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  • New Proposal for Leagues Setup

    please take the time to read this i think it has potential.

    there would be 3 tiers, A, B, and C.
    league would be contracted to 15 teams with 5 in each tier. squads would originally be placed into their tiers based on twd rankings during the offseason. the highest 5 into tier A, the next 5 into tier B, the next 5 into tier C.

    the regular season would consist of three 4 game rounds...in each round squads play 1 game vs every other squad in their tier (12 games).

    after the first round, the bottom two in tiers A and B would move down a tier, the top two in B and C would move up a tier.

    after the 2nd round, top two up, bottom two down.

    after the third round:
    the top 4 in A are granted a playoff spot.

    The bottom finisher in Tier A, The 5 Tier B squads, and the top 2 of Tier C play a wildcard round.

    5th A vs 2nd C
    1st B vs 1st C
    2nd B vs 5th B
    3rd B vs 4th B

    the winners of these 4 games will enter the playoffs along with the top 4 finishers in A. the playoffs will then be seeded according to 3rd round finish.


    This system does several things...first, it allows squads to play many competetive games against teams around their level, while still allowing fresh blood into the mix after the first and second rounds. blowout games will be reduced drastically. There can be no unfairness in this system. If you are placed in the wrong tier, you will win or lose your way to the right place by the end of the season, so it allows for error in preseason ranking. Since the winner and 2nd of C also have a chance to play the wildcard round, no squad is out of the playoff picture after the first or 2nd round, even if they got dropped to tier C. mid season rewards: since there can be a round 1 champ, round 2 champ, and round 3 regular season champ proclaimed every few weeks, the everyday midseason matches are a little spicier. it also creates alot of heat and intensity in the matches between lower ranked squads in a tier who are trying to avoid relegation. all around it adds up to a very intense league. this is a very flexible tier system that i think addresses epi's concern about two rigid tiers that would suck talent from lower squads to higher squads...a squad can move from tier to tier in a few short weeks. tell me what you guys think.

    there is obviously many ways this system could be slightly adjusted to fit the needs of league.

    btw: this is a slight modification of the league system that myself and dakrn created for dsb (a complicated 24 squad league). it worked perfectly and produced the smoothest, most entertaining and competetive league to date. everyone loved it. so its not experimental, its tried and tested
    Last edited by Escalate; 08-06-2003, 07:16 PM.
    There exists a fine line between hard partying and destitution.

  • #2
    sounds confusing so i didnt read it all...but i think we should do what FoN said...and just make the current system better instead of replacing

    also TWD isnt a very good way to choose the top 4 squads...it can simply be the 4 most active squads playing Ezier opponents
    _o_2NASRALLAH

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    • #3
      Considering I had to read it twice to understand exactly what John is talking about, it was no surpise to me that Cig wouldn't understand a word said. In fact as I read it a thought came to my mind about how baffled people like Cig would be as they read it.

      Concerning the idea, it sounds pretty effective to me. I think we should try it out - it holds a solid logical orchestration.
      Trench Wars' # 1 Solo WB

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      Sirius> Raspi I want to explore this fetish of yours
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      • #4
        Yeah, unless there's something wrong with it that I can't think of, it seems like a pretty damn good idea to me.
        5:gen> man
        5:gen> i didn't know shade's child fucked bluednady

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        • #5
          I like the current tier system though.... East and West.

          The only problem with the current system though, is that not everybody fits perfectly into their squad's timezones. Which means some squads are bound to forfeit based on lack of available players(either awake or asleep!). Perhaps the best way to go about it would be to change the rosterlock rule... have random games on days like Mondays, Wednesdays and Fridays..... nights when some people can actually make it! So that people don't feel left out when their squad is 50% in another timezone.
          Last edited by Material Girl; 08-07-2003, 02:52 AM.
          Will Thom Yorke ever cheer up? - ZeUs!!!

