in a couple of ways, if this idea is actually given enough consideration to merit me explaining it, contact me and I will.
Playoffs can be done in a few different ways.
#1:Round Robin tournament, your regular season record including tie breakers will place in you in a set of 3 or 5 teams, similar to what they use in the World Cup. You play each person in your set once, the top 1 or 2 teams in each set advances to a single elimination tourney.
#2 Single elimination tourney, this is rather self explanitory. The top team from each division gets a bye, the rest of the teams (determined by whatever % of the squads you want in the post seaso) get seeded accordingly)
#3 Double elimination tourny, you guys have done this before so it shouldn't be that big of a deal.
All playoff rounds will be best of 3 for wb and jav, best of 5 for semi finals and finals matches. Basing will be best of 1, and best of 3 for semi finals and finals matches.
The amount of teams you want in twl is determined by whatever # of teams you think the league can handle, the actual # isn't as important as imposing a roster lock after the first set of divisional games is included, if don't know if u want to be on a squad after 4-5 games with them tough, you're stuck there. This should help in a limited capacity to reduce squad fluctuations.
I'm open to defend my system to any and all *intelligent* crtiticism, all posts of "OMG WHAT A NEWBIE LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL" will be summarily ignored.
Just my 2 cents, let me know what you think.
-Nethervoid
First: basic rule changes
#1:Moderator, Super Moderator, and Sysop nicks are no longer allowed for use during league play.
(But Nethervoid that doesn't make sense, I like the refs why shouldn't they be able to use their nicks?)
answer: refs nicks have certain advantages, anything from allowing energy view to sysops not being specced for lag spikes, this is an unfair advantage and should be removed from all league play. It has been in most other leagues it should be so here. Not to say I don't trust the refs but it removes any and all possibility of corruption.
#2:No more than 1 nick is permitted per season for every player, that includes TWD. (But Nethervoid I like my nicknames, why can't I use more than 1?)
answer:Allowing multiple names just allows double squadding to occur more frequently, since the new bots don't show any signs of being done soon, we have to do the best we can. Also, double squadding shal result in a 1 month ban from the zone, and a one year ban from any and all leagues, if you want to double squad you must pay the price when you get caught.
Second, league format.
#1: A 6 week twd period should take place in order to determine league admission. Only the top 4 teams from the playoffs last season will receive an auto-bye into the league. (WTF Nether, my squad has been in league for 3 years, why should we have to qualify?)
answer: If your squad cannot maintain an activity level high enough to qualify in twd, you have no business being in league. In fact you're probably taking the spot of a team that works harder and will do better. Activity promotes more practice, which will in turn pay dividends in the overall skill level of the league, the talent disparity lowers and the games become closer, more fun is had by all.
#2: League structure will be as follows: 2 conferences (Alpha and Omega) with 2 divisions each (pick 2 random names) These divisions will be filled with balanced teams (teams ranked by twd ranking and general skill level, you can appoint a small commitee to oversee this. Each team plays every squad in his division twice, and each team in his conference once. There should be a 2-3 week set of interconfernece games in order to promote interest in the league. What determines who you play out of conference can be done in a couple of ways, if this idea is actually given enough consideration to merit me explaining it, contact me and I will.
Playoffs can be done in a few different ways.
#1:Round Robin tournament, your regular season record including tie breakers will place in you in a set of 3 or 5 teams, similar to what they use in the World Cup. You play each person in your set once, the top 1 or 2 teams in each set advances to a single elimination tourney.
#2 Single elimination tourney, this is rather self explanitory. The top team from each division gets a bye, the rest of the teams (determined by whatever % of the squads you want in the post seaso) get seeded accordingly)
#3 Double elimination tourny, you guys have done this before so it shouldn't be that big of a deal.
All playoff rounds will be best of 3 for wb and jav, best of 5 for semi finals and finals matches. Basing will be best of 1, and best of 3 for semi finals and finals matches.
The amount of teams you want in twl is determined by whatever # of teams you think the league can handle, the actual # isn't as important as imposing a roster lock after the first set of divisional games is included, if don't know if u want to be on a squad after 4-5 games with them tough, you're stuck there. This should help in a limited capacity to reduce squad fluctuations.
I'm open to defend my system to any and all *intelligent* crtiticism, all posts of "OMG WHAT A NEWBIE LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL" will be summarily ignored.
Just my 2 cents, let me know what you think.
-Nethervoid
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