How much interest is there in time attack races for various tracks, scoreboards, etc., racing against ghosts played by a bot?
ThePAP coded up a demo to show it's possible on TW, which initially surprised me -- thought timing would be more of an issue. If we could store each run efficiently, there's no reason you couldn't race against the top time on each track and try to beat it, or analyze great runs to see how you could improve on them. Or, if we really got it efficient and disk space wasn't an issue, we could record every player's best run for every track, and you could race against whomsoever you chose. Of course, racing against your own best time would also be possible ... trying to shave off half a second or two could keep many very nimble players busy for quite awhile.
Would be (really) competitive without requiring other players to actually be there, too.
If there's interest maybe it will get PAP wanting to code it
ThePAP coded up a demo to show it's possible on TW, which initially surprised me -- thought timing would be more of an issue. If we could store each run efficiently, there's no reason you couldn't race against the top time on each track and try to beat it, or analyze great runs to see how you could improve on them. Or, if we really got it efficient and disk space wasn't an issue, we could record every player's best run for every track, and you could race against whomsoever you chose. Of course, racing against your own best time would also be possible ... trying to shave off half a second or two could keep many very nimble players busy for quite awhile.
Would be (really) competitive without requiring other players to actually be there, too.
If there's interest maybe it will get PAP wanting to code it
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