Although this seems like a good idea, it wont work. Why? It wastes time and messes up stats completely. I present you with this example:
Rampage vs British Squad. Score was 50-24. Probably lasted 10 minutes. If the match was unlimited for 30 mins, the score would probably be atleast 150-75, but probably closer to 175-60 because of the "we're getting raped so lets stop trying" attitude. I'm being conservative here too. A more accurate prediction would be 200-50, since if you know you have unlimited lives, you can play MUCH more aggresively, which leads to the other team trying less and dying more because they give up easier and faster. So what does all this mean?
From the 10-death-per-person game, the ratio is roughly 2:1 and +-26.
If that same game is extrapolated to 30 minutes unlimited deaths, same ratio of 2:1 only with a +- of 75 (conservative).
My prediction, for a more or less realistic score after 30 minutes of unlimited deaths is somewhere around 3:1 with a +- of 115-ish.
Do you see how this messes up stats? It's really hard to have balanced stats when you do something like this. If you apply these unlimited-deaths rules, it's like playing home run derby with a time limit =P
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Rampage vs British Squad. Score was 50-24. Probably lasted 10 minutes. If the match was unlimited for 30 mins, the score would probably be atleast 150-75, but probably closer to 175-60 because of the "we're getting raped so lets stop trying" attitude. I'm being conservative here too. A more accurate prediction would be 200-50, since if you know you have unlimited lives, you can play MUCH more aggresively, which leads to the other team trying less and dying more because they give up easier and faster. So what does all this mean?
From the 10-death-per-person game, the ratio is roughly 2:1 and +-26.
If that same game is extrapolated to 30 minutes unlimited deaths, same ratio of 2:1 only with a +- of 75 (conservative).
My prediction, for a more or less realistic score after 30 minutes of unlimited deaths is somewhere around 3:1 with a +- of 115-ish.
Do you see how this messes up stats? It's really hard to have balanced stats when you do something like this. If you apply these unlimited-deaths rules, it's like playing home run derby with a time limit =P
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