[SIZE=48px]Star Cap[/SIZE]
There[B] will[/B] be a star cap.
[I][SIZE=18px][COLOR=#27ae60]Short answer[/COLOR]:[/SIZE][/I] expect a star cap around 45* for WB Cup, 45* for Jav Cup, and 73* for Basing Cup.
[SIZE=18px][COLOR=#e74c3c][I]Long answer[/I][/COLOR][/SIZE][I][SIZE=18px]:[/SIZE][/I] more accurately, the star cap will be:
1) The star* sum of the strongest core + 8* per starting draft spot
So if the strongest core in Jav Cup is 10*/10*/9* = 29*
They have two open starting spots, so 2x8* = 16*
The star cap will be 29* + 16* = 45*
2) That will hold true unless it's unrealistic for other cores to get within 2* of the top core (or 3* for base).
I will mock draft the finalized cores and see if it's realistic for other cores to get close to that * cap. If not, [U]the cap will be lowered until the difference is realistically 2* in wb/jav and 3* in base[/U]
2-3* should be within the threshold of keeping the league competitive.
[I][SIZE=18px]Why 2* to 3* difference?[/SIZE][/I]
Because I believe this to be the best balance between allowing players to group up with who they want. 0* is too restrictive and lacks flexibility, while anything in excess of 3* in base and (likely) 2* in wb/jav becomes uncompetitive.
I did extensive statistical analysis covering this subject years ago for basing, and will publish the data here:
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/8sHVeGm.png"}[/IMG2]
[B]As you can see, the line is at 3*.[/B]
Teams with a 1*, 2*, or 3* advantage have about a 60/40 advantage and a margin of victory of 15-13.
At 4*, however, this explodes to a 77% winrate. So it's important to keep Basing Cup star differences to 3* or below.
I have [B]not[/B] done any analysis on WB/Jav, but I'm guessing the line is at 2*.
I played on a 40.5* team this season in warbird, 1.5* below the line, against the eventual TWDT-D champs in the playoffs, and we lost 50-49 Round 3, and felt competitive with every team. We've seen teams with good chemistry excel down 1*-2* against full lines in TWDT-J and TWDT-D. I think if it's 3* for base, 2* seems logical for dueling.
It's a good balance between flexibility of letting friends and teammates play together, while keeping the league competitive.
There[B] will[/B] be a star cap.
[I][SIZE=18px][COLOR=#27ae60]Short answer[/COLOR]:[/SIZE][/I] expect a star cap around 45* for WB Cup, 45* for Jav Cup, and 73* for Basing Cup.
[SIZE=18px][COLOR=#e74c3c][I]Long answer[/I][/COLOR][/SIZE][I][SIZE=18px]:[/SIZE][/I] more accurately, the star cap will be:
1) The star* sum of the strongest core + 8* per starting draft spot
So if the strongest core in Jav Cup is 10*/10*/9* = 29*
They have two open starting spots, so 2x8* = 16*
The star cap will be 29* + 16* = 45*
2) That will hold true unless it's unrealistic for other cores to get within 2* of the top core (or 3* for base).
I will mock draft the finalized cores and see if it's realistic for other cores to get close to that * cap. If not, [U]the cap will be lowered until the difference is realistically 2* in wb/jav and 3* in base[/U]
2-3* should be within the threshold of keeping the league competitive.
[I][SIZE=18px]Why 2* to 3* difference?[/SIZE][/I]
Because I believe this to be the best balance between allowing players to group up with who they want. 0* is too restrictive and lacks flexibility, while anything in excess of 3* in base and (likely) 2* in wb/jav becomes uncompetitive.
I did extensive statistical analysis covering this subject years ago for basing, and will publish the data here:
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/8sHVeGm.png"}[/IMG2]
[B]As you can see, the line is at 3*.[/B]
Teams with a 1*, 2*, or 3* advantage have about a 60/40 advantage and a margin of victory of 15-13.
At 4*, however, this explodes to a 77% winrate. So it's important to keep Basing Cup star differences to 3* or below.
I have [B]not[/B] done any analysis on WB/Jav, but I'm guessing the line is at 2*.
I played on a 40.5* team this season in warbird, 1.5* below the line, against the eventual TWDT-D champs in the playoffs, and we lost 50-49 Round 3, and felt competitive with every team. We've seen teams with good chemistry excel down 1*-2* against full lines in TWDT-J and TWDT-D. I think if it's 3* for base, 2* seems logical for dueling.
It's a good balance between flexibility of letting friends and teammates play together, while keeping the league competitive.
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