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  • roxxkatt
    replied
    Originally posted by Kim View Post
    I'm all for having the resolution limits removed, but this here is the ultimate equalizer. This essentially forces people to get close enough to get kills and not sit half a map away and expect a bullet to travel forever.

    Resolution limits need to be removed. We are trying to cater this age-old game to new players. It even discourages javs to even start picking up warbirds as well because we have to change resolutions in order to play in it.
    bad idea since its based on lag

    Leave a comment:


  • roxxkatt
    replied
    Originally posted by LaSenza View Post
    Im interested in what degree of a change will be done to the radar. I'm sure you are well aware of the range that bullets become invisable to others. I think if you plan on increasing the radar range you should also look into fixing the problem with bullets not being loaded for people if they aren't close enough to the person that fired. Otherwise youll have a ton of blanks being shot at r5 at each other.
    on tws outdated server software bullet load distance is server wide change

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  • ogron
    replied
    Turban, you describe the double-elimination as a success -- what is your measurement/basis for this? Personally, I don't like it, and I strongly dislike the idea of starting a Finals down an entire round. None of the major sports feature starting a round a full game down. Just make the quarter-finals and semifinals the same format as the Finals like the NHL and NBA and MLB are (i.e., best of 3 instead of one 20 minute game for base, etc.)

    Your concern of a team fluking a round would be eliminated by simply having a more robust game format in the earlier playoff rounds.

    Leave a comment:


  • Kim
    replied
    Originally posted by LaSenza View Post
    Im interested in what degree of a change will be done to the radar. I'm sure you are well aware of the range that bullets become invisable to others. I think if you plan on increasing the radar range you should also look into fixing the problem with bullets not being loaded for people if they aren't close enough to the person that fired. Otherwise youll have a ton of blanks being shot at r5 at each other.
    I'm all for having the resolution limits removed, but this here is the ultimate equalizer. This essentially forces people to get close enough to get kills and not sit half a map away and expect a bullet to travel forever.

    Resolution limits need to be removed. We are trying to cater this age-old game to new players. It even discourages javs to even start picking up warbirds as well because we have to change resolutions in order to play in it.

    Leave a comment:


  • LaSenza
    replied
    Im interested in what degree of a change will be done to the radar. I'm sure you are well aware of the range that bullets become invisable to others. I think if you plan on increasing the radar range you should also look into fixing the problem with bullets not being loaded for people if they aren't close enough to the person that fired. Otherwise youll have a ton of blanks being shot at r5 at each other.

    Leave a comment:


  • 2pac
    replied
    man shaddowknight aint doing SHIT, and staff SUCK and there will never be changes done because STAFF dont got the balls 2 do whats best 4 business.

    Leave a comment:


  • Rab
    replied
    Originally posted by maketso View Post
    Rab? Use that same wb reso for all 3 leagues u dum fuk
    That's the most stupid thing I've ever heard.

    Leave a comment:


  • Tiny
    replied
    Originally posted by Turban View Post
    thanks for your input, and I'm well aware of the polls that we have had in the past, and even many of which we had in the recent times and even I have created two or three polls about the topic.

    nevertheless, ...............

    however, keep in mind that I am only strongly considering removing the limits if we are truly getting on Steam, which is still a good possibility, as in the long run this change would immensely help this zone. I prefer looking forward, and while we do have this stigma attached to our zone where most believe that change is bad, and people who make changes want to see the game fail, that is a big load of cow pie with no basis on truth or facts. I would not consider making any changes to the resolution limits if I truly believed this game had no future

    Originally posted by Jones View Post
    but sure let's use some poll

    I think you missed something jones. Turban basically saying he doesn't care about polls or what people think. In his mind the right change is to take off the cap if this game is to survive, but imo it will do the opposite.

    Leave a comment:


  • roxxkatt
    replied
    why not lower res limit to 900x900 then?
    everyone is still on a level playing field

    Leave a comment:


  • Jones
    replied
    oh and ******s

    Originally posted by vt
    Your only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.
    Originally posted by reaver
    Why are people still arguing about whether there is or isn't an advantage? There is an advantage and if you want to argue it, stop, you are NOT a good warbird nor were you ever. Anybody that was ever a decent warbird or is a decent warbird now can immediately notice the advantages of being able to see further. Ok enough said on that topic.
    Originally posted by poseidon
    higher resolution means more visibility of teammates, which is definitely more valuable than having more visibility of enemies. its more valuable cuz it means that you can maneuver better as a team as you can see yr teammates from a further distance. it means the game relies more on teamwork. it all has to do with the team dynamics of the match. this is what i think we should be going for, more teamwork and strategy, it increases the depth of play that 5v5 TW wbs struggles for. shuld do everything we can to make it not seem like 5v5 elim imo.
    Originally posted by creature
    Originally posted by Summa
    Let me respond to a few things here since no one has come to defense of raising the resolution.

    In terms of eliminating rushing. This is argument is a joke to me. Does it destroy the horizontal axis "surprise" rush; yes it does. Vertical axis rushes are still as effective, and people who fire, miss, and are low energy are just as susceptible to a rush regardless of resolution.
    False, it does affect the quality of rushing.

