AML would not work. Who will run it? Will there be dedicated sites? Dedicated host that even twl has trouble with?
In a perfect world, we could probably have this but the world isn't perfect. I doubt anyone is willing to put in the time to coordinate a league and setup a suitable website. We all know how long it took for the current twl website took to get implemented.
It is unfair to talk about implementing a new league when it appears you just plan to shove all the work to others instead of doing something yourself. If you believe it can be done and want it that badly, show us it actually would be successful and run it yourself or ask other people instead of PH to do something about it. He is in charge of running twl, not some amateur league that really no one will give any more care about than BWC or TWDT.
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thank you for clarifying just how much stock i should put into anything you say, i was almost tricked into thinking you knew what you were talking about for a minuteOriginally posted by veetee View PostYou lack devotion
jones, since you don't suffer from unwarranted self-importance like this veetee character, tell me more about these twdd playoffs that you propose and we'll work from there
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1) AML can be held on a different day e.g. sunday or before and/or sunday's twl matches. You lack imagination and devotion, idiot.
2) For warbirds AML would consist of the likes: Return, Paladen, Crasian, Warpath, Ossify, Day, Leonians, Penetrate. You lack basic data analysis skills, idiot.
3) As I have written, TWL amateur league threat was made on THIS forum and the thread starter was no one else but Exalt. Does he play svs league? Don't think so. You lack the ability to understand the meaning behind elementary sentences, idiot.
4) Finally, you lack good manners because you are impudent enough to edit my post into trash with the usage of quotation and then to make a post right from your ass. That is is so unprofessional that I must assume your mental age lies within 5-14 interval, idiot
In conclusion, you are a pretendous retard and should never step up as a TWL op or anyone league-related because you will only harm the zone with your, watch out, unlimited idiocy. You are unable to confront any of the ideas you seem not to like using reasonable argumentation but you choose to produce unsupportive trash-talk. This is the 2nd time it hapened. Good job, idiot.
end of rant
P.s. I do not give a fuck about grammar or English in general
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hey great ideaOriginally posted by veetee View Postblah blah i want 16 squads blah blah separate amateur league like the svs trash heap that i came from
brb using voodoo to produce enough hosts for 16 squads
and then using more voodoo to unstack squads and keep this from being a joke
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There are only 24 squads on the TWDD ladder TOTAL, with #17 having a flat rating of 1000.Originally posted by veetee View PostThere was a good Amateur TWL thread before last season that drew conclusions that low-tier squads would have greater incentive to be active if they played in aml version of the league to gain experience for higher tier. But, of course, we have this guy as a TWL op that will prolly be too blindfolded and stupid to notice the importance of giving opportunities to newbies, as they are the future of next seasons and apparentely - this zone. Hi, wake up.
Simply: 1-8 squads go to PRO (TWL)
9-16 go to AML
vt
Don't think we need to look at the TWJD or TWBD ladder
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in reply to jones' thread: I understand the need for competitiveness in tw and i dislike overstacking squads (which i understand Battle might be right now as we have 20 players capable of wbing) but iv already said to the squad that come closer to twl, we will assess who brings what to the squad and dismiss any excess wbs who wont be getting playing time etc and could be doing more elsewhere. Plus im fairly confident a few of our wbs are here for the short term and will be gone soon and we dont really intend on recruiting anymore wbs.
P.S 8 squad twl ftw
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I think Jones is right. Less squads in TWL = less decent squads in TWD = more oversized rostersquads. I also think 10 squads is fine and I think there should be a rule which allows squads that dissolved because of bad management, shouldn't be allowed back the season after.Originally posted by Jones View PostIn defense of the 10 squads, realize that there were only 4 competitive squads in twld last season; Thunder, Quake, Heavy and Pirates. On the other hand to fuel competition we had Sweet, Dynasty, Sake, Rape, Syne and Disoblige.
