please take the time to read this i think it has potential.
there would be 3 tiers, A, B, and C.
league would be contracted to 15 teams with 5 in each tier. squads would originally be placed into their tiers based on twd rankings during the offseason. the highest 5 into tier A, the next 5 into tier B, the next 5 into tier C.
the regular season would consist of three 4 game rounds...in each round squads play 1 game vs every other squad in their tier (12 games).
after the first round, the bottom two in tiers A and B would move down a tier, the top two in B and C would move up a tier.
after the 2nd round, top two up, bottom two down.
after the third round:
the top 4 in A are granted a playoff spot.
The bottom finisher in Tier A, The 5 Tier B squads, and the top 2 of Tier C play a wildcard round.
5th A vs 2nd C
1st B vs 1st C
2nd B vs 5th B
3rd B vs 4th B
the winners of these 4 games will enter the playoffs along with the top 4 finishers in A. the playoffs will then be seeded according to 3rd round finish.
This system does several things...first, it allows squads to play many competetive games against teams around their level, while still allowing fresh blood into the mix after the first and second rounds. blowout games will be reduced drastically. There can be no unfairness in this system. If you are placed in the wrong tier, you will win or lose your way to the right place by the end of the season, so it allows for error in preseason ranking. Since the winner and 2nd of C also have a chance to play the wildcard round, no squad is out of the playoff picture after the first or 2nd round, even if they got dropped to tier C. mid season rewards: since there can be a round 1 champ, round 2 champ, and round 3 regular season champ proclaimed every few weeks, the everyday midseason matches are a little spicier. it also creates alot of heat and intensity in the matches between lower ranked squads in a tier who are trying to avoid relegation. all around it adds up to a very intense league. this is a very flexible tier system that i think addresses epi's concern about two rigid tiers that would suck talent from lower squads to higher squads...a squad can move from tier to tier in a few short weeks. tell me what you guys think.
there is obviously many ways this system could be slightly adjusted to fit the needs of league.
btw: this is a slight modification of the league system that myself and dakrn created for dsb (a complicated 24 squad league). it worked perfectly and produced the smoothest, most entertaining and competetive league to date. everyone loved it. so its not experimental, its tried and tested
there would be 3 tiers, A, B, and C.
league would be contracted to 15 teams with 5 in each tier. squads would originally be placed into their tiers based on twd rankings during the offseason. the highest 5 into tier A, the next 5 into tier B, the next 5 into tier C.
the regular season would consist of three 4 game rounds...in each round squads play 1 game vs every other squad in their tier (12 games).
after the first round, the bottom two in tiers A and B would move down a tier, the top two in B and C would move up a tier.
after the 2nd round, top two up, bottom two down.
after the third round:
the top 4 in A are granted a playoff spot.
The bottom finisher in Tier A, The 5 Tier B squads, and the top 2 of Tier C play a wildcard round.
5th A vs 2nd C
1st B vs 1st C
2nd B vs 5th B
3rd B vs 4th B
the winners of these 4 games will enter the playoffs along with the top 4 finishers in A. the playoffs will then be seeded according to 3rd round finish.
This system does several things...first, it allows squads to play many competetive games against teams around their level, while still allowing fresh blood into the mix after the first and second rounds. blowout games will be reduced drastically. There can be no unfairness in this system. If you are placed in the wrong tier, you will win or lose your way to the right place by the end of the season, so it allows for error in preseason ranking. Since the winner and 2nd of C also have a chance to play the wildcard round, no squad is out of the playoff picture after the first or 2nd round, even if they got dropped to tier C. mid season rewards: since there can be a round 1 champ, round 2 champ, and round 3 regular season champ proclaimed every few weeks, the everyday midseason matches are a little spicier. it also creates alot of heat and intensity in the matches between lower ranked squads in a tier who are trying to avoid relegation. all around it adds up to a very intense league. this is a very flexible tier system that i think addresses epi's concern about two rigid tiers that would suck talent from lower squads to higher squads...a squad can move from tier to tier in a few short weeks. tell me what you guys think.
there is obviously many ways this system could be slightly adjusted to fit the needs of league.
btw: this is a slight modification of the league system that myself and dakrn created for dsb (a complicated 24 squad league). it worked perfectly and produced the smoothest, most entertaining and competetive league to date. everyone loved it. so its not experimental, its tried and tested
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