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          • #6
            It's a pretty good system. If the preseason ranking was fairly accurate there would be a decent amount of overlap in terms of the same squads playing each other, but that's not a huge deal, and would actually result in more competitive games being played. It seems like a fairly sound system, and would make squads leaving and entering (they would enter at the bottom of tier C) shake up the system a whole lot less than the current system. A big flaw with the current system is if a replacement squad is widely differing in talent (either much higher or much lower) than the squad it replaces, it throws off the whole season ranking since the schedules aren't the same and a squad that went 5-5 with a win over the easy squad may not be as good as the squad who went 4-6 but lost to the very tough replacement squad. (Think WR losing to burning rose in twlb this season, although I don't honestly recall who BR replaced. Or last season when Pallies had to play drastic instead of like UFO and missed out on playoffs in a 4 team tie for 4th place.). The other big problem was uneven conferences, and this system wouldn't have that problem.

            One minor problem is it would increase the number of games needed to be played in the regular season from 7 to 12, and we'd have to drop from 16 squads to 15 squads (which is actually probably a good thing). If we would down the road want to have like a 21 squad twl season or something if tw keeps growing this system would bring the number of games up to 18 instead of 10 like you'd see in a 2 conference system. But assumming we can drop preaseason games and keep the squads to a limit of 15 per league it works for me, that's only 2 extra weeks of regular season games.

            P.S. Sirius, drop the holier than thou attitude.
            Last edited by Sleepy Weasel; 08-07-2003, 03:24 AM.

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            • #7
              in the current system theres 10 games in req season right? so this would only add 2 unless im confused about something. when we used this for dsb there were some naysayers who thought that it would just be the same few squads playing eachother over and over again, but this isnt how it worked out at all. in the 12 games, the mathematical minimum number of different squads that could be faced is 6...realistically the number will fall somewhere around 8-9. this shouldnt be a problem at all in TW, because there arent large gaps between the skill levels of the teams. this can be seen by the fact that rampage is the only undefeated team in this twl...and theres a big group of other squads behind them all with similar records. so there would be plenty of variation in the movement.

              for example:
              in a hypothetical (no one take offense i just grabbed the top 5 recs off of the twld site) tier A in TWLD, you might have
              Rampage
              Disoblige
              Melee
              Elusive
              Pallies

              tier B might look something like
              Egyptian
              Sk8
              Light
              Value
              Dragonguard

              these squads are all at an extremely competetive level with eachother, and it would be very unlikely imo that the same two would finish bottom and top each time. with squads this close in talent level there would be plenty of variation. and some really badass games and intense competition to watch each round. it makes for an extremely entertaining league because there is so much to speculate on and think about....

              whos going to win round 1? whos going to be relegated? whos going to get to move up to A? Will they be able to hang? Will there be any cindarella squads that start in C and end up owning A by the end of the season?? etc etc etc....fun fun.

              epi if you get a chance to take a look at this please tell me what you think about it.
              Last edited by Escalate; 08-07-2003, 04:19 AM.
              There exists a fine line between hard partying and destitution.

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              • #8
                I think it would be fine as long as the tiers were randomized electronically. Otherwise, the "elite" squads would have an unfair advantage.
                Will Thom Yorke ever cheer up? - ZeUs!!!

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                • #9
                  Sounds like a good idea. I like it better than the ideas in the other threads. What makes it esp appealling to me is that it's dynamic and I can play different squads every round. The only thing I don't understand is the postseason games. Don't we want 8 teams to play in playoffs? Also doesn't this system make the last few games sort of MORE important than the rest? Could this system potentially move a squad with a worst rec in Tier B up into Tier A, and move a squad with a better rec in Tier A down to Tier B?

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                  • #10
                    heres the postseason recapped again for you suff, incase it was confusing the way i explained it before.

                    There are 8 playoff spots total.

                    The squads are ranked based upon where they finished in the 3rd round. A1 denotes the squad that finished 1st in Tier A for purposes of this example.

                    Ok...so:

                    4 squads: A1, A2, A3, and A4 are granted automatic playoff berths.

                    Then a wildcard round takes place with the following games being played.

                    A5 vs C2
                    B1 vs C1
                    B2 vs B5
                    B3 vs B4

                    Lets say in my example A5, B1, B5, and B4 won their wildcard matches. These 4 squads are now granted the last 4 playoff berths to make a total of 8. (A1, A2, A3, A4, A5, B1, B4, B5 are in the playoffs)

                    So the playoffs would then follow:
                    A1 vs B5
                    A2 vs B4
                    A3 vs B1
                    A4 vs A5

                    hope that didnt confuse you more =P

                    anyway, on your comment about the last rounds being more important...that is definitely the case, but i dont really see it as a problem. The first 2 rounds are still very important because if you dont achieve (or maintain) the highest tier possible by the third round you make it much tougher for yourself to enter the playoffs. and if you do still make the playoffs you will face a much tougher team and you will have had to win an additional game to get there.

