Name: SSZ Sin City
Gameplay: Teams consist of jet-pack equipped soldiers
and hovercrafts on land-based scenery. The player's point
of view is the same perspective as a game like Diablo rather
than the typical subspace "top-down" view.
Players use numerous "teleport stations" spread across the
map to warp from underground bunker to desert to city
to other planets,etc. To upgrade your soldier you can fly
into the weapon shop or to regain your health you can
fly into the med center.
Each team has a high tower on their home planet that
starts with 60,000 health (created & controlled by a bot
developed by 50% Packetloss). The objective of the team
is to destroy the enemy's tower. If they succeed in this
before their own tower is destroyed, they receive a jackpot
reward (also controlled by the bot).
I've attached a screenshot of one of the underground
bunkers in the zone. Though it's a very poor quality
screenshot, it should give you a rough idea of the graphics:
Screenshot (shown in 8-bit mode)
Gameplay: Teams consist of jet-pack equipped soldiers
and hovercrafts on land-based scenery. The player's point
of view is the same perspective as a game like Diablo rather
than the typical subspace "top-down" view.
Players use numerous "teleport stations" spread across the
map to warp from underground bunker to desert to city
to other planets,etc. To upgrade your soldier you can fly
into the weapon shop or to regain your health you can
fly into the med center.
Each team has a high tower on their home planet that
starts with 60,000 health (created & controlled by a bot
developed by 50% Packetloss). The objective of the team
is to destroy the enemy's tower. If they succeed in this
before their own tower is destroyed, they receive a jackpot
reward (also controlled by the bot).
I've attached a screenshot of one of the underground
bunkers in the zone. Though it's a very poor quality
screenshot, it should give you a rough idea of the graphics:
Screenshot (shown in 8-bit mode)
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