Now that news of the September 7th cutoff has been made known, I thought it may be good to attempt and make one last bit of suggestions and conversation (constructive, ideally) before it's too late to implement into this season.
The "home arena" idea:
I personally am quite fond of this. I really enjoyed it the one season (that I recall at least) it was implemented. I also feel it brings something to the league. A breath of fresh air, "pride", and home-space advantage...if there ever were such a thing.
Has there actually been any submissions? I highly doubt that the majority of squads have someone willing to/or that is capable of constructing one. Is there anyone in staff generous enough to possibly take requests (such as color scheme, simple image ideas, etc) and have this be their position? TWL "Map Master" or something of the sort.
Roster size limits:
As of right now, I was told that it is going to be the following: 17/22/27.
17 players for one league squads, 22 for two league squads and 27 for three league squads.
I have no real suggestions for this. But, when considering the numbers, just be sure that we don't handicap TWD activity by making it too low. But at the same time, we don't want it too high that it makes TWL silly and consist of less teams than desired in all leagues. A classic Goldilocks and the Three Bears scenario. No matter what, not everyone will really be happy, but a good middle ground is absolutely necessary. Also, this limit truly needs to be decided upon real soon, as this decision can impact league qualifications and how many teams there will be. Whatever the numbers are, it should be implemented into TWD as soon as possible so that teams can start preparing and new squads have ample time to be formed. (When squads such as Spirit, Enemy, etc. are forced to make cuts due to roster size)
The TWL Soft Lock:
This idea more than likely won't be popular, but I think it should at least be considered. And heavily so. Eliminate the TWL Soft Lock all together. By this I mean make it so that once a player is on a TWL squad, they are stuck there. Force the populations hands. Make it so communication on who is going to be a starter come league time is discussed among teams NOW. I believe this could have many positive ripple effects, such as more squads forming and greater/more even competition because players know beforehand if they are going to be riding the pine all season. You can keep the hard lock in the event inactives decide to pop in once the season is already under way, bolstering the overall activity of the zone.
Minimum Games Played:
I think this point needs to be hammered home. It was mentioned briefly before, but I think it should certainly be made more well known. I definitely like the idea. That someone must play in a certain amount of games for your team in order to qualify for medals should your team win a league. This eliminates the problem of people benching their way to a title and could also tie in to what I have touched on before - more squads forming. Because if you gain nothing from being on a squad, whether it be a medal next to your name or play time, players are more likely to go somewhere else or start something else.
Many of these things can fall under the butterfly effect. One thing ripples into another. I think if any of these things are done properly the zone, league and player base could certainly benefit.
The "home arena" idea:
I personally am quite fond of this. I really enjoyed it the one season (that I recall at least) it was implemented. I also feel it brings something to the league. A breath of fresh air, "pride", and home-space advantage...if there ever were such a thing.
Has there actually been any submissions? I highly doubt that the majority of squads have someone willing to/or that is capable of constructing one. Is there anyone in staff generous enough to possibly take requests (such as color scheme, simple image ideas, etc) and have this be their position? TWL "Map Master" or something of the sort.
Roster size limits:
As of right now, I was told that it is going to be the following: 17/22/27.
17 players for one league squads, 22 for two league squads and 27 for three league squads.
I have no real suggestions for this. But, when considering the numbers, just be sure that we don't handicap TWD activity by making it too low. But at the same time, we don't want it too high that it makes TWL silly and consist of less teams than desired in all leagues. A classic Goldilocks and the Three Bears scenario. No matter what, not everyone will really be happy, but a good middle ground is absolutely necessary. Also, this limit truly needs to be decided upon real soon, as this decision can impact league qualifications and how many teams there will be. Whatever the numbers are, it should be implemented into TWD as soon as possible so that teams can start preparing and new squads have ample time to be formed. (When squads such as Spirit, Enemy, etc. are forced to make cuts due to roster size)
The TWL Soft Lock:
This idea more than likely won't be popular, but I think it should at least be considered. And heavily so. Eliminate the TWL Soft Lock all together. By this I mean make it so that once a player is on a TWL squad, they are stuck there. Force the populations hands. Make it so communication on who is going to be a starter come league time is discussed among teams NOW. I believe this could have many positive ripple effects, such as more squads forming and greater/more even competition because players know beforehand if they are going to be riding the pine all season. You can keep the hard lock in the event inactives decide to pop in once the season is already under way, bolstering the overall activity of the zone.
Minimum Games Played:
I think this point needs to be hammered home. It was mentioned briefly before, but I think it should certainly be made more well known. I definitely like the idea. That someone must play in a certain amount of games for your team in order to qualify for medals should your team win a league. This eliminates the problem of people benching their way to a title and could also tie in to what I have touched on before - more squads forming. Because if you gain nothing from being on a squad, whether it be a medal next to your name or play time, players are more likely to go somewhere else or start something else.
Many of these things can fall under the butterfly effect. One thing ripples into another. I think if any of these things are done properly the zone, league and player base could certainly benefit.
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