The second half of TWDT Season 23 is upon us, and the top teams have set some distance from the bottom. Still, no team has quite secured themselves a mathematical playoff berth- and the parity we've seen so far this season means nobody is safe from some playoff magic or curses.
Big shoutout to the mysterious squirtle17 for his Week 3 Recap. I've added my thoughts in Red.
Week 3 Record: 4-4
Season Record: 13-11
Round 2 games:
Week 4 Predictions
Hottub Homeboys vs Thunder
HH 9 - 15 Thunder
Thunder exposes Renzi's boys biggest remaining weakness in their sharks with excellent pressure from their spiders and some intelligent, if not greedy, sharking. This will be a cool match featuring some of the zones most aggressive terriers and top spiders on both sides, but Thunder definitely has the edge in shark. If the correct lineup shows for HH I may be proven wrong, but for now I'm picking Thunder.
Kobe vs Morph
Kobe 15 - 7 Morph
Kobe comes out HOT against impossible to predict Morph. Now with one of the more complete lines, my only worry for Kobe is that they haven't figured out who to start where yet, or some key pieces are missing. Morph is weird, giving a not-too-hype-inducing Paddington their only base win. I'm not sure how Morph will fare against a line with actual sharks- they scored a measly 1:22 against Power last weekend.
Funk vs Paddington II
Funk 15 - 5 Paddington
Another not particularly competitive game. Funk's key to victory against other squads has been the presence of Four pLai- her presence turns their strong spider line into a championship line. However, I'm not even sure it will take that to top Paddington. They also boast a strong spider line, but any aggression from Mouse and co. will be met with little resistance from Zapata and Riverside. Tiny will need to be on his A-game to keep his team in it.
Piwirfil Fingirmin vs Blast
PF 15 - 9 Blast
Viops lag issues are resolved, and they look like a top team again. I like Blast a lot better with Azuline in, but it didn't look like they could find a suitable partner last week. The line seems pretty clear to me, hopefully they avoid unnecessary switches. PF is vulnerable, especially after a 1-5 weekend. As long as they don't let it go to their heads, this should be a pretty simple match.
Terrorist vs Power
Terrorist 15 - (-15) Power
Terrorist beats power so badly that they actually retroactively lose games, leaving Power, PF and Terrorist in a three-way tie for first in base.
Kobe vs Funk
Kobe 15 - 13 Funk
Funk looks better this week, but can't get the job done against Kobe. Heaven is likely the x-factor here- a strong starting performance could create frustration for Kobe and if he stays alive long enough Funk will get their TeKs. Though I've picked Kobe to win, this one is definitely a tossup, and a much more exciting game than either of their R1 games
Piwirfil Fingirmin vs Morph
PF 15 - 8 Morph
PF gets an easier week for Viops return. Morph's exasperation continues without good options for shark.
Terrorist vs Paddington II
Terrorist 0-15 Paddington
I asked veteran baser TJ Hazuki about how this game will go, and he said it'd be 15-0 Paddington. Let's hope Terrorist at least shows up. Dreamwin's attempt to play not-hungover and it costs his team dearly.
Hottub Homeboys vs Blast
HH 15 - 10 Blast
Man the R2 matches this week are much more exciting than R1. To set the scene: with a 3 game gap between 4th and 5th overall, the top 4 teams seem to be mostly decided. Only a 4 game gap separates 5th and 10th, so every game counts. Both of these teams have 2 wins in base- Blast achieved both last week and HH is coming off an impressive win against PF. I've overrated Blast a lot this season, but they definitely look to be on the rise. Hottub has looked better the whole season, so I'll give them the edge.
Thunder vs Power
Thunder 9 - 15 Power
Power continues to be dominant, and Thunder has looked less impressive in losses to Funk and Terrorist last weekend. Power does their thing.
I don't feel like talking about Thunder anymore, but I do think it's important we talk about Power. More importantly, how we can keep the zone from further embarrassment and prevent a 9-0. Obviously, I hope that Terrorist will beat them and I definitely think they will. But to further the competitive level of the zone, I'll take this opportunity to discuss what I feel like their weak points are.
Power has beaten their opponents so far: Blast (15-11), Paddington (15-0), Funk (15-4), Kobe (15-9), Morph (15-1) and PF (15-11). Most of these matches aren't even particularly close, so I'll focus on Blast and PF.