    The reason why a "surprise" rush is successful is almost 100% due to successful positioning. The reason why any GOOD veteran dies is because they are facing the WRONG direction when the other rusher pops up onto the screen. Resolution increase will basically eliminate the horizontal axises for sure and if u let the vertical cap be changed it's going to eliminate that factor of surprise. The reason good players don't die to rushes is because they are constantly checking radar to make sure their ship is positioned in a way that if someone surprises them they are facing the right direction and vice versa for good rushers (let's not even use rusher here, use surprise attacker) being successful is because of a high level of awareness required to identify the people who are facing the wrong direction and capitalize on those mistakes. If you increase resolution limits, it's giving everyone more vision and you can see what direction ships are facing so this entire element of "rushing" will be decreased...it won't be "eliminated' but it's effectiveness is going to significantly suffer.

    The energy argument is bullshit - it's not because of low energy people die to rushes, any good wb with a solid understanding of energy recovery fundamentals knows that if you don't do anything from the moment an enemy appears on the edge of a 1280x1024 radar screen you will have enough energy to be able to get a shot off ASSUMING ur facing the right direction. The reason why they die is because they are caught in few seconds when they aren't moving and the time needed to accelerate to full speed isn't enough time for them to dodge the incoming rusher in time. Increasing resolution makes it WAY WAY easier to see someone coming at you in time to start moving to dodge an incoming shot.

    YOU DONT DIE BECAUSE YOU DONT HAVE ENERGY YOU DIE BECAUSE YOU'RE NOT IN THE OPTIMAL POSITION / DIRECTION TO DODGE A BULLET.

    Originally posted by Summa
    Someone said something about people with larger res being able to see more on radar. Also false, in fact this is the biggest hindrance to 1920x1080. Unless the magnification of the radar is changed in the .lvz, you will always see 2000x2000 on your radar. In effect this distorts the proportion of your radar for those who are used to playing 4:3 aspect resolutions.
    This argument has 0 credibility.

    Who needs to look at a radar when you practically see the entire radar on your screen? Any good player will adjust to the distorted proportion of the radar anyways....it's not even a good representation anyways right now (radar = square, screen = rectangle). Don't even start the argument that higher res = smaller ship = harder to aim close ---again, any good wb will adjust.

    Originally posted by Summa
    I also think it "destroying the league" is hyperbole. As I stated, there are maybe 4 or 5 ppl who I would consider TWL starters who are using the increased resolution. In some senses it would "re-invent" warbird play more so than it would destroy the league. Rather than allow current practice to dominate, it would force people to learn a new set of skills.

    Like I said, I have not made up my mind; but beyond the testimony of wb veterans and an understanding of fractions of a second more to react, I have little hard evidence against raising the res.
    Listen to the vets

    I'm telling you it will significantly affect the game even if the changes aren't that big - you simply (no offense) don't understanding wbing at HIGH level competitive play enough to make this judgment call. I really like kthx's argument that it's impossible to get "hard evidence" in terms of statistics...it's simply impossible (different players, different game, different lag, TOO MANY variables).
    but sure let's use some poll

    Leave a comment:


  • Jones
    replied
    Originally posted by rab
    The disadvantage isn't because it's smaller
    ok.

    Originally posted by rab, in some twdt or twl thread 2 years ago
    in twdt i can use 1920 and i do good, in twl i am forced to play with 1280 and i suck
    pretty much every arena in tw had a res-restriction for a really long time.

    i play spider better with lower res and jds are harder (for me) with huge res. the res isn't as significant but bigger res would help in the long run, that's a subjective prediction

    i understand everyone wants to play this game smoothly, like iron over there, it really sucks playing on windowed, i did that a few seasons ago when my old laptop died. i got a new one (same model, school brought in lots of them) sometime after, which i'm currently using. i totally get that the game looks fucked up on many screens.

    i wish some oldie (epi, 4n etc) would come in and tell us why they chose to use 2048x1536 instead of 1280x1024 back in the day when it was allowed in leagues

    Leave a comment:


  • maketso
    replied
    Rab? Use that same wb reso for all 3 leagues u dum fuk

    Leave a comment:


  • Rab
    replied
    Originally posted by Jones View Post
    play with something like 1200x800 and if you feel like you are at a disadvantage you know why people are opposed to bigger res-limits
    The disadvantage isn't because it's smaller (although I don't really deny that that is a disadvantage) - the much bigger disadvantage is when you have to change res to play one division, when you're used to playing your native res for the other divisions. It totally screws you up... can't aim, can't dodge... may as well not play it.

    Leave a comment:


  • Ricko
    replied
    the res I use is 1366 x 768, fits my screen the best, I could go higher but then I feel I'd just spend my time lobbing from a mile away, which is no fun.

    Leave a comment:


  • Jones
    replied
    play with something like 1200x800 and if you feel like you are at a disadvantage you know why people are opposed to bigger res-limits

    Leave a comment:

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