Trench Wars League Match - I realize the name will have to be changed due to the already in place "TWLM league manager"
This is my final draft of what I believe could be a great event between TWL seasons. I drafted this together about 6 years ago when TWL still had a 500+ population. This event is open to any squad who is able to meet the minimum requirements and would like to participate. There is no qualifying for the event. Squads are not required to show players each week. Squads can play in as few, or many, events as wanted. This draft adapts many of the TWL rules that were in place about 6 years ago.
I. League Conduct Rules
1.01
When in any Trench Wars League arena during an official game, you must obey and respect the attending game referee and League Operators.
1.02
If the attending game referee feels abuse or harassment is being given to anyone involved in the game (either by private message or team message) by a player who is not playing in the game, that player may be silenced. Furthermore that player will be reported to the League Operators who may take further action (see rule 1.03).
1.03
Deliberate attempts to disrupt game play may result in that player being silenced or kicked from the arena by the referee or League Operators. As well, the player will be reported in which further action may be taken. If that player is a member of another league squad he may be subject to a 1 game ban. The players squad may also be subject to one warning. Punishment is based on the judgment of the referee in control of the game where the violation occurred.
1.04
Any excessive abuse of the League Conduct Rules during a league match will result in a warning. Each squad is allowed 3 warnings per month. If a squad receives more than three warnings they are subject for removal from the league. In the event that a squad is voted for removal, the captains may have the option to remove the player(s) that obtained a warning for their squad. If removed within 24 hours, the squad in subject may continue to play in the league. A fourth warning will result in a permanent ban from league play.
1.05
If the referee is abusing their powers or taking excessive measures against players, players may report this to the League Operators who will then take further action if sufficient proof is obtained.
1.06
Any staff member who abuses their power during an official match will be reported to the League Operators who will then let the Trench Wars Staff Smods deal with the problem. Please note that instances where moderators accidentally type in blue during a complete blueout do not count as abuse (unless done repeatedly and purposefully).
II. Trench Wars League Match Structure
2.01
Trench Wars League Match is composed of two separate league deathmatch divisions, Trench Wars League - Dueling (TWLDM) which features teams of (5) Warbirds and Trench Wars League - Javelin (TWLJM) which features teams of (5) Javelins.
2.02
In order for a Trench Wars Division (www.twdivisions.org) squad to qualify for TWLM, that squad must meet all Trench Wars League Match requirements as noted in Section III.
2.03
If a squad does not field the minimum number of players (5 for TWLDM and TWLJM) in the appropriate league at the submission time appointed by the referee, the squad is thus warned by the event referee. If less than 5 players are available for a league game, that squad will forfeit that game.
2.04
If a squad is removed from the league during the season, it will be removed from that leagues ladder and their point spread will be erased. Squads that are forced to forfeit a league game will receive a 0 point spread for that game. All squads must adhere to rule 2.02.
2.05
All squads will be offered a full regular 8 game season. Each league event will be scheduled at the same time each week. Also, TWLM will feature a three-game playoff. Four teams will be included based on their regular season point spread.
III. Roster Rules and Requirements
3.01
In order to be eligible for Trench Wars League game play, each player must be:
a)
Registered at www.twleagues.org with the appropriate squad.
b)
Not be a member of any other registered Trench Wars League Match squad.
e)
Not currently serving a suspension from Trench Wars League Match game play.
3.02
The Standard Waiting Period for roster eligibility goes as follows: Any player joining a squad for participation in Trench Wars League Match (note: This includes changing names on the roster, thus, if you wish to change your TWD/TWLM name, you will be subject to this rule), will be subject to a one round cool down period after registration and confirmation by a squad Captain. Players will not be eligible to participate in Trench Wars League matches until a round occurs in which the player cannot play (Example: Players joining the Tuesday after round 3 will not be allowed to play in any games until after round 4 games). Saturday 1pm (Eastern time) is the start of the next round.
3.03
If there are postponements, players eligible for the game depend on the current roster, not limited to those from the week.
3.04
All Trench Wars League Match rosters will experience a soft lock at the start of Round 1 (Saturday 1pm eastern time is the deadline) matches. This means that any players that de-roster from a Trench Wars League Match squad will no longer be eligible to join another Match League squad for the remainder of the season.