Looking at Blast's box score, their relative success is due to the TeKs. Rageritual averages an astonishing 2.3 deaths per game, but 6 of his 14 total came during this one game, half of them to opposing terrier turban. Knowing turban's terrier philosophy, Rage likely got rushed and bursted, or caught by random shots during confusion and mistakes as mvp and zidane got comfortable with each other and their terr. While this is a hard feat to recreate (and not much a secret to anyone who has based before), it will be essential to anyone who wants to beat Power to get TeKs.
PF's game is a little more interesting, as their isn't an abnormal number of TeKs to point at. The good news is Brethal recorded the match, so we have some hard evidence to follow. PF hopped out to an early 5-2 lead with a lucky under TeK at about the minute mark, a decent cram and critically holding the flag throughout the first flagroom fight. Power tied things up with their own TeK and cram. Patience from animeboy12 let PF grab another couple minuets in the ensuing FR battle. Some over aggressive mining created a shark gap around the 13 minute mark and gave Power control of the flag. I know animeboy leads the zone in shark TeKs but Bacon did not look equipped to handle longer than 5 second turns. Neither side looked able to TeK, with smart escapes through under and to the ears. A long flagroom battle ended with a Power TeK, and PF looked a bit lost from there. Power locked down the flag, and even as they were about to finish Rage off, under was lost, aGGi ran through, and Frozen Throne died.
Piwirifil Fingirmin were a few mistakes away from a much closer game, and possibly a victory. Their success wasn't due to quick TeKs or exploiting shark gaps. It was controlling the game in the flagroom. After PF broke cram at the 10 minute mark with scores more-or-less tied, a 5 minute FR battle which they ultimately lost left them with a 9-6 lead. Mispositioning/miscommunication by their terr/sharks led to a stupid TD, and PF only got 83 more seconds in the last 10 minutes of the game.
Inability to quickly break a cram and establish their side of the flagroom left PF frustrated. Under was left open, and PF never again saw the control that got them where they were after week 2. For any team that wants to beat Power, the answer is not to throw yourselves at their terrier and hope for a shark doa. Instead, some passiveness and area control mentality, and when appropriate some TeKs will lead you to victory. In the end, the most important stat is not terr deaths, K : D or RPD, but flag time. It doesn't matter if your opponent is in the ear, cram or spawn zone. TWDT is a league full of people who don't play at the highest level and can't singlehandedly make a massive difference.
Thanks for coming to my TED talk.
Agree with my assessments? Disagree? Let's hear it below. Let's talk basing!
Big shoutout to the mysterious squirtle17 for his Week 3 Recap. I've added my thoughts in Red.
Week 3 Record: 4-4
Season Record: 13-11
Originally posted by squirtle17
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Originally posted by squirtle17
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Hottub Homeboys vs Thunder
HH 9 - 15 Thunder
Thunder exposes Renzi's boys biggest remaining weakness in their sharks with excellent pressure from their spiders and some intelligent, if not greedy, sharking. This will be a cool match featuring some of the zones most aggressive terriers and top spiders on both sides, but Thunder definitely has the edge in shark. If the correct lineup shows for HH I may be proven wrong, but for now I'm picking Thunder.
Kobe vs Morph
Kobe 15 - 7 Morph
Kobe comes out HOT against impossible to predict Morph. Now with one of the more complete lines, my only worry for Kobe is that they haven't figured out who to start where yet, or some key pieces are missing. Morph is weird, giving a not-too-hype-inducing Paddington their only base win. I'm not sure how Morph will fare against a line with actual sharks- they scored a measly 1:22 against Power last weekend.
Funk vs Paddington II
Funk 15 - 5 Paddington
Another not particularly competitive game. Funk's key to victory against other squads has been the presence of Four pLai- her presence turns their strong spider line into a championship line. However, I'm not even sure it will take that to top Paddington. They also boast a strong spider line, but any aggression from Mouse and co. will be met with little resistance from Zapata and Riverside. Tiny will need to be on his A-game to keep his team in it.
Piwirfil Fingirmin vs Blast
PF 15 - 9 Blast
Viops lag issues are resolved, and they look like a top team again. I like Blast a lot better with Azuline in, but it didn't look like they could find a suitable partner last week. The line seems pretty clear to me, hopefully they avoid unnecessary switches. PF is vulnerable, especially after a 1-5 weekend. As long as they don't let it go to their heads, this should be a pretty simple match.
Terrorist vs Power
Terrorist 15 - (-15) Power
Terrorist beats power so badly that they actually retroactively lose games, leaving Power, PF and Terrorist in a three-way tie for first in base.
