Nothing is stopping Nockm from playing his javelin or Fire Whatever from warbirding for RB. So let's not stop a player from spidering.
actually the captains nowdays are afraid to use jav or wb with the excuse of "getting outspidered" .. pfft lameasses :P I tip my hat for the caps who use jav/wb next season.
Mirror <ZH> omg it shark
Mirror <ZH> this sucks
Server> dont worry mirror
Server> shark fits your tits
Peace <ZH>> shut up
Peace <ZH>> i do not apperciate you talking to my girlfriend in that manner
i.d.> Teach me how to not choke
Witness> well first you put it in your mouth ... but not to long
1:Hercules> ghoul
1:Hercules> im level 90
1:Hercules> in 9d
1:Hercules> bought a char off ebay
1:Hercules> cost me $50 but was worth it
The best way would be to ask all TWLB squad captains their opinion about this. Dont see why you would put up a poll in here, it's about the TWLB squads who play it. So whats the reason for putting it up?
Best idea in this thread.
2:Zung> Does this 2h mean 1h56 min foreplay & 3 pushes & a stare?
2:renzi> lol no
2:renzi> would fuck, blowjob/handjob, fuck, finger, etc
Games with only 4 spiders would propably be more entertaining, but if a rule forces you to change your strategy its very fucking retarted. You want to play with jav/wb? Fine do it, but dont force others to do it if they doesnt want to.
Rather change entrance/map little so 5 spiders wouldnt be so good as they seem to be now (maybe 5 spids isnt even that good, people just are scared to try anything else), or use this offseason wisely and train your teamwork so you are more effective with 4 spids and jav/wb than with 5 spids. Or take both, 5 spiders and a jav/wb (dont know if you are forced to use 2 sharks tho), of course this would take away one shark but people doesnt want to play it anyway.
The only way you make a spider limit is to allow all ships to be played with pub settings. If a team wants to try a mini-cloaker or levi, let them. At the very least allow this in twd.
If the problem with 5v5 spiders is cram-breaking, fix the cram not more limits on ships. Easy fix for cram : thors for terrs :P
Well that isnt entirly true considering there are games in the past that a team with a jav has won. Like the diso games mentioned above. A good jav could be more effective then a 5th spider anyway. You just have to train ur team to play with a jav/4spids in TWD instead of playing 5 spiders all the time.
I voted yes for limit even though I think every lineup should be played. Or actually, the poll having "every line up", maybe you should allow 2 terrs and 3 sharks too? anyways...
I think the MAP should be changed. Atm, the cram is way too strong. I've seen many games that are decided by a random shark shrapnel coming out of nowhere killing terr in flag room, and then the other team keeps cram for 8 minutes straight, even though the teams really are equally good. (If the other terr had died, the other team might've had cram for 8 minutes.)
This was proposed earlier by someone. (ages ago actually) I think the little blocks where terrs sit in cram should be removed. This way the attacking sharks could rep people away from cram and it would be a lot easier to get in. Maybe we could see some lining for a change.
well it does make it tougher for the terrs, you will see a lot more deaths. but it would also force more synching with the teammates and better coordination by sharks/terr. Would be quite interesting in my opinion
i dont think a jav or wb was played at all last season. I think maybe once total
PL, Sk8 beat A-S by using a jav that broke their cram at 14:58. We had like.. 7 minutes then? Maybe someone in A-S might remember ..
1:PaulOakenfold> thunder doesn't have a map;... gonna join nc17
1:PaulOakenfold> it's been real
1:Vitja> thunders map is ?go twlj
1:Vitja> afk
1:Underground> haha vit
1:Kian> LOL VITJA
But the solution for the cram issue is:
Remove the tiles where terrs sit and take away one rep from shark.
Both ideas has been proposed earlier, but people propably think that they are too radical. Well maybe they are, but that would solve the problem.
Don't touch the reps, or change the rate of fire or anything to do with ships, ships are fine and to me they look quite balanced.
This is not a problem with "no-guts-caps" either, where one team is afraid to play a special ship, because, if you have a guy in that can play that special ship good, and a team that can play strat required by the special ship, he will make more impact than a 5th spid.
The problem lies, solely, within map construction. There is a choke point at the entrance of base which is well protected for defenders and hard to breach for attackers when there are 8 ships crammed together withing few pixels.
Cram is nothing more than map-bug exploatation if you ask me.
Very easy, and actually quite genious solution to this is to make those two tiles (underflag, right and left) where terr sits....NOT SOLID....just like those tiles in pubs coming in from left/right tubes.
It's brilliant, put a random timer on them, not lower than 10 secs, not higher than 1 minute (as how often they will dissapear), make the tiles disapear out of synch for no more than few seconds, and BAM!! there you go. If timed well, cram is broken, yet it can still be there for whole duration of a basing game.
Crv 4 oP
Originally posted by Disliked
However, I have a bigger problem, being an atheist for 9 years, most of it during my teenage years I've become a little addicted to masterbation. I've tried to stop and even asked God to help but I'm unable to resist the temptation and it's driving me insane with grief.
Originally posted by concealed
when i was on incuria i took 40 mgs of adderol like an hour before every match. didnt help me that much :X
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