3.05
All Trench Wars League Match rosters will experience a hard lock at the start of Round 3 (Saturday 1pm eastern time is the deadline) matches. This means that no roster additions or substitutions will be allowed after that point.
3.06
In the event that a player is accidentally de-rostered (note: leaving a squad for any reason is not classified as an accident) from a Trench Wars League Match squad, an e-mail must be sent to the Trench Wars League Match Operators within 24 hours or else they will be subject to all roster lock and waiting period restrictions. (See Rules 5.04, 5.05). If the player becomes rostered on another Trench Wars Leagues or Trench Wars Divisions squad within the 24-hour period, this offer will not apply.
3.07
Squad owners, are responsible for their roster. This includes their players being eligible for the games their squad will participate in. It is suggested that before Saturday 1pm of each round the owner or Co-Captains check to confirm all members are eligible.
IV. Scheduling
4.01
Both leagues will be hosted at a set time each week. TWLDM will be held each Saturday at 3pm est time. TWLJM will be hosted every Sunday at 3pm est time.
4.02
TWLM will have a regular season consisting of 8 rounds, or 8 weeks. The playoff games will last for 3 additional rounds, or 3 weeks.
V. Pre-Game Rules
5.01
All Trench Wars League games will be held in designated TWLDM, and TWLJM arenas.
5.02
An appointed moderator will referee all league games. All persons in the arena must obey the appointed referee and Trench Wars League Match rules. Some games may have multiple referees, but will be announced before the game begins.
5.03
All participating members of Trench Wars Leagues must be registered at http://twd.tenchwars.org. in order to play.
5.04
All league games and their assigned arenas will be announced by a zone wide advertisement at the beginning of every hour.
5.05
Immediately following the game's announcement, squad Captains or an appointed representative have 10 minutes to submit a valid line-up to the referee. An additional 2 minutes may be requested if a squad is experiencing difficulty gathering eligible players. No additional time will be granted after the additional 2-minute period. After the submission time, the referee has a 3 minute make up time to enter and set up the squad members. The referee must acknowledge the acquisition of the lineup to avoid confusion.
5.06
If a squad is unable to submit a valid line-up within the allotted time, that squad will automatically forfeit the match.
5.07
The game referee and the TWBots will verify game time roster eligibility. All squad members must be squad-joined to the squad they are participating with in TWLM during league games.
5.08
The TWBot will place all squads on a frequency once the game has begun. Only squad members are allowed on the chosen frequency, and referees may join that frequency if the need arises. Squad members who are not playing and wish to join their teams private frequency, can do so by private messaging the attending TWBot with !myfreq.
V. Lag and lagouts
5.09
TWLDM/TWLJM - Players are allowed a maximum of 3 lag-outs per game. Lag-out handling is done automatically, and a player who has lagged can reenter the game by private messaging the attending TWBot with !lagout. Once a player has reached the maximum lag-out amount, the player will be replaced by a substitute if one is available. If none is available, the player will be placed on their squads frequency and they will keep their personal score as is.
5.10
Players have 3 minutes to return from a lagout. If they do not return the slot will be assigned for a substitution.
5.11
If a participating player is, in the view of the ref or TWL op, excessively jittery, blinking in and out, or otherwise showing signs of lagging that might be the result of an attempt to cheat the person will be immediately reported to the upper staff. Further action may be taken in game by upper staff. Suspicion of cheating will be followed up and the consequences will be harsh.
5.12
If a player who lags out returns and immediately lags out before they can change to their frequency, this will not be deemed a lagout.
VI. Game Play Rules
6.0 - Starting the Game
6.01
Squads will be allowed to submit a maximum starting line-up of 5 eligible players. In order for a game to commence each squad must have a minimum of 5 eligible players submitted to the game referee within the allotted time for line-up submission. If a squad is unable to meet the minimum line-up requirements of 5 players, that squad will be given a forfeit loss.
6.02
Once a player have been found over the lag limits or other non eligible reasons, the player may not participate or be reconsidered for that game to play unless specific approval has been given by a league operator. This includes substitutions.
