Instead of limiting rosters or forcing a draft or doing anything negative/restrictive, we incentivize?
There are events going on with 25, 50 and 100$ prizes to weekend pub events, which are short-term, one-off things -- why not use it toward TWL? Moreover, use an idea along the line of something that worked, i.e. Quake making the TWLD finals.
Keep TWL the same, but make a cash prize offer to the winner of every league, like 200$ or something -- if they take a core of 10 players and get the rest from a draft -- and use 1/5 draftees in LJ/LD games and 2/8 in LB games every week.
All of a sudden, you're going to have cores of players, maybe a Stayon or a Trasher or a Megaman saying -- hey, wait a minute, I can take these 10 guys and win a league and carry some draftee -- I'll win TWL like I do half the time anyway even with the restrictions and get some cash.
Now, let's say Dice or Fierce or whoever for the most part want nothing to do with this, don't care about the money, and want to keep their stacked squad and do what they always do, that's fine, but there's certainly going to be a strong possibility that a lot of people who claim to be part of a group of people they really like on these mega-squads and thinking "well, if i really think about it these are really the 10 core people I like to play/chat with" or get together with other talented people and break off and make their own squad.
Moreover, say you make it only the core guys can get the prize (unless they want to share) -- so maybe a squad only interested in LD like Raazi Rasaq Sir SPid Cres Coroner think they can show every week and draft the rest, they split more money between each other by having a core of less than 10.
What's powerful about this idea is there can be almost no pushback or resistance from the established groups because you're not taking anything away from them -- Dice/Thunder can go on and be as dominant as they always have been if they want to -- but you're adding something that could really spark some strong new groups that aren't sitting on the sidelines collecting medals AND involving new people on those squads getting experience and to play with better players than they normally would.
(*And give the money to the highest placed squad that went into TWL as part of the challenge, obviously -- So if Sweet makes to the final with 10 core guys and draftees and loses to Fierce who is stacked and isnt part of it, they get all the money, not Fierce, and not nobody.)
There are events going on with 25, 50 and 100$ prizes to weekend pub events, which are short-term, one-off things -- why not use it toward TWL? Moreover, use an idea along the line of something that worked, i.e. Quake making the TWLD finals.
Keep TWL the same, but make a cash prize offer to the winner of every league, like 200$ or something -- if they take a core of 10 players and get the rest from a draft -- and use 1/5 draftees in LJ/LD games and 2/8 in LB games every week.
All of a sudden, you're going to have cores of players, maybe a Stayon or a Trasher or a Megaman saying -- hey, wait a minute, I can take these 10 guys and win a league and carry some draftee -- I'll win TWL like I do half the time anyway even with the restrictions and get some cash.
Now, let's say Dice or Fierce or whoever for the most part want nothing to do with this, don't care about the money, and want to keep their stacked squad and do what they always do, that's fine, but there's certainly going to be a strong possibility that a lot of people who claim to be part of a group of people they really like on these mega-squads and thinking "well, if i really think about it these are really the 10 core people I like to play/chat with" or get together with other talented people and break off and make their own squad.
Moreover, say you make it only the core guys can get the prize (unless they want to share) -- so maybe a squad only interested in LD like Raazi Rasaq Sir SPid Cres Coroner think they can show every week and draft the rest, they split more money between each other by having a core of less than 10.
What's powerful about this idea is there can be almost no pushback or resistance from the established groups because you're not taking anything away from them -- Dice/Thunder can go on and be as dominant as they always have been if they want to -- but you're adding something that could really spark some strong new groups that aren't sitting on the sidelines collecting medals AND involving new people on those squads getting experience and to play with better players than they normally would.
(*And give the money to the highest placed squad that went into TWL as part of the challenge, obviously -- So if Sweet makes to the final with 10 core guys and draftees and loses to Fierce who is stacked and isnt part of it, they get all the money, not Fierce, and not nobody.)
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