I was just speaking with Aura and he told me to make a thread so that these issue can be resolved for next season.
First of all, for those of you who don't know, the * system was incorporated into TWDT to encourage newer players to play. It was adopted from EG's draft league. The idea is that if there is a *-cap (in EG, the cap is 54 per game; 8v8) then in order to add elite players, you'll need to add newer players to reach your cap. For example, in a basing match if a team were to add 6 players who were rated 7*, that's 42*. Therefore, if the cap is 54*, you have 12* to spare for the match. Say you have a player who is rated 10*, a true legend that who you need in game. In order to add this player, you'll need to add a 2* player to meet the cap. Thus, to add a great player, you need to add a newb. Not only does this give new players a chance to play with better players, it opens the doors to caps actively training their bad players so that if the case arises that you actually need to utilize the bad player, they can perform up to par. IMO this season shouldn't even use a * cap, there are too many good players at 5* and 6*. The rating system should just be considered a guide for drafting, and the cap should be abolished. In EG, 5* and lower are considered low ratings. In that league, these low ratings are the most valuable players because in order to add high rated players, you need to balance it out with low rated players. If you need to cover 21 * points with 3 players, you can either add 2 9*s and a 3*, or you can add 3 7*s. With the way the league is now, there is no room for newbies, since there are good players with newbie ratings.
Another problem is the "average * rating." Many players were rightfully complaining about there being too few 7*/8* players in this league. I 100% agree with the complaint. If you have players who have played for 10+ years at a 5*, the captain is obviously going to add them over someone who is an actual newb at 5*. If a newb and a vet are the same rating, the vet is getting added.
In EG, 6*-9* is considered a vet player: 6* is a vet player who hasn't gotten better, 7* is a good vet who is adaptable and would fit well into any lineup, 8* is an elite and has always adapted to the skill curve and improved accordingly, 9* is a legend, a machine that doesn't rust.
5* and down are the newbs: 1*-3* are really bad, new players, 4* show potential, and 5* are active players that can keep up with the good players but aren't that great on their own. In this league, an average rating for all 3 leagues drastically reduces the *rating of good players who may own in one league and suck in the other 2 leagues. This is why we have a bunch of great players at 5* and 6*. So here is my suggested remedy this problem:
Use the player's highest league * rating as their overall rating. If someone sucks at dueling/basing, but are an 8* in jav, then they are an 8*, period. This induces a substantial amount of strategy into drafting, because you may want the elite jav at 8*, but if he sucks at other leagues is he really worth 8* for you to use in just one out of 3 leagues? Are you focusing that much on jav that you are willing to let your other leagues suffer? Of course, each player would be given a raitng for every league, so a draft list would look something like this:
xmen1231323 - 9* (jav-9* / wb 7* / base 4*) <--- good jav/wb, not great at basing
eatmyass123123 - 7* (jav-6* / wb-6* / base-7*) <--- decent and experienced jav/wb, good baser, good all around
Say you draft xmen1231323. You drafted him at 9* probably for javs, and as a jav he would be credited to the *-cap as a 9*. But, the player could also be added to basing at 4* since that's what he's rated in basing. Thus, for the cap in basing, a better player can be added alongside him since he has a really low rating, but in javs a newb would have to be added to balance out his 9*.
My point is that if you draft someone who is a pro at javs, you're not thinking of using him for basing or wb, you're going to only be using them for javs. If you weren't even considering them as a baser or wb, then why would their basing or wb *rating be averaged into the equation? This would just drag their jav rating down. This just makes better javs (and respective basers/wb) cheaper; it's an unfair advantage to be a pro 1-leaguer because your shittyness in other leagues dumbs your rating down.
There also shouldn't be a cumulative, weekly cap, and there shouldn't be a limit to how often a player can play. A player should be allowed to play in any league that their captain wants to add them in. There should be a different * cap per league - probably something like.. 32 for jav/wb (since its 5v5), 52-54 for basing (since its 8v8).
In my opinion, the primary reason this league is flawed is because you have very good players with very low ratings. This league is using the * system to introduce new players into the game, but why would any captain add a newb who sucks at a low * if they can add a great player for the same low *? This is not a newb-friendly league this season, which is disappointing, but it can definitely be resolved by next season.