6.03
Once both squads have met the minimum starting roster requirement of 5 eligible players within the allotted 10-minutes for line-up submission, the game will begin. Squads will have an additional 2-minutes to submit an eligible player to the referee for entrance into the game. No additional players will be allowed to enter once the 2-minute period has expired.
6.04
Each squad will be allowed to have two (4) substitutes for each game. Substitutes must be registered and eligible members of that squad. Squad Captains and assistant captains may use their available substitutes at any time during the match. No substitute may replace a player who was removed for violating allotments or other league rules. Registered squad Captains and assistant captains can substitute players by private messaging the attending TWBot with !sub :.
6.05
Once a game commences, squad captains may request a spec chat only blueout, by asking the game referee. Both captains must agree to this in order for the blueout to take effect. TWL will feature a spec chat only blueout, with no other blueout level enforced. Staff is prohibited from use of public chat during any blue out conditions unless they are actively participating in a non-total blue out game. Violating this may result in disciplinary action for the offending staff member
6.06
Note, if you are unsure if any of your players are not eligible, it is imperative you contact a TWL operator before the match begins, this way you can avoid being disqualified from playing ineligible players.
6.1 - Game Play
6.11
Each game will consist of one 20 minute round, and each player will be given unlimited deaths. In Javelin games, team kills do count as deaths. The squad with the best kill to death ratio at the end of 20 minutes will be declared the winner.
6.12
There will be no greens available in Trench Wars League Dueling or Javelin arenas except from player deaths. Full charge greens have been eliminated completely from these arenas.
6.13
Once a referee begins a game all players will be warped into a TWBot assigned safety zone. The game itself will commence after a 30-second waiting period, and all players will be warped to a starting point just outside the safety zone. In TWLJM, if the person continues to stay out of the base, they will be penalized with one death for every 30 seconds out of the base. In TWLJM, if the player continues to refuse after the 60 second time period, that player will be specced and a substitute can be appointed.
6.14
Warping is allowed in all Trench Wars League Match Dueling and Javelin matches. All ships are automatically equipped with anti-warp, which can be used by pressing the SHIFT + END keys.
6.15
Hiding in an arena or refusing to fight will not be tolerated. If a player is found to be hiding or refusing to fight, that player will be warned. If the player does not comply within 60 seconds, the player will be specced and a substitute can be appointed.
6.16
Fighting outside of base in Trench Wars League Javelin Match matches is strongly discouraged. Players will not be able to spend more than 30 seconds outside of base, as it will penalize that player with a spec from the game. If you enter the base, then leave, you will also be specced. A substitute will not be allowed on either occasion.
6.2 - Game Scoring and Results
6.20
The point spread for each squad is as follows,
1 - 100 points
2 - 75 points
3 - 50 points
4 - 25 points
MVP - 20 extra points
All other participating squads will receive 10 points.
6.23
If a squad receives a forfeit, the squad will be given a score of 0 on the point spread.
6.24
If a game results in a tie in score, both squads will tie for that position. Each squad will receive the designated points for their qualifying position.
6.25
The Most Valuable Player (MVP) of a game is the player with the best kills minus deaths (kills - deaths) at the end of the regulation game period. If two players have the same number for this, the player with the more kills is MVP. If two players are completely tied, then they are declared Co-MVPs. The squad(s) of the MVP will be rewarded 20 extra points on the point spread.
6.26
All scores and player statistics will be reported automatically to www.default.org upon completion of the match. If there is a bot error, the referee will manually input the scores.
VII. Playoffs
7.01
The top four squads with the highest amount of points will be awarded a playoff position. The playoff squad with the highest amount of points at the end of the 3 game playoff season will win the championship of their corresponding league.
7.02
Each round will be played as referenced in VI. Game Play Rules.
7.03
By the end of TWLM regular season, if two teams have the same record, the playoff spot will be awarded to the team that had the most regular season kills.
7.04
If more than two teams are tied, the team with most regular season kills will be awarded the playoff spot.
7.04
If two or more teams are tied with the same regular season kills, each tied team will be allowed to participate in the first playoff game. The team(s) that place lower than 4th will not proceed to the next round.
7.05
Any other subsequent amount of ties will be further discussed by TWL Operators.
