Hi!
We could use your help, Phoenix and Power have players recording games, but the other teams do not. We need the Cram data in TWDT-B, especially Week 2 and Week 3, to compare the standard map vs. the new one.
Based on 34 rounds last year, cram-breaking took up 39% of the game and the average cram held for 1 minute and 26 seconds.
Here is the cram data from last TWDT-B season:
(I defined cram break starting once mid has been cleared, and ending once the terr breaks in and lives for 5 seconds.) If you include mid-base and lower-base battles, this is close to 50% of the game, with the remaining 50% being FlagRoom battles.
I've only looked at the Phoenix/Kickers and Phoenix/Terrorist games this season, but cram-breaking took up 23% of those games and the average cram held for 53 seconds.
We could really use a bigger statistical sample, and need either people recording the games or someone in spec on each team keeping track of the cram data (i.e., how long each cram held from the time mid was cleared and the terr got into FR.)
I'm hoping the new cram increases FlagRoom battles and decreases the amount of time spent cramming/cram-breaking, but we need your help collecting data.
Let me know if you can help. Thanks!
We could use your help, Phoenix and Power have players recording games, but the other teams do not. We need the Cram data in TWDT-B, especially Week 2 and Week 3, to compare the standard map vs. the new one.
Based on 34 rounds last year, cram-breaking took up 39% of the game and the average cram held for 1 minute and 26 seconds.
Here is the cram data from last TWDT-B season:
(I defined cram break starting once mid has been cleared, and ending once the terr breaks in and lives for 5 seconds.) If you include mid-base and lower-base battles, this is close to 50% of the game, with the remaining 50% being FlagRoom battles.
I've only looked at the Phoenix/Kickers and Phoenix/Terrorist games this season, but cram-breaking took up 23% of those games and the average cram held for 53 seconds.
We could really use a bigger statistical sample, and need either people recording the games or someone in spec on each team keeping track of the cram data (i.e., how long each cram held from the time mid was cleared and the terr got into FR.)
I'm hoping the new cram increases FlagRoom battles and decreases the amount of time spent cramming/cram-breaking, but we need your help collecting data.
Let me know if you can help. Thanks!
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