I have some more ideas but this is all I can come up with right now, thoughts?
First of all, for those of you who don't know, the * system was incorporated into TWDT to encourage newer players to play. It was adopted from EG's draft league. The idea is that if there is a *-cap (in EG, the cap is 54 per game; 8v8) then in order to add elite players, you'll need to add newer players to reach your cap. For example, in a basing match if a team were to add 6 players who were rated 7*, that's 42*. Therefore, if the cap is 54*, you have 12* to spare for the match. Say you have a player who is rated 10*, a true legend that who you need in game. In order to add this player, you'll need to add a 2* player to meet the cap. Thus, to add a great player, you need to add a newb. Not only does this give new players a chance to play with better players, it opens the doors to caps actively training their bad players so that if the case arises that you actually need to utilize the bad player, they can perform up to par. IMO this season shouldn't even use a * cap, there are too many good players at 5* and 6*. The rating system should just be considered a guide for drafting, and the cap should be abolished. In EG, 5* and lower are considered low ratings. In that league, these low ratings are the most valuable players because in order to add high rated players, you need to balance it out with low rated players. If you need to cover 21 * points with 3 players, you can either add 2 9*s and a 3*, or you can add 3 7*s. With the way the league is now, there is no room for newbies, since there are good players with newbie ratings.
Another problem is the "average * rating." Many players were rightfully complaining about there being too few 7*/8* players in this league. I 100% agree with the complaint. If you have players who have played for 10+ years at a 5*, the captain is obviously going to add them over someone who is an actual newb at 5*. If a newb and a vet are the same rating, the vet is getting added.
In EG, 6*-9* is considered a vet player: 6* is a vet player who hasn't gotten better, 7* is a good vet who is adaptable and would fit well into any lineup, 8* is an elite and has always adapted to the skill curve and improved accordingly, 9* is a legend, a machine that doesn't rust.
5* and down are the newbs: 1*-3* are really bad, new players, 4* show potential, and 5* are active players that can keep up with the good players but aren't that great on their own. In this league, an average rating for all 3 leagues drastically reduces the *rating of good players who may own in one league and suck in the other 2 leagues. This is why we have a bunch of great players at 5* and 6*. So here is my suggested remedy this problem:
Use the player's highest league * rating as their overall rating. If someone sucks at dueling/basing, but are an 8* in jav, then they are an 8*, period. This induces a substantial amount of strategy into drafting, because you may want the elite jav at 8*, but if he sucks at other leagues is he really worth 8* for you to use in just one out of 3 leagues? Are you focusing that much on jav that you are willing to let your other leagues suffer? Of course, each player would be given a raitng for every league, so a draft list would look something like this:
xmen1231323 - 9* (jav-9* / wb 7* / base 4*) <--- good jav/wb, not great at basing
eatmyass123123 - 7* (jav-6* / wb-6* / base-7*) <--- decent and experienced jav/wb, good baser, good all around
Say you draft xmen1231323. You drafted him at 9* probably for javs, and as a jav he would be credited to the *-cap as a 9*. But, the player could also be added to basing at 4* since that's what he's rated in basing. Thus, for the cap in basing, a better player can be added alongside him since he has a really low rating, but in javs a newb would have to be added to balance out his 9*.
My point is that if you draft someone who is a pro at javs, you're not thinking of using him for basing or wb, you're going to only be using them for javs. If you weren't even considering them as a baser or wb, then why would their basing or wb *rating be averaged into the equation? This would just drag their jav rating down. This just makes better javs (and respective basers/wb) cheaper; it's an unfair advantage to be a pro 1-leaguer because your shittyness in other leagues dumbs your rating down.
There also shouldn't be a cumulative, weekly cap, and there shouldn't be a limit to how often a player can play. A player should be allowed to play in any league that their captain wants to add them in. There should be a different * cap per league - probably something like.. 32 for jav/wb (since its 5v5), 52-54 for basing (since its 8v8).
In my opinion, the primary reason this league is flawed is because you have very good players with very low ratings. This league is using the * system to introduce new players into the game, but why would any captain add a newb who sucks at a low * if they can add a great player for the same low *? This is not a newb-friendly league this season, which is disappointing, but it can definitely be resolved by next season.
I have some more ideas but this is all I can come up with right now, thoughts?
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