Again this is just an idea, something new that could be enjoyable for squads of any skill level.
This is my final draft of what I believe could be a great event between TWL seasons. I drafted this together about 6 years ago when TWL still had a 500+ population. This event is open to any squad who is able to meet the minimum requirements and would like to participate. There is no qualifying for the event. Squads are not required to show players each week. Squads can play in as few, or many, events as wanted. This draft adapts many of the TWL rules that were in place about 6 years ago.
I. League Conduct Rules
1.01
When in any Trench Wars League arena during an official game, you must obey and respect the attending game referee and League Operators.
1.02
If the attending game referee feels abuse or harassment is being given to anyone involved in the game (either by private message or team message) by a player who is not playing in the game, that player may be silenced. Furthermore that player will be reported to the League Operators who may take further action (see rule 1.03).
1.03
Deliberate attempts to disrupt game play may result in that player being silenced or kicked from the arena by the referee or League Operators. As well, the player will be reported in which further action may be taken. If that player is a member of another league squad he may be subject to a 1 game ban. The players squad may also be subject to one warning. Punishment is based on the judgment of the referee in control of the game where the violation occurred.
1.04
Any excessive abuse of the League Conduct Rules during a league match will result in a warning. Each squad is allowed 3 warnings per month. If a squad receives more than three warnings they are subject for removal from the league. In the event that a squad is voted for removal, the captains may have the option to remove the player(s) that obtained a warning for their squad. If removed within 24 hours, the squad in subject may continue to play in the league. A fourth warning will result in a permanent ban from league play.
1.05
If the referee is abusing their powers or taking excessive measures against players, players may report this to the League Operators who will then take further action if sufficient proof is obtained.
1.06
Any staff member who abuses their power during an official match will be reported to the League Operators who will then let the Trench Wars Staff Smods deal with the problem. Please note that instances where moderators accidentally type in blue during a complete blueout do not count as abuse (unless done repeatedly and purposefully).
II. Trench Wars League Match Structure
2.01
Trench Wars League Match is composed of two separate league deathmatch divisions, Trench Wars League - Dueling (TWLDM) which features teams of (5) Warbirds and Trench Wars League - Javelin (TWLJM) which features teams of (5) Javelins.
2.02
In order for a Trench Wars Division (www.twdivisions.org) squad to qualify for TWLM, that squad must meet all Trench Wars League Match requirements as noted in Section III.
2.03
If a squad does not field the minimum number of players (5 for TWLDM and TWLJM) in the appropriate league at the submission time appointed by the referee, the squad is thus warned by the event referee. If less than 5 players are available for a league game, that squad will forfeit that game.
2.04
If a squad is removed from the league during the season, it will be removed from that leagues ladder and their point spread will be erased. Squads that are forced to forfeit a league game will receive a 0 point spread for that game. All squads must adhere to rule 2.02.
2.05
All squads will be offered a full regular 8 game season. Each league event will be scheduled at the same time each week. Also, TWLM will feature a three-game playoff. Four teams will be included based on their regular season point spread.
III. Roster Rules and Requirements
3.01
In order to be eligible for Trench Wars League game play, each player must be:
a)
Registered at www.twleagues.org with the appropriate squad.
b)
Not be a member of any other registered Trench Wars League Match squad.
e)
Not currently serving a suspension from Trench Wars League Match game play.
3.02
The Standard Waiting Period for roster eligibility goes as follows: Any player joining a squad for participation in Trench Wars League Match (note: This includes changing names on the roster, thus, if you wish to change your TWD/TWLM name, you will be subject to this rule), will be subject to a one round cool down period after registration and confirmation by a squad Captain. Players will not be eligible to participate in Trench Wars League matches until a round occurs in which the player cannot play (Example: Players joining the Tuesday after round 3 will not be allowed to play in any games until after round 4 games). Saturday 1pm (Eastern time) is the start of the next round.
3.03
If there are postponements, players eligible for the game depend on the current roster, not limited to those from the week.
3.04
All Trench Wars League Match rosters will experience a soft lock at the start of Round 1 (Saturday 1pm eastern time is the deadline) matches. This means that any players that de-roster from a Trench Wars League Match squad will no longer be eligible to join another Match League squad for the remainder of the season.
