Here's why I want the spawning time changed back to 4 seconds, which is how it was before this twl:
1)The games are more intensive. There are more players on the field, therefore there's more action.
2)We don't have to wait an extra second everytime we die. Less time lost waiting for the counter to go to zero...
3)The +1 second encourages camping, because dying costs more with it; camping does not make the game more enjoyable, as much for the players as for the spectators.
I was told that the +1 second was implemented because it gives the attacker a better chance (for attacking the cram, in particular). That shouldn't be a problem in the future if we have customizable maps (maps that squads can change at their tastes - see pl's thread for more info).
1)The games are more intensive. There are more players on the field, therefore there's more action.
2)We don't have to wait an extra second everytime we die. Less time lost waiting for the counter to go to zero...
3)The +1 second encourages camping, because dying costs more with it; camping does not make the game more enjoyable, as much for the players as for the spectators.
I was told that the +1 second was implemented because it gives the attacker a better chance (for attacking the cram, in particular). That shouldn't be a problem in the future if we have customizable maps (maps that squads can change at their tastes - see pl's thread for more info).
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