No where in the rules does it state that a player will be given a death for a lagout. Why does the bot arbitrarily award them? Without knowing what the lag limits actually are, how are captains supposed to know if a player is too laggy? As if that isn't a big enough factor to overcome, the squad gets penalized deaths for not knowing if someones lag is playable? Seeing as my squad gave Pirates 7 lagout deaths, I'd have to say that since no where in the rules does it say a death will be added for a player lagging out, there should be a replay of the game, seeing as Pirates didn't even kill us 50 times, instead, only 43 times. Not all of our players received the 10 deaths the rules state we would get, as lagging out apparently takes deaths away. TWD and TWL are not the same thing at all, so that rule that applies in TWD doesn't apply in TWL, seeing as there are different shaped arenas for both TWD and TWL and greens exist and several other factors.
SUMMARY:
We lost deaths for lagging out when the rules don't mention this anywhere.
SUMMARY:
We lost deaths for lagging out when the rules don't mention this anywhere.
Code:
Result of Sake vs. Pirates: 39 - 43 ,---------------------------------+------+-----------+----. | K | D | Rating | LO | | ,------+------+-----------+----+ | Sake / 39 | 50 | 982 | 4 | +------------------------' | | | | | Azreal 9 | 9 | 278 | 0 | | Barton 2 | 8 | -40 | 3 | | Elven 11 | 10 | 469 | 0 | | Mega Newbie 1 | 3 | -5 | 1 | | pascone 8 | 10 | 132 | 0 | | Ripper 8 | 10 | 148 | 0 | +---------------------------------+------+-----------+----+ | ,------+------+-----------+----+ | Pirates / 45 | 39 | 1752 | 0 | +------------------------' | | | | | chuckle 7 | 6 | 200 | 0 | | Hercules 13 | 10 | 761 | 0 | | Mattey 8 | 9 | 185 | 0 | | plob#f 8 | 4 | 366 | 0 | | scoop 9 | 10 | 240 | 0 | `---------------------------------+------+-----------+----' Pirates wins this game!
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