3.05
All Trench Wars League Match rosters will experience a hard lock at the start of Round 3 (Saturday 1pm eastern time is the deadline) matches. This means that no roster additions or substitutions will be allowed after that point.
3.06
In the event that a player is accidentally de-rostered (note: leaving a squad for any reason is not classified as an accident) from a Trench Wars League Match squad, an e-mail must be sent to the Trench Wars League Match Operators within 24 hours or else they will be subject to all roster lock and waiting period restrictions. (See Rules 5.04, 5.05). If the player becomes rostered on another Trench Wars Leagues or Trench Wars Divisions squad within the 24-hour period, this offer will not apply.
3.07
Squad owners, are responsible for their roster. This includes their players being eligible for the games their squad will participate in. It is suggested that before Saturday 1pm of each round the owner or Co-Captains check to confirm all members are eligible.
IV. Scheduling
4.01
Both leagues will be hosted at a set time each week. TWLDM will be held each Saturday at 3pm est time. TWLJM will be hosted every Sunday at 3pm est time.
4.02
TWLM will have a regular season consisting of 8 rounds, or 8 weeks. The playoff games will last for 3 additional rounds, or 3 weeks.
V. Pre-Game Rules
5.01
All Trench Wars League games will be held in designated TWLDM, and TWLJM arenas.
5.02
An appointed moderator will referee all league games. All persons in the arena must obey the appointed referee and Trench Wars League Match rules. Some games may have multiple referees, but will be announced before the game begins.
5.03
All participating members of Trench Wars Leagues must be registered at http://twd.tenchwars.org. in order to play.
5.04
All league games and their assigned arenas will be announced by a zone wide advertisement at the beginning of every hour.
5.05
Immediately following the game's announcement, squad Captains or an appointed representative have 10 minutes to submit a valid line-up to the referee. An additional 2 minutes may be requested if a squad is experiencing difficulty gathering eligible players. No additional time will be granted after the additional 2-minute period. After the submission time, the referee has a 3 minute make up time to enter and set up the squad members. The referee must acknowledge the acquisition of the lineup to avoid confusion.
5.06
If a squad is unable to submit a valid line-up within the allotted time, that squad will automatically forfeit the match.
5.07
The game referee and the TWBots will verify game time roster eligibility. All squad members must be squad-joined to the squad they are participating with in TWLM during league games.
5.08
The TWBot will place all squads on a frequency once the game has begun. Only squad members are allowed on the chosen frequency, and referees may join that frequency if the need arises. Squad members who are not playing and wish to join their teams private frequency, can do so by private messaging the attending TWBot with !myfreq.
V. Lag and lagouts
5.09
TWLDM/TWLJM - Players are allowed a maximum of 3 lag-outs per game. Lag-out handling is done automatically, and a player who has lagged can reenter the game by private messaging the attending TWBot with !lagout. Once a player has reached the maximum lag-out amount, the player will be replaced by a substitute if one is available. If none is available, the player will be placed on their squads frequency and they will keep their personal score as is.
5.10
Players have 3 minutes to return from a lagout. If they do not return the slot will be assigned for a substitution.
5.11
If a participating player is, in the view of the ref or TWL op, excessively jittery, blinking in and out, or otherwise showing signs of lagging that might be the result of an attempt to cheat the person will be immediately reported to the upper staff. Further action may be taken in game by upper staff. Suspicion of cheating will be followed up and the consequences will be harsh.
5.12
If a player who lags out returns and immediately lags out before they can change to their frequency, this will not be deemed a lagout.
VI. Game Play Rules
6.0 - Starting the Game
6.01
Squads will be allowed to submit a maximum starting line-up of 5 eligible players. In order for a game to commence each squad must have a minimum of 5 eligible players submitted to the game referee within the allotted time for line-up submission. If a squad is unable to meet the minimum line-up requirements of 5 players, that squad will be given a forfeit loss.
6.02
Once a player have been found over the lag limits or other non eligible reasons, the player may not participate or be reconsidered for that game to play unless specific approval has been given by a league operator. This includes substitutions.