                    For playoff seeding after the final round is completed, the first tiebreaker should be changed from +/- to a points based system where the teams have been granted a point total from 1-16 based on where they finished in each round. finishing 1st in A earns 16 points...finishing Last in C earns 1 point...etc... this helps to make the first 2 rounds more important in determining the final standings as well.
                    There exists a fine line between hard partying and destitution.

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                    • #11
                      1st off why do u suddenly personaly attack me sirius.? stupid stupid man

                      2nd i understand the playoff format and it makes sence but couldnt we just use that method in the system we ahve? say 1 conference is weaker like this season that will be the (b) tier..maybe im wrong tho
                      _o_2NASRALLAH

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                      • #12
                        Good stuff Esc! I hope Epi and Cpt take a look at your post. I guess my only worry now is that 12 games is a lot of games to be playing. But in some ways that is also good.

                        I just also want to put out another option in your plan ...

                        Have the entire Tier A (5 squads) be given playoff berths, as well as the top squad in Tier B (1 squad). Then the next 4 (remaining 4 squads in Tier B) fight for the 2 wildcard picks.

                        #2 Tier B vs #5 Tier B
                        #3 Tier B vs #4 Tier B

                        No one from Tier C gets a chance for playoff spots.

                        Just another slight variation on your playoff scheme.
                        Last edited by Sufficient; 08-07-2003, 06:12 PM.

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                        • #13
                          it's a good system, only thing i don't like is the fact that there are 15 squads in the league, and the top squads in tier a just keep playing the same 6 or so squads. i'd get kinda bored of that, it's fun to play other squads, even if it's a sure win or a sure loss. . .

                          and it would mean a huge restructuring of the league (ie. 10 month delay b4 next season), although twd would have a purpose, so that might counteract the idea
                          Philos> I both hate you and like you more than anyone in this game randedl
                          Philos> there is something about you
                          Philos> You're like the wife i'd love to fuck, but beat every night after work

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                          • #14
                            Originally posted by Cig Smoke
                            1st off why do u suddenly personaly attack me sirius.? stupid stupid man
                            Cuz you're a jerk

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                            • #15
                              Originally posted by Randedl
                              it's a good system, only thing i don't like is the fact that there are 15 squads in the league, and the top squads in tier a just keep playing the same 6 or so squads. i'd get kinda bored of that, it's fun to play other squads, even if it's a sure win or a sure loss. . .
                              this was the main concern posted by people against the system in dsb. thing is, especially in TW where the squads are close in talent level, a conservative guess to how many DIFFERENT squads you would play in 12 games would be 8. as i said, the mathematical minimum would be 6, but this would be extremely unlikely and would require the exact same two squads to go up and down during each of the transitions. so yes, there would be a couple of repeat matches...but they would be very competetive ones, and i dont think this takes away from the system. besides the only squads that would have to worry about any type of repetition at all would be tier A squads that never drop, and tier C squads that never go up. considering tier A would look something like

                              Rampage
                              Disoblige
                              Melee
                              Elusive
                              Pallies

                              ...i wouldnt guarantee that Melee would get 3rd or better every time rand =P not that you guys dont own...thats just some tuff competition and the same teams wont be occupying the same standing places every round. overall though, you nailed the biggest concern with this system. all i can tell you ive been involved with this setup being used before in dsb and several people brought the same concern but ended up loving the competition level and intensity of the league. as far as the 10 month wait for all of the changes to be made...i dont see it, seems like it would just be a change to the page to reflect three conferences instead of 2 and scheduling and everything else would still work similarly...thanks for everyone input...sufficient not a bad idea with your playoff adjustment either, i just kinda like the idea of a C squad having a longshot entrance chance to the playoffs...just a preference....as i said everything is adjustable...the 15 squad setup actually does bringup a scheduling problem where rounds would actually 5 weeks long and each squad would have one bye week per round...with the amount of makeup games and stuff that take place every season this type of built in break might be a good thing though.
                              Last edited by Escalate; 08-07-2003, 07:54 PM.
                              There exists a fine line between hard partying and destitution.

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