This season we have all witnessed the coming of the cramming. We can all agree on that it has shown us a weakness in the map and given us a new strategy in how to base. Be it for the worse or for the better. But it has changed basing forever.
My thoughts on this is, as in any other game were you use strategy, is that no strategy should be so much more good than any other. The more strategies a player has to play the game the better. It is what makes a game complex and fun, instead of simple and boring.
Cramming is beatable, it is, but it's too good for the better of basing. Basing is flagroombattles. This is my firm belief and if you don't agree I don't think you have played basing enough to realize that.
Now a little bit of history. (Correct me if I'm wrong but I think it was something like this anyways)
Do you remember why we got the current pub map with three entrences?
The map used before the current one had one big entrence to lower room. So the team owning lower and the tube could easily just sit there and bomb the tube and they'd hold the flag "forever".
Doesn't this sound pretty much like what we have witnessed in TWLB this season?
I think so.
What did we do earlier to correct this weakness in the map?
We gave the pub map three entrences.
My solution to this problem would be to use a map using the basic design of boki's but made cleaner. (I'm just talking about boki's design around flagroom). The side entrences would have to be cleaner, without so many obstacles iow. Because as it is now they are pretty useless.
Pros and cons for boki-like map:
Plus :
* There would be no ultimate strategy ( like cramming).
* Different lineups would be seen (I could imagen 2 javs would be useful)
* The complexity of basing would be improved since you'd have to develop a way to cope with the new entrences.
* More of flagroom battles
Minus :
* It would be easier to get into flagroom and harder to defend it.
Why isn't limits in shipnumbers the way to go?
Well basicly, it would still be possible to cram with say 4 spiders.
We would also limit ourselves to just a few strategies and lineups instead of increasing them.
What are your thoughts on this problem?
Please, if you are about to reply to this post, make a serious, well thought through post. Thanks for reading and taking time.
My thoughts on this is, as in any other game were you use strategy, is that no strategy should be so much more good than any other. The more strategies a player has to play the game the better. It is what makes a game complex and fun, instead of simple and boring.
Cramming is beatable, it is, but it's too good for the better of basing. Basing is flagroombattles. This is my firm belief and if you don't agree I don't think you have played basing enough to realize that.
Now a little bit of history. (Correct me if I'm wrong but I think it was something like this anyways)
Do you remember why we got the current pub map with three entrences?
The map used before the current one had one big entrence to lower room. So the team owning lower and the tube could easily just sit there and bomb the tube and they'd hold the flag "forever".
Doesn't this sound pretty much like what we have witnessed in TWLB this season?
I think so.
What did we do earlier to correct this weakness in the map?
We gave the pub map three entrences.
My solution to this problem would be to use a map using the basic design of boki's but made cleaner. (I'm just talking about boki's design around flagroom). The side entrences would have to be cleaner, without so many obstacles iow. Because as it is now they are pretty useless.
Pros and cons for boki-like map:
Plus :
* There would be no ultimate strategy ( like cramming).
* Different lineups would be seen (I could imagen 2 javs would be useful)
* The complexity of basing would be improved since you'd have to develop a way to cope with the new entrences.
* More of flagroom battles
Minus :
* It would be easier to get into flagroom and harder to defend it.
Why isn't limits in shipnumbers the way to go?
Well basicly, it would still be possible to cram with say 4 spiders.
We would also limit ourselves to just a few strategies and lineups instead of increasing them.
What are your thoughts on this problem?
Please, if you are about to reply to this post, make a serious, well thought through post. Thanks for reading and taking time.
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