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  • #31
    Hmmm... the map is still different from even the TWBD map. For example, there is an extra block on the right side of the upside down "U" thing at the top of the midbase entrance.
    sdg

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    • #32
      Make the bot warp the players into the 8 "boxes" in the safe and I'm happy. Or then make the safe a square without those boxes.

      Instead of warping ppl to the ear in the beginning you could make door tiles that are exactly like the wall tiles and put 16 safe boxes on the edges of the flagroom. Then the teams could place their 8 players in whichever safe they wish on their side of the FR and when the game starts the doors are opened for 5 seconds or something.
      Too late to do NOW but I think it sounds like a fun experiment.
      5: Da1andonly> !ban epinephrine
      5: RoboHelp> Are you nuts? You can't ban a staff member!
      5: Da1andonly> =((
      5: Epinephrine> !ban da1andonly
      5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
      5: Epinephrine> oh shit

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      • #33
        Stabwound, which map is the original we should have as model for twlb, the pub map or the messed up twbd/base map?

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        • #34
          It would make more sense to use the "messed up" TWBD map.
          sdg

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          • #35
            Originally posted by Stabwound
            It would make more sense to use the "messed up" TWBD map.
            I disagree.

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