6.03
Once both squads have met the minimum starting roster requirement of 5 eligible players within the allotted 10-minutes for line-up submission, the game will begin. Squads will have an additional 2-minutes to submit an eligible player to the referee for entrance into the game. No additional players will be allowed to enter once the 2-minute period has expired.
6.04
Each squad will be allowed to have two (4) substitutes for each game. Substitutes must be registered and eligible members of that squad. Squad Captains and assistant captains may use their available substitutes at any time during the match. No substitute may replace a player who was removed for violating allotments or other league rules. Registered squad Captains and assistant captains can substitute players by private messaging the attending TWBot with !sub :.
6.05
Once a game commences, squad captains may request a spec chat only blueout, by asking the game referee. Both captains must agree to this in order for the blueout to take effect. TWL will feature a spec chat only blueout, with no other blueout level enforced. Staff is prohibited from use of public chat during any blue out conditions unless they are actively participating in a non-total blue out game. Violating this may result in disciplinary action for the offending staff member
6.06
Note, if you are unsure if any of your players are not eligible, it is imperative you contact a TWL operator before the match begins, this way you can avoid being disqualified from playing ineligible players.
6.1 - Game Play
6.11
Each game will consist of one 20 minute round, and each player will be given unlimited deaths. In Javelin games, team kills do count as deaths. The squad with the best kill to death ratio at the end of 20 minutes will be declared the winner.
6.12
There will be no greens available in Trench Wars League Dueling or Javelin arenas except from player deaths. Full charge greens have been eliminated completely from these arenas.
6.13
Once a referee begins a game all players will be warped into a TWBot assigned safety zone. The game itself will commence after a 30-second waiting period, and all players will be warped to a starting point just outside the safety zone. In TWLJM, if the person continues to stay out of the base, they will be penalized with one death for every 30 seconds out of the base. In TWLJM, if the player continues to refuse after the 60 second time period, that player will be specced and a substitute can be appointed.
6.14
Warping is allowed in all Trench Wars League Match Dueling and Javelin matches. All ships are automatically equipped with anti-warp, which can be used by pressing the SHIFT + END keys.
6.15
Hiding in an arena or refusing to fight will not be tolerated. If a player is found to be hiding or refusing to fight, that player will be warned. If the player does not comply within 60 seconds, the player will be specced and a substitute can be appointed.
6.16
Fighting outside of base in Trench Wars League Javelin Match matches is strongly discouraged. Players will not be able to spend more than 30 seconds outside of base, as it will penalize that player with a spec from the game. If you enter the base, then leave, you will also be specced. A substitute will not be allowed on either occasion.
6.2 - Game Scoring and Results
6.20
The point spread for each squad is as follows,
1 - 100 points
2 - 75 points
3 - 50 points
4 - 25 points
MVP - 20 extra points
All other participating squads will receive 10 points.
6.23
If a squad receives a forfeit, the squad will be given a score of 0 on the point spread.
6.24
If a game results in a tie in score, both squads will tie for that position. Each squad will receive the designated points for their qualifying position.
6.25
The Most Valuable Player (MVP) of a game is the player with the best kills minus deaths (kills - deaths) at the end of the regulation game period. If two players have the same number for this, the player with the more kills is MVP. If two players are completely tied, then they are declared Co-MVPs. The squad(s) of the MVP will be rewarded 20 extra points on the point spread.
6.26
All scores and player statistics will be reported automatically to www.default.org upon completion of the match. If there is a bot error, the referee will manually input the scores.
VII. Playoffs
7.01
The top four squads with the highest amount of points will be awarded a playoff position. The playoff squad with the highest amount of points at the end of the 3 game playoff season will win the championship of their corresponding league.
7.02
Each round will be played as referenced in VI. Game Play Rules.
7.03
By the end of TWLM regular season, if two teams have the same record, the playoff spot will be awarded to the team that had the most regular season kills.
7.04
If more than two teams are tied, the team with most regular season kills will be awarded the playoff spot.
7.04
If two or more teams are tied with the same regular season kills, each tied team will be allowed to participate in the first playoff game. The team(s) that place lower than 4th will not proceed to the next round.
7.05
Any other subsequent amount of ties will be further discussed by TWL Operators.
Again this is just an idea, something new that could be enjoyable for squads of any skill level.
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