Most Kills in Spider All-Time
I get asked this question quite a lot, so I'm making a comprehensive post. Most kills does not mean best play, this is just for fun. I've split these scores into 6 lists.
1) 8v8
The gold standard is 8v8 games played with modern settings (June 2004 to present). Every TWLB season except 2003 and 2004 use these settings, along with TWDT-B and TWBD.
2) 7v7
Played with modern settings (June 2004 to present). It is easier to get high scores in 7v7.. You get a bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
3) 6v6
Played with modern settings (June 2004 to present). It is much easier to get high scores in 6v6. You get a way bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
4) Old Settings
Points Race where every game is 30 minutes long and players have shorter death timers, meaning way more kills. Only 18 months of boxscores are available (December 2002 to May 2004).
5) Myths & Legends
Campfire stories told by old timers about legendary spider games they witnessed before records were kept (2000 to 2003).
6) Combined
A combined list featuring adjusted scores from every category
You can find the full, searchable document here.
8v8
The gold standard is 8v8 games played with modern settings (June 2004 to present). Every TWLB season except 2003 and 2004 use these settings, along with TWDT-B and TWBD.
Green = TWBD
Blue = TWDT-B
Red = TWLB
7v7
Played with modern settings (June 2004 to present). It is easier to get high scores in 7v7.. You get a bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
6v6
Played with modern settings (June 2004 to present). It is much easier to get high scores in 6v6. You get a way bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
Old Settings
Points Race where every game is 30 minutes long and players have shorter death timers, meaning way more kills. Only 18 months of boxscores are available (December 2002 to May 2004).
Myths & Legends
Campfire stories told by old timers about legendary spider games they witnessed before records were kept (2000 to 2003).
Combined
I'm using the 15/25/35 Rule. A quick rule of thumb for comparing games to 8v8 games with the current settings is substract -15 kills from 7v7 scores, -25 kills from 6v6 scores, and -35 kills from Old Settings scores. Scores from different settings probably shouldn't be contrasted, but given that people's curiosity inevitably leads to comparison, this is how I would do it.
You could go 10/20/30 if you're generous or 20/30/40 if conservative - I've chosen the middle ground.
10/25/40 would also be a decent split. Feel free to make your own combined list with the Google Docs sheet provided to find a solution you like.
This is my own subjective weighting, and not scientific.
F.A.Q.
Why are there so many 8v8 records in 2020?
Borrowing.
I'd guess 1 in every 4 BDs in the ten years prior to 2019 was 8v8. That means you have a +300% chance to set an 8v8 relative to prior years.
Borrowing also creates natural parity. When both teams have 6 players in, there's a natural human tendency to borrow a low-star player if your line looks way better, and vice-versa (and a tendency to deny borrows that decrease parity) to complete your line. This pushes more games towards 30 minutes, increasing the amount of record-setting games.
In TWDT, there used to be one season (7 games long), and maybe 2 of those games would approach 30 minutes. Now there's over 40 games per year, and the Star Cap's artificial parity means something like 20 of those games will go the distance. So your odds of putting up a big score in TWDT-B has gone up 2000%.
Now, factor in Mythril brought back half the zone in 2019 and then turbocharge it with Covid in 2020 with multiple arenas running TWBDs 8 hours a day for a year straight, and you've got the best TWBD and TWDT-B conditions to set records in the game's history (under modern settings.)
When you look at the Combined list, the amount of 2020 games within the distribution normalize because this phenomenon is exclusive to 8v8 games, and now we're including 7v7, 6v6, and Points Race games.
Also, keep in mind that even within this fertile ground, only cripple and ro have gotten scores above 157 in 2019 and 2020.
Elite spiders hitting 140-155 kills in games, while impressive, isn't exactly earth-shattering.
Did someone really hit 200 kills in a game?
Yes.
We only have a 1.5 year sample of the Points Race era boxscores (which lasted 4.5 years) and there's nearly a hundred 170+ kill games. There's too many credible witnesses, so even though there's no evidence, their word is absolutely good enough. And Lunch3 in that 18 month sample hit 192, 193, and 195 kills. Pretty hard to believe nobody would hit 200 in those 3 years we don't have records of.
If you're asking who actually hit 200 kills... I have no idea. Likely some combination of the players listed in the Myths & Legends section.
How much impact did the Old Settings have on recs?
A lot.
lunch3 hit 195 and 192 kills in the first half of 2004. After the settings changed around June 2004, his high score was 159 (and not an 8v8 game). Keep in mind he won a TWLB championship on Penetrate in 2009 and is one of the best spiders to ever play. He never hit 160 under the current settings, and his prime extended across both eras.
TWLB Season 6 in 2003 was played under the Old Settings (points race, shorter death timers), and TWLB Season 7 in 2004 was played under the current settings (timed race, 5s death timers). You can see the difference in scores the settings made:
There's nearly a hundred 170+ kill games in the Old Settings list -- and that dataset only includes 1.5 years of games!
We have a 17 year dataset under the Current Settings, and there's only 3 players who have ever hit 170+ (cripple, shayde, and ro).
