I recently started on a bot that "Announces" games on a public chat channel (?chat=twlb,twlb2, etc). Now you're asking why would we want this? Think of all the less spectators in a TWL game, that just lag it up. This way we can limit the players to maybe 40 and the rest would just have to join the announcemnt chat. It's basicly like listening to a game on the radio except it's text. It could log the events and store them in a text file on a webpage (i could code the php for it) so that people can go and see what actually happend during that game.
My current status on the project is 90%.
The current menu system looks like....
Things the bot will announce on...
This is going to be my first bot, so i'm not very sure how it's going to turn out. Hopefully it turns out well. Even if TWL Ops decide to not use it, i'll still learn from making it.
My current status on the project is 90%.
The current menu system looks like....
Code:
!help -- Brings this up !on -- Turns Announcing on. !off -- Turns Announcing off. !reset -- Resets the bot to new. !current -- Gives you the current configuration. !setalias <freq>:<name> -- Sets a Freq #'s Squad Name. !about -- What's this bot for?. !go <arena> -- Goes to <arena>. !die -- Disconnects & Unloads Bot.
Code:
PLAYER_DEATH FLAG_CLAIMED
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