Probably anyone can agree that Sweet, Dynasty and Sake deserved to be in TWLD last season, and anyone can agree they were worse than the top 4. The point is that where do we draw a line with this? In all fairness and for promoting less good squads to strive for twl, I feel it is important to allow low-tier squads to enter, such as Rape. (no disrespect) Even if Disoblige went 0-9 we can't ignore the fact that they have every round played with 5 experienced warbirds and it would be terrible to leave those out just because we want to promote competitiveness. This sort of thinking is flawed because most wb's agree that there arent more than 4 good squads. Izor makes a good point in his post earlier too.
To further prove my point I will list the squads we have now and make a comparison:
Battle: while having only 20+ wbs ,and atleast 15 will bench, you would think that you need to split this squad into two to further promote competitiveness, but it's hard to captain a squad so some players will go to another squad for playingtime. (This is also a problem with less squads to choose from, there are certainly enough players to make 10+ warbird squads, how competitive they are is a different question, but realize that the less squads you have the more stacking it will become on the top 4.)
Quake: Have definitely improved their 3 league depth this season but has also way too many players who will bench. Also, you can count on even more people returning to this squad close to twl.
Rapid: Should definitely be in twl, although, last season this squad would have competed with Sake for the #7 spot, hence not so much competition.
Evil: Thunder split into two created two squads each with 40 players, hopefully one of them will not die.
Return: Syne 2.0, good enough for twl? yes, competitive? no. The question is: Will they last?
Disoblige: 0-9 last twld, still having wbs more than good enough for twld, will they increase competition? no.
Spastic: if these guys are interested they could give squads like Rape last season a good game. Does that make them good enough for twl? yes. competitive? F*** no.
And then we have squads like: Warpath, Sweet, Aimbot, Epidemic, Thunder etc. who haven't done much yet. they all have rosters to be in twl, but competitive? too early to say.
Also, without taking hopping into consideration; we have now 12 squads in twdd capable of competing, out of these squads - after all the hopping - we would probably have 10 squads with 3 squads who make the competition interesting. 3 squads arent enough to make a good season. Your only option is to invite fodder, so in the end you have 8 squads, 5 of those are fodder, there could be more than 5 fodder squads, and that's exactly my point.
Conclusion:
Restricting the numbers of squads for "competitiveness" is a terrible arguement. There needs to be atleast 8 squads in twld. 10 squads last season was fine because there were already a significant amount of fodder squads.
Reducing the number to 6, renders the playoffs useless.
Reducing the squads invited to twl will cause more stacking, less squads will be formed and sooner or later it will be like pro where you have the same squads competing for championship and new squads dont stand a chance.
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There was a good Amateur TWL thread before last season that drew conclusions that low-tier squads would have greater incentive to be active if they played in aml version of the league to gain experience for higher tier. But, of course, we have this guy as a TWL op that will prolly be too blindfolded and stupid to notice the importance of giving opportunities to newbies, as they are the future of next seasons and apparentely - this zone. Hi, wake up.
Simply: 1-8 squads go to PRO (TWL)
9-16 go to AML
vt
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It was originally meant to be only top 4 for playoffs. It got changed for some reason later on.Originally posted by Dreamwin View PostAlso, remove that useless playoff system. If there are 8 teams, top 4 will enter to playoffs. Not something stupid as 7 teams moving in and STATSHGSGHASG.
Dont make regular season useless again
Also, is the TWD Cup happening again this Season?