I get asked this question quite a lot, so I'm making a comprehensive post. Most kills does not mean best play, this is just for fun. I've split these scores into 6 lists.
1) 8v8
The gold standard is 8v8 games played with modern settings (June 2004 to present). Every TWLB season except 2003 and 2004 use these settings, along with TWDT-B and TWBD.
2) 7v7
Played with modern settings (June 2004 to present). It is easier to get high scores in 7v7.. You get a bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
3) 6v6
Played with modern settings (June 2004 to present). It is much easier to get high scores in 6v6. You get a way bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
4) Old Settings
Points Race where every game is 30 minutes long and players have shorter death timers, meaning way more kills. Only 18 months of boxscores are available (December 2002 to May 2004).
5) Myths & Legends
Campfire stories told by old timers about legendary spider games they witnessed before records were kept (2000 to 2003).
6) Combined
A combined list featuring adjusted scores from every category
You can find the full, searchable document here.
8v8
The gold standard is 8v8 games played with modern settings (June 2004 to present). Every TWLB season except 2003 and 2004 use these settings, along with TWDT-B and TWBD.
Green = TWBD
Blue = TWDT-B
Red = TWLB
7v7
Played with modern settings (June 2004 to present). It is easier to get high scores in 7v7.. You get a bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
6v6
Played with modern settings (June 2004 to present). It is much easier to get high scores in 6v6. You get a way bigger share of the shark kills and it's harder to cram so there's more flagroom battles.
Old Settings
Points Race where every game is 30 minutes long and players have shorter death timers, meaning way more kills. Only 18 months of boxscores are available (December 2002 to May 2004).
Myths & Legends
Campfire stories told by old timers about legendary spider games they witnessed before records were kept (2000 to 2003).
Combined
I'm using the 15/25/35 Rule. A quick rule of thumb for comparing games to 8v8 games with the current settings is substract -15 kills from 7v7 scores, -25 kills from 6v6 scores, and -35 kills from Old Settings scores. Scores from different settings probably shouldn't be contrasted, but given that people's curiosity inevitably leads to comparison, this is how I would do it.
You could go 10/20/30 if you're generous or 20/30/40 if conservative - I've chosen the middle ground.
10/25/40 would also be a decent split. Feel free to make your own combined list with the Google Docs sheet provided to find a solution you like.
This is my own subjective weighting, and not scientific.
F.A.Q.
Why are there so many 8v8 records in 2020?
Borrowing.
I'd guess 1 in every 4 BDs in the ten years prior to 2019 was 8v8. That means you have a +300% chance to set an 8v8 relative to prior years.
Borrowing also creates natural parity. When both teams have 6 players in, there's a natural human tendency to borrow a low-star player if your line looks way better, and vice-versa (and a tendency to deny borrows that decrease parity) to complete your line. This pushes more games towards 30 minutes, increasing the amount of record-setting games.
In TWDT, there used to be one season (7 games long), and maybe 2 of those games would approach 30 minutes. Now there's over 40 games per year, and the Star Cap's artificial parity means something like 20 of those games will go the distance. So your odds of putting up a big score in TWDT-B has gone up 2000%.
Now, factor in Mythril brought back half the zone in 2019 and then turbocharge it with Covid in 2020 with multiple arenas running TWBDs 8 hours a day for a year straight, and you've got the best TWBD and TWDT-B conditions to set records in the game's history (under modern settings.)
When you look at the Combined list, the amount of 2020 games within the distribution normalize because this phenomenon is exclusive to 8v8 games, and now we're including 7v7, 6v6, and Points Race games.
Also, keep in mind that even within this fertile ground, only cripple and ro have gotten scores above 157 in 2019 and 2020.
Elite spiders hitting 140-155 kills in games, while impressive, isn't exactly earth-shattering.
Did someone really hit 200 kills in a game?
Yes.
We only have a 1.5 year sample of the Points Race era boxscores (which lasted 4.5 years) and there's nearly a hundred 170+ kill games. There's too many credible witnesses, so even though there's no evidence, their word is absolutely good enough. And Lunch3 in that 18 month sample hit 192, 193, and 195 kills. Pretty hard to believe nobody would hit 200 in those 3 years we don't have records of.
If you're asking who actually hit 200 kills... I have no idea. Likely some combination of the players listed in the Myths & Legends section.
How much impact did the Old Settings have on recs?
A lot.
lunch3 hit 195 and 192 kills in the first half of 2004. After the settings changed around June 2004, his high score was 159 (and not an 8v8 game). Keep in mind he won a TWLB championship on Penetrate in 2009 and is one of the best spiders to ever play. He never hit 160 under the current settings, and his prime extended across both eras.
TWLB Season 6 in 2003 was played under the Old Settings (points race, shorter death timers), and TWLB Season 7 in 2004 was played under the current settings (timed race, 5s death timers). You can see the difference in scores the settings made:
There's nearly a hundred 170+ kill games in the Old Settings list -- and that dataset only includes 1.5 years of games!
We have a 17 year dataset under the Current Settings, and there's only 3 players who have ever hit 170+ (cripple, shayde, and ro).
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