Kobe vs Funk
Kobe 15 - 13 Funk
Funk looks better this week, but can't get the job done against Kobe. Heaven is likely the x-factor here- a strong starting performance could create frustration for Kobe and if he stays alive long enough Funk will get their TeKs. Though I've picked Kobe to win, this one is definitely a tossup, and a much more exciting game than either of their R1 games
Piwirfil Fingirmin vs Morph
PF 15 - 8 Morph
PF gets an easier week for Viops return. Morph's exasperation continues without good options for shark.
Terrorist vs Paddington II
Terrorist 0-15 Paddington
I asked veteran baser TJ Hazuki about how this game will go, and he said it'd be 15-0 Paddington. Let's hope Terrorist at least shows up. Dreamwin's attempt to play not-hungover and it costs his team dearly.
Hottub Homeboys vs Blast
HH 15 - 10 Blast
Man the R2 matches this week are much more exciting than R1. To set the scene: with a 3 game gap between 4th and 5th overall, the top 4 teams seem to be mostly decided. Only a 4 game gap separates 5th and 10th, so every game counts. Both of these teams have 2 wins in base- Blast achieved both last week and HH is coming off an impressive win against PF. I've overrated Blast a lot this season, but they definitely look to be on the rise. Hottub has looked better the whole season, so I'll give them the edge.
Thunder vs Power
Thunder 9 - 15 Power
Power continues to be dominant, and Thunder has looked less impressive in losses to Funk and Terrorist last weekend. Power does their thing.
I don't feel like talking about Thunder anymore, but I do think it's important we talk about Power. More importantly, how we can keep the zone from further embarrassment and prevent a 9-0. Obviously, I hope that Terrorist will beat them and I definitely think they will. But to further the competitive level of the zone, I'll take this opportunity to discuss what I feel like their weak points are.
Power has beaten their opponents so far: Blast (15-11), Paddington (15-0), Funk (15-4), Kobe (15-9), Morph (15-1) and PF (15-11). Most of these matches aren't even particularly close, so I'll focus on Blast and PF.
Looking at Blast's box score, their relative success is due to the TeKs. Rageritual averages an astonishing 2.3 deaths per game, but 6 of his 14 total came during this one game, half of them to opposing terrier turban. Knowing turban's terrier philosophy, Rage likely got rushed and bursted, or caught by random shots during confusion and mistakes as mvp and zidane got comfortable with each other and their terr. While this is a hard feat to recreate (and not much a secret to anyone who has based before), it will be essential to anyone who wants to beat Power to get TeKs.
PF's game is a little more interesting, as their isn't an abnormal number of TeKs to point at. The good news is Brethal recorded the match, so we have some hard evidence to follow. PF hopped out to an early 5-2 lead with a lucky under TeK at about the minute mark, a decent cram and critically holding the flag throughout the first flagroom fight. Power tied things up with their own TeK and cram. Patience from animeboy12 let PF grab another couple minuets in the ensuing FR battle. Some over aggressive mining created a shark gap around the 13 minute mark and gave Power control of the flag. I know animeboy leads the zone in shark TeKs but Bacon did not look equipped to handle longer than 5 second turns. Neither side looked able to TeK, with smart escapes through under and to the ears. A long flagroom battle ended with a Power TeK, and PF looked a bit lost from there. Power locked down the flag, and even as they were about to finish Rage off, under was lost, aGGi ran through, and Frozen Throne died.
Piwirifil Fingirmin were a few mistakes away from a much closer game, and possibly a victory. Their success wasn't due to quick TeKs or exploiting shark gaps. It was controlling the game in the flagroom. After PF broke cram at the 10 minute mark with scores more-or-less tied, a 5 minute FR battle which they ultimately lost left them with a 9-6 lead. Mispositioning/miscommunication by their terr/sharks led to a stupid TD, and PF only got 83 more seconds in the last 10 minutes of the game.
Inability to quickly break a cram and establish their side of the flagroom left PF frustrated. Under was left open, and PF never again saw the control that got them where they were after week 2. For any team that wants to beat Power, the answer is not to throw yourselves at their terrier and hope for a shark doa. Instead, some passiveness and area control mentality, and when appropriate some TeKs will lead you to victory. In the end, the most important stat is not terr deaths, K : D or RPD, but flag time. It doesn't matter if your opponent is in the ear, cram or spawn zone. TWDT is a league full of people who don't play at the highest level and can't singlehandedly make a massive difference.
Thanks for coming to my TED talk.
Agree with my assessments? Disagree? Let's hear it below. Let's talk basing!
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