Because that opens up TWL to the top 11 squads in each league anyway. (top 7 auto qualify, next 4 battle it out for the last place)
(The idea of TWD cup orgininally was to increase the number of squads able to get into TWL, and thus keep the competition open to newer squads, but ensure regular season didnt go on too long and had competative games by only having 8 squads)
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In defense of the 10 squads, realize that there were only 4 competitive squads in twld last season; Thunder, Quake, Heavy and Pirates. On the other hand to fuel competition we had Sweet, Dynasty, Sake, Rape, Syne and Disoblige.Originally posted by PH View Posti still haven't had breakfast so bear with me here
some things i want to do in season 13 (keep in mind none of this is actually official yet, still just brainstorming at this point):[list][*]twld will be reduced to 8 squads: this is being done to cut out the brainwave tournament, as well as to prevent another rape/syne situation; it may have looked like there were 10 competitive dueling squads last season but as we learned that wasn't the case, and to keep scheduling simple throughout the season an 8/8/8 format is needed anyway
Probably anyone can agree that Sweet, Dynasty and Sake deserved to be in TWLD last season, and anyone can agree they were worse than the top 4. The point is that where do we draw a line with this? In all fairness and for promoting less good squads to strive for twl, I feel it is important to allow low-tier squads to enter, such as Rape. (no disrespect) Even if Disoblige went 0-9 we can't ignore the fact that they have every round played with 5 experienced warbirds and it would be terrible to leave those out just because we want to promote competitiveness. This sort of thinking is flawed because most wb's agree that there arent more than 4 good squads. Izor makes a good point in his post earlier too.
To further prove my point I will list the squads we have now and make a comparison:
Battle: while having only 20+ wbs ,and atleast 15 will bench, you would think that you need to split this squad into two to further promote competitiveness, but it's hard to captain a squad so some players will go to another squad for playingtime. (This is also a problem with less squads to choose from, there are certainly enough players to make 10+ warbird squads, how competitive they are is a different question, but realize that the less squads you have the more stacking it will become on the top 4.)
Quake: Have definitely improved their 3 league depth this season but has also way too many players who will bench. Also, you can count on even more people returning to this squad close to twl.
Rapid: Should definitely be in twl, although, last season this squad would have competed with Sake for the #7 spot, hence not so much competition.
Evil: Thunder split into two created two squads each with 40 players, hopefully one of them will not die.
Return: Syne 2.0, good enough for twl? yes, competitive? no. The question is: Will they last?
Disoblige: 0-9 last twld, still having wbs more than good enough for twld, will they increase competition? no.
Spastic: if these guys are interested they could give squads like Rape last season a good game. Does that make them good enough for twl? yes. competitive? F*** no.
And then we have squads like: Warpath, Sweet, Aimbot, Epidemic, Thunder etc. who haven't done much yet. they all have rosters to be in twl, but competitive? too early to say.
Also, without taking hopping into consideration; we have now 12 squads in twdd capable of competing, out of these squads - after all the hopping - we would probably have 10 squads with 3 squads who make the competition interesting. 3 squads arent enough to make a good season. Your only option is to invite fodder, so in the end you have 8 squads, 5 of those are fodder, there could be more than 5 fodder squads, and that's exactly my point.
Conclusion:
Restricting the numbers of squads for "competitiveness" is a terrible arguement. There needs to be atleast 8 squads in twld. 10 squads last season was fine because there were already a significant amount of fodder squads.
Reducing the number to 6, renders the playoffs useless.
Reducing the squads invited to twl will cause more stacking, less squads will be formed and sooner or later it will be like pro where you have the same squads competing for championship and new squads dont stand a chance.Last edited by Jones; 05-28-2009, 04:49 AM.
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All good points by PH. And like I said, time would tell that Mirrorrim was a moron listening to the 'majority vote' of captains on how many squads should have been in TWL last season or whatever, and that anything more than 8 would be failure.
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Also, remove that useless playoff system. If there are 8 teams, top 4 will enter to playoffs. Not something stupid as 7 teams moving in and STATSHGSGHASG.
Dont make regular season useless again
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eh, most of the time the people doing the appeal posted it on the forums as well. and once that happens, everyone wants to see why the appeal does or doesn't go through. trust me, i tried that and everyone went air on meOriginally posted by Kolar View PostMove the appeals to email. Registering them on the forum was a mistake started before season 12 but Mirr just continued the problem. That will make it less of a public spectacle but generally Izor is right, the person at the top needs to just remain unbiased and make the right call.
Moving away from auto-entry is a good idea.
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