4.01 If an unpredictable server crash, router failure, TWBot failure, or other event has a massive impact on a game in progress, the game will be paused and restarted from the point it was stopped. All replays will commence immediately unless the League Operator finds sufficient reason to postpone the remainder of the match (see rule 4.06).
4.05 If the zone experiences massive lag which prohibits the players from playing the game the game will be postponed until the next weekend (see 4.06).
During our match vs British Squad, the server decided to spit up crazy lag, 3 of our players got specced, and because of the lag they used up all their !lagouts' trying to get back in. They were locked out at 4/4/7 deaths respecticely. I didn't get specced as being from britain, I dont go through the east/west router like the rest of my squad does, and neither do any of brit squad. OceanboyNZ didn't get specced either, but suffered high ping for the remainder of the match.
Anyway, we had to go 2v5 for what was left of the match, and it ended with 3 of our players automatically being assigned 10 deaths for using all the !lagouts.
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DragonGuard Kills Deaths TKs LOs SubbedBy
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Lain 14 10 0 0 -
Confluence 6 10 0 3 -
OceanBoyNZ 8 10 0 1 -
BikE 2 10 0 3 -
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British Squad Kills Deaths TKs LOs SubbedBy
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AcidMouse 8 9 0 0 -
Sol ^ 8 2 0 0 -
vish 10 5 0 0 -
nemiseph 5 9 0 0 -
Valiant 0 2 0 0 -
British Squad defeats DragonGuard in this match (50 - 33)
MVP: Sol ^
I count that as 31-27 for Brits. (one of our players scores didn't appear on the result output)
Well, the lag instantly affected the game in progress (2 brits were at 9, we would have had them $) and it wasn't completely finished. I have a screenshot of the final scores when the match ended, and I'd really like to push for a continuation of the game when it was prematurely finished, or a complete replay next week.
4.05 If the zone experiences massive lag which prohibits the players from playing the game the game will be postponed until the next weekend (see 4.06).
During our match vs British Squad, the server decided to spit up crazy lag, 3 of our players got specced, and because of the lag they used up all their !lagouts' trying to get back in. They were locked out at 4/4/7 deaths respecticely. I didn't get specced as being from britain, I dont go through the east/west router like the rest of my squad does, and neither do any of brit squad. OceanboyNZ didn't get specced either, but suffered high ping for the remainder of the match.
Anyway, we had to go 2v5 for what was left of the match, and it ended with 3 of our players automatically being assigned 10 deaths for using all the !lagouts.
-------------------------------------------------------------------
DragonGuard Kills Deaths TKs LOs SubbedBy
-------------------------------------------------------------------
Lain 14 10 0 0 -
Confluence 6 10 0 3 -
OceanBoyNZ 8 10 0 1 -
BikE 2 10 0 3 -
-------------------------------------------------------------------
British Squad Kills Deaths TKs LOs SubbedBy
-------------------------------------------------------------------
AcidMouse 8 9 0 0 -
Sol ^ 8 2 0 0 -
vish 10 5 0 0 -
nemiseph 5 9 0 0 -
Valiant 0 2 0 0 -
British Squad defeats DragonGuard in this match (50 - 33)
MVP: Sol ^
I count that as 31-27 for Brits. (one of our players scores didn't appear on the result output)
Well, the lag instantly affected the game in progress (2 brits were at 9, we would have had them $) and it wasn't completely finished. I have a screenshot of the final scores when the match ended, and I'd really like to push for a continuation of the game when it was prematurely finished, or a